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Videos (9) | Sift Talk (3) | Blogs (6) | Comments (113) |
Videos (9) | Sift Talk (3) | Blogs (6) | Comments (113) |
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Adobe Flash Coming Soon to the Google Android OS
>> ^dag:
I have one question - So much of Flash uses an "on hover" function. How is that managed on a touch screen?
Honestly I like the Adobe tools in general and Flash as a creative tool- it would be nice though, if they could make the switch and have it output to HTML 5 Canvas, instead of compiled closed binaries.
I shouldn't be against Flash- after all, it's been very good to VideoSift- but I do think the writing is on the wall that we're moving to an open standards plug-in free world.
By "on hover" I take it you mean the mouse event for mouseover where the cursor is over an object. I don't think mouseovers will be necessary for Flash on touchscreens, and are things that can be ignored completely.
Most mouseover events are antiquated practices. Back in the day, everything was html hot links where the link was blue and rolling over it would change it to different color to alert the user that it was clickable. We've grown passed that, and with touchscreens there's no need for it.
Mouse events like Click and Move will be useful.
How Lego is made. inside factory tour
You have 4 votes out of 7 sifters who have viewed it. Scroll your cursor over # views.
NicoleBee (Member Profile)
Congratulations! Your comment has just received enough votes from the community to earn you 1 Power Point. Thank you for your quality contribution to VideoSift.
arvana (Member Profile)
Your video, Praying Mantis attacks cursor, has made it into the Top 15 New Videos listing. Congratulations on your achievement. For your contribution you have been awarded 1 Power Point.
Praying Mantis attacks cursor
Fixed -- the preying mantis is now praying. Even though it's preying on that cursor!
Praying Mantis attacks cursor
Tags for this video have been changed from 'preying mantis, mantis, screen, cursor, attack, prey' to 'praying mantis, mantis, screen, cursor, attack, prey, pray' - edited by ant
Zero Punctuation: Borderlands
>> ^xxovercastxx:
I'm a bit shocked that he needs "another week" to finish ME2. I finished it last weekend. All of it. Side-quests too.
I played a little bit Thursday night, a few hours Friday night and, since my plans for the weekend fell through, pretty much all day Saturday and Sunday. I just checked my final saved game and it's 31 hours.
They really stripped the thing bare. Lots of features removed or simplified. Apparently nobody liked the driving in the first game so they completely removed that (unless you buy the driving DLC). The problem with the driving in ME1 was there was nothing on 90% of the planets besides a mineral deposit or two. That hasn't changed, but now you have to rub the planets with your mouse cursor in order to find mineral deposits instead of actually exploring them. It's like doing a 10' scratch-off ticket with a penny.
I actually just straight up hated the MAKO, to the point where when I Was exploring the normandy crash site, I smiled a bit when I saw its "Wreckage".
The controls were brutal, I can think of many times where the paths you were supposed to take in certain places (Liaras dig site in particular) weren't well laid out, and therefore I personally died almost every single time I got to the end because "Oh shit, I turn left theres a wall there, turn right!" and started barreling off the path into the lava, and by the time I went "Oh shit, lava!" and hit reverse, I was either too late and in the lava, or about to touch it. And for some reason, lava is an instant kill.
I did find some of it more simplified, but it took me ages to realise things from the first game were missing. I never had to worry about inventory because you never picked anything up unless it was usefull, and eventually realised I didn't have to sit there spamming clicks to sell all 150 items in my inventory, that I like. The cover system works out well, scanning works well, hacking and bypassing are 100x more fun then just the space frogger it used to be. The only true "Complaint" I have about the game, is that the biotic is borderline useless on a first playthrough, and only somewhat useful once you unlock "Reave" and can start a new game with it. Biotics don't do anything against armour, barrier, and shields. Other then that, I liked all the changes.
Zero Punctuation: Borderlands
I'm a bit shocked that he needs "another week" to finish ME2. I finished it last weekend. All of it. Side-quests too.
I played a little bit Thursday night, a few hours Friday night and, since my plans for the weekend fell through, pretty much all day Saturday and Sunday. I just checked my final saved game and it's 31 hours.
They really stripped the thing bare. Lots of features removed or simplified. Apparently nobody liked the driving in the first game so they completely removed that (unless you buy the driving DLC). The problem with the driving in ME1 was there was nothing on 90% of the planets besides a mineral deposit or two. That hasn't changed, but now you have to rub the planets with your mouse cursor in order to find mineral deposits instead of actually exploring them. It's like doing a 10' scratch-off ticket with a penny.
Ultimate Sniper rifle: CheyTac M200
Network lag has a lot to do with hit box placement.
Think of the graphics as paint on a wire frame that is really a charade for a numbers game.
The hit box may be in the right place but the hardware and network lag may have the graphics in the wrong place.
For instance, if a target is running, and you lead the target chances are you will score a hit. The hitbox projects in the direction the target is running.
If he were hacking he does a good job of taking the auto-aim hack tells off of his videos. When automating the gun cursor will jump to the next target. Similar to the single player.
It's all speculation because I don't have access to game .log files or a network analyzer.
Zero Punctuation: Awards for 2009
Sadly a ZPR installment where it's not enough to have the mute in use for the first 30 seconds or so. This one must be watched with your mouse cursor hovering over mute the whole way.
The Ballad of G.I. Joe
Full list from the funnyordie website:
Laz Alonso as Doc
Alexis Bledel as Lady Jaye
Billy Crudup as Zartan
Zach Galifiankais as Snow Job
Tony Hale as Dr. Mindbender
Vinnie Jones as Destro
Joey Kern as Tomax
Joey Kern as Xamot
Chuck Liddell as Gung Ho
Julianne Moore as Scarlett
Henry Rollins as Duke
Alan Tudyk as Shipwreck
Olivia Wilde as The Baroness
and
Sgt. Slaughter as Himself
Also featuring Jamin Fite as Cobra Commander
Frankie Kang as Storm Shadow
Geoff Mann as Buzzer
Andreas Owald as Snake Eyes
Daniel Strange as Torch
Kevin Umbricht as Ripper
Also, LOL at the mouse cursor over GI:JOE headquarters =P
comment up and down votes (Controversy Talk Post)
>> ^enoch:
hover your cursor over the up/down arrow,it shows who upvoted or downvoted.
Doesn't work for me
EDIT: Whoops. Nevermind. It works. Upvote for yer comment, enoch.
comment up and down votes (Controversy Talk Post)
hover your cursor over the up/down arrow,it shows who upvoted or downvoted.
Version 4.0 Issues (Sift Talk Post)
I can no longer hover my mouse cursor over my "ant" name to submit videos. Mozilla's SeaMonkey v1.1.17's console showed:
Error: $("#gallery_popup").mouseleave is not a function
Source File: http://static1.videosift.com/js/script.js
Line: 168
Someone broke it!
Version 4.0 Issues (Sift Talk Post)
I found a minor weird and annoying bug in my SeaMonkey v1.1.17. After posting a comment, I can click in my added post area with a mouse text cursor blinking. Here is a screen shot: http://img23.imageshack.us/img23/4787/cursord.gif ...
If I were to type in it, then it would move focus and type in the form instead below where it should had been originally.