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Negromancy or Necromancy

Drax (Member Profile)

ant says...

Yup, that's me. I enjoyed KOTOR1. I never played Dragon's Origin, but I wanted a free sampler. The problem I have is lack of free time so I am picky on what to play.


In reply to this comment by Drax:
Hey Ant, I'm assuming you're the same Ant from BluesNews (though as we both know, there are many many ants in the world). I can heartily recommend Mass Effect 1 to you. If you like shooters and RPG's it's a hybrid of both, with a realllllllly good story and universe setting. Did you play Knights of the Old Republic? It's most similar to that in terms of game mechanics, like the party system, the dialogue, etc. It has character classes, and a really cool system where you choose a branching 'history' of your character that effects the game's plot. Just like Dragon Age's origins segments, but instead of playing out the prequel part you choose it through a branching tree structure of choices.

It was made for consoles first, but the PC version was developed on it's own.. it's not actually a port, it just came out later, and actually has several improvements to the combat system over the console version. I'm a major PC gamer, the only reason I have a PS-3 is because it gets good games that never make it to PC.

Anyways, if you have any questions concerning the game let me know. I'm very anti-spoiler when talking about games, books, movies etc. The fact that I'm going out of my way to recommend it should hint at the game's quality.

Zero Punctuation: Torchlight

Djevel says...

1. Townspeople standing around over a mining shaft to Armageddon? Check.
2. Three superficial character classes, that could essentially do the same thing with minor class difference super powers? Check.
3. Big titties. Check.
4. May have to purchase a new mouse from wearing out your old one clicking on everything because there are no options for auto-loot or WASD to move. Check.
5. "Easy" is meant for those who are still fully entertained by LOLzCATS and should, by all accounts, be wearing a helmet when taking a shower. Check.
6. Why has your pet returned to the balcony above you, being chewed on by ten dragons? Or stuck in the other room behind you...being chewed upon by ten dragons? Check.
7. Eight identify scrolls and twenty unidentified items. Check.
8. Forty-nine health and mana potions of various sizes? Check.

I paid $10 for it off Steam. Played it for a week, got my money's worth, but it was around level 64 on my Vanquisher, using my explosive shot melty facey thingy that I was wondering what it was that I should be aiming for. Upon researching the game's "plot", I was saddened to find that I completed the main storyline back in my thirties.

I had no idea.

Sure, jack up the difficulty setting to very hard or nightmare to make it more challenging, but walking around town on your hands doesn't make all the rest of your life's inadequacies that much more bearable because it's now "more challenging".

Frankly, I think the review is spot on. The game is fun, but it is also streamlined, unoriginal, overuses the mouse clicking and is quite boring.

But if you got it cheap...well, there you go.

TF2 Sandvich Fakeout

budzos says...

TF2 is not "episodic" by any definition. "Episodic" means a story is told through a serialized narrative. Adding a character class is just an upgrade/DLC, not an episode.

Yeah HL2 is getting a bit silly, since it looks pretty certain there will be more than two years between Episode 2 and Episode 3. On the other hand, the games are so good when they come out, I'm happy to let Valve take their time. I've never enjoyed a single player game so much as HL2 and the HL2 episodes.

Bioshock 2: First Game Play Video

BoneyD says...

>> ^Irishman:
It looks just as dull as the first one...


My only hope is that the depth and complexity of the character system is improved this time round. Like a character class system, for example. Say, one focusing on weapons and another on those bio things...

But also some non-linearity in the levels. Say, travelling back through areas from the start of the game to unlock side paths. Or at least being able to explore everywhere, but not tackle the critters in the harder areas till you're tough enough - giving the environment a sense of permanence and purpose, rather than just 'the next corridor to go through'.

Personally I think shooters need to evolve in this way. They can still tell a story, but remain distant to the motion pictures.

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