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jmd (Member Profile)

Zero Punctuation: Saints Row IV

Chris Hayes: A Glimpse Into LGBT Life In Russia

High School Grad Builds 8-bit Computer From Scratch

Croccydile says...

This reminds me of a ZX-81 (also cheap PC CGA cards) with the screen snow/flicker in order to save on cost and complexity. Cool stuff that I wish I could really do

Really good chiptune music to go with it as well

This sort of architecture was also not unusual in the commercial world as well. There were several computers with TTL CPUs as well as a few arcade (Cinematronics) games.

Arial Font is Bullshit

spawnflagger says...

^ KnivesOut
Comic Sans was designed to help people with dyslexia. It doesn't have any horizontally-mirrored elements.
So, even though it looks childish, it has a purpose.

I've made a font once (for a friends band). It is laborious, but doesn't really justify the ridiculously large licensing fees some fonts have. Just another reason to hate Adobe. [oh, and my font was iso-8859-1 (western), I would not dare to make a Unicode font that includes all traditional chinese characters as well...]

Also, in Arial's defense - it was designed for the screen, NOT FOR PRINT (like Helvetica). Considering the best screen resolution at the time of Windows 1.0 release - CGA mono 640*200 - the default font had to be something where every character was easily readable at such low DPI.

And I guess this guy hasn't used MS Office for quite some time, since the default font is now Calibri.

Apple Fanboy Since 1983 (Blog Entry by dag)

spoco2 says...

There must be pictures of my progression through computers... which were:
Sinclair ZX Spectrum. 1983 Hey... same year, although I was 7 I learned to program on this thing... in Basic. And saved those programs to tape damn you... tape!

Atari ST Didn't have one, but my best friend at the time did... and I coveted it.

Amstrad of some description Again, didn't have it, my uncle did, and we'd use it weekly. Not really a huge leap in power over the Spectrum... but it did have a disc drive instead of tape.

Some form of 8088 based PC

Then a steady progression of PCs, from CGA to EGA to VGA to the now monster power of a dual core, directx 10 beast.

My exposure to Apples? We used Apple IIes in primary school and I think into early high school before they upgraded them all to PCs. And for some reason there was a Commodore 64 in the corner... weird.

I did not grow up on console gaming like most, but the Spectrum and then into the PC... in fact the Wii is the first console I've ever owned.

Andy Warhol uses an Amiga 1000 to 'paint' Debbie Harry, 1985

csnel3 says...

I had the Tandy 1000( I think they named it that because thats how much it cost, with no peripherials).
Everything looked like an Andy Warhol painting with its CGA 4 color graphics.

So I bought a $200.00 dollar ATI wonder card at Eggheads only to find out I also needed a $ 400.00 Vga monitor.
I added a 10 meg Hardcard for $400.00 because I realized I needed a hard drive to save stuff and use a "menu" program ($30.00). I also added some kind of card that would double my speed to 14 mhz, I think it cost $400.00 also.
I then dropped in a 2400 baud modem for a little over a $120.00.

All this because I knew that the local BBs had a couple of hundred porn pictures that I could download for free. ...I feel stupid now.

Battle Chess - Game Play

jmd says...

I had this game... was nice how it played both in vga, and also on my crappy tandy laptop that was CGA.

Biggest problem though was as you can see, the game moves slowly, and the fault of that is the sound code. The game has to pause every time it plays a sound. If you mute it, the game finishes in half the time.

Starglider intro on Atari ST

Zonbie says...

LOL I remember this! My brother had this on his ST I was only 10 when I saw this - the music was awesome because it wasn't a MIDI track but sampled! WOW, I think a sizeable chunk of disk 1 was that track

(remember "sizeable" of 720K!)

From Wiki - for those who remember
Starglider is a 3D video game released in 1986 by Rainbird. It was developed by Argonaut Software, led by programmer Jez San. The game was inspired by Jez San's love of the 1983 Atari coin-op Star Wars,[1] It was a fast-moving, first-person combat flight simulator, rendered with colourful wireframe vector graphics. The game took place over the surface of the occupied planet Novenia, and it was the player's goal to rid the world of the mechanised Egron invaders. To this end the player was equipped with a high-performance AGAV fighter aircraft, which was armed with lasers and television-guided missiles.

Starglider was originally developed by Argonaut Software for the 16-bit Commodore Amiga and Atari ST machines. Rainbird also commissioned Realtime Games to produce 8-bit versions for the Amstrad CPC, Amstrad PCW, and ZX Spectrum (128k, with a cut-down 48k version without sampled speech or special missions), and also for the IBM-compatible PC running in CGA. Solid Images were commissioned to produce versions for the Commodore C64 and Apple IIGS. Most versions included then-novel sampled speech, from Rainbird employee Clare Edgeley.[1]

Starglider was packaged with a sci-fi novella by James Follett, describing the game's background story

It was followed in 1988 by the sequel, Starglider 2.

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