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Now That's A Fantastic Video Game Ad

Jinx says...

I can only imagine trailers such as these are attempting to entice old players back into the game. The vast open world they have created is great, but as a new player you will be waiting a very long time before you have any sort of agency in it. I was very much looking forward to their "World of Darkness" project (partly because World of Darkness is a great setting and I've wanted more of it ever since Masquerade Bloodlines) because it would be nice to get into a CCP MMO on an even footing to the rest. Alas, twas not to be.

So I will content myself with admiring Eve as an observer. Rooks and Kings do some nice videos with narration that comes dangerously close to taking itself a wee bit too seriously (but I love it anyway).
https://www.youtube.com/watch?v=RMFahR4wXTg

Doctor Disobeys Gun Free Zone -- Saves Lives Because of It

Trancecoach says...

You seem to think that eliminating guns will somehow eliminate mass shootings. However, there is zero correlation to the number of legal gun ownerships with the number of homicides. In fact, here are some statistics for you:

At present, a little more than half of all Americans own the sum total of about 320 million guns, 36% of which are handguns, but fewer than 100,000 of these guns are used in violent crimes. And, as it happens, where gun ownership per capita increases, violent crime is known to decrease. In other words, Caucasians tend to own more guns than African Americans, middle aged folks own more guns than young people, wealthy people own more guns than poor people, rural families own more guns than urbanites --> But the exact opposite is true for violent behavior (i.e., African Americans tend to be more violent than Caucasians, young people more violent than middle aged people, poor people more violent than wealthy people, and urbanites more violent than rural people). So gun ownership tends increase where violence is the least. This is, in large part, due to the cultural divide in the U.S. around gun ownership whereby most gun owners own guns for recreational sports (including the Southern Caucasian rural hunting culture, the likes of which aren't found in Australia or the UK or Europe, etc.); and about half of gun owners own guns for self-defense (usually as the result of living in a dangerous environment). Most of the widespread gun ownership in the U.S. predates any gun control legislation and gun ownership tends to generally rise as a response to an increase in violent crime (not the other way around).

There were about 350,000 crimes in 2009 in which a gun was present (but may not have been used), 24% of robberies, 5% of assaults, and about 66% of homicides. By contrast, guns are used as self-defense as many as 2 and a half million times every year (according to criminologist Gary Kleck at Florida State University), thereby decreasing the potential loss of life or property (i.e., those with guns are less likely to be injured in a violent crime than those who use another defensive strategy or simply comply).

Interestingly, violent crimes tend to decrease in those areas where there have been highly publicized instances of victims arming themselves or defending themselves against violent criminals. (In the UK, where guns are virtually banned, 43% of home burglaries occur when people are in the home, whereas only 9% of home burglaries in the U.S. occur when people are in the home, presumably as a result of criminals' fear of being shot by the homeowner.) In short, gun ownership reduces the likelihood of harm.

So, for example, Boston has the strictest gun control and the most school shootings. The federal ban on assault weapons from '94-'04 did not impact amount and severity of school shootings. The worst mass homicide in a school in the U.S. took place in Michigan in 1927, killing 38 children. The perpetrator used (illegal) bombs, not guns in this case.

1/3 of legal gun owners obtain their guns (a total of about 200,000 guns) privately, outside the reach of government regulation. So, it's likely that gun-related crimes will increase if the general population is unarmed.

Out of a sample of 943 felon handgun owners, 44% had obtained the gun privately, 32% stole it, 9% rented/borrowed it, and 16% bought it from a retailer. (Note retail gun sales is the only area that gun control legislation can affect, since existing laws have failed to control for illegal activity. Stricter legislation would likely therefore change the statistics of how felon handgun owners obtain the gun towards less legal, more violent ways.) Less than 3% obtain guns on the 'black market' (probably due, in part, to how many legal guns are already easily obtained).

600,000 guns are stolen every year and millions of guns circulate among criminals (outside the reach of the regulators), so the elimination of all new handgun purchases/sales, the guns would still be in the hands of the criminals (and few others).

The common gun controls have been shown to have no effect on the reduction of violent crime, however, according to the Dept. of Justice, states with right-to-carry laws have a 30% lower homicide rate and a 46% lower robbery rate. A 2003 CDC report found no conclusive evidence that gun control laws reduced gun violence. This conclusion was echoed in an exhaustive National Academy of Sciences study a year later.

General gun ownership has no net positive effect on total violence rates.

Of almost 200,000 CCP holders in Florida, only 8 were revoked as a result of a crime.

The high-water mark of mass killings in the U.S. was back in 1929, and has not increased since then. In fact, it's declined from 42 incidents in 1990 to 26 from 2000-2012. Until recently, the worst school shootings took place in the UK or Germany. The murder rate and violent crime in the U.S. is less than half of what it was in the late 1980s (the reason for which is most certainly multimodal and multifaceted).

Regarding Gun-Free Zones, many mass shooters select their venues because there are signs there explicitly banning concealed handguns (i.e., where the likelihood is higher that interference will be minimal). "With just one single exception, the attack on congresswoman Gabrielle Giffords in Tuscon in 2011, every public shooting since at least 1950 in the U.S. in which more than three people have been killed has taken place where citizens are not allowed to carry guns," says John Lott.

In any case, do we have any evidence to believe that the regulators (presumably the police in this instance) will be competent, honest, righteous, just, and moral enough to take away the guns from private citizens, when a study has shown that private owners are convicted of firearms violations at the same rate as police officers? How will you enforce the regulation and/or remove the guns from those who resist turning over their guns? Do the police not need guns to get those with the guns to turn over their guns? Does this then not presume that "gun control" is essentially an aim for only the government (i.e., the centralized political elite and their minions) to have guns at the exclusion of everyone else? Is the government so reliable, honest, moral, virtuous, and forward thinking as to ensure that the intentions of gun control legislation go exactly as planned?

From a sociological perspective, it's interesting to note that those in favor of gun control tend to live in relatively safe and wealthy neighborhoods where the danger posed by violent crime is far less than in those neighborhoods where gun ownership is believed to be more acceptable if not necessary. Do they really want to deprive those who are culturally acclimatized to gun-ownership, who may be less fortunate than they are, to have the means to protect themselves (e.g., women who carry guns to protect themselves from assault or rape)? Sounds more like a lack of empathy and understanding of those realities to me.

There are many generational issues worth mentioning here. For example, the rise in gun ownership coincided with the war on drugs and the war on poverty. There are also nearly 24 million combat veterans living in the U.S. and they constitute a significant proportion of the U.S.' prison population as a result of sex offenses or violent crime. Male combat veterans are four times as likely to engage violent crime as non-veteran men; and are 4.4 times more likely to have abused a spouse/partner, and 6.4 times more likely to suffer from PTSD, and 2-3 times more likely to suffer from depression, substance abuse, unemployment, divorce/separation. Vietnam veterans with PTSD tend to have higher rates of childhood abuse (26%) than Vietnam veterans without PTSD (7%). Iraq/Afghanistan vets are 75% more likely to die in car crashes. Sex crimes by active duty soldiers have tripled since 2003. In 2007, 700,000 U.S. children had at least one parent in a warzone. In a July 2010 report, child abuse in Army families was 3 times higher if a parent was deployed in combat. From 2001 - 2011, alcohol use associated with domestic violence in Army families increased by 54%, and child abuse increased by 40%. What effect do you think that's going to have, regardless of "gun controls?"
("The War Comes Home" or as William Golding, the author of Lord of the Flies said, "A spear is a stick sharpened at both ends.")

In addition, families in the U.S. continue to break down. Single parent households have a high correlation to violence among children. In 1965, 93% of all American births were to married women. Today, 41% of all births are to unmarried women (a rate that rises to 53% for women under the age of 30). By age 30, 1/3 of American women have spent time as a single mother (a rate that is halved in European countries like France, Sweden, & Germany). Less than 9% of married couples are in poverty, but more than 40% of single-parent families are in poverty. Much of child poverty would be ameliorated if parents were marrying at 1970s rates. 85% of incarcerated youth grew up without fathers.

Since the implementation of the war on drugs, there's a drug arrest in the U.S. every 19 seconds, 82% of which were for possession alone (destroying homes and families in the process). The Dept. of Justice says that illegal drug market in the U.S. is dominated by 900,000 criminally active gang members affiliated with 20,000 street gangs in more than 2,500 cities, many of which have direct ties to Mexican drug cartels in at least 230 American cities. The drug control spending, however, has grown by 69.7% over the past 9 years. The criminal justice system is so overburdened as a result that nearly four out of every ten murders, and six out of every ten rapes, and nine out of ten burglaries go unsolved (and 90% of the "solved" cases are the result of plea-bargains, resulting in non-definitive guilt). Only 8.5% of federal prisoners have committed violent offenses. 75% of Detroit's state budget can be traced back to the war on drugs.

Point being, a government program is unlikely to solve any issues with regards to guns and the whole notion of gun control legislation is severely misguided in light of all that I've pointed out above. In fact, a lot of the violence is the direct or indirect result of government programs (war on drugs and the war on poverty).

(And, you'll note, I made no mention of the recent spike in the polypharmacy medicating of a significant proportion of American children -- including most of the "school shooters" -- the combinations of which have not been studied, but have -- at least in part -- been correlated to homicidal and/or suicidal behaviors.)

newtboy said:

Wow, you certainly don't write like it.
Because you seem to have trouble understanding him, I'll explain.
The anecdote is the singular story of an illegally armed man that actually didn't stop another man with a gun being used as 'proof' that more guns make us more safe.
The data of gun violence per capita vs percentage of gun ownership says the opposite.

And to your point about the 'gun free zones', they were created because mass murders had repeatedly already happened in these places, not before. EDIT: You seem to imply that they CAUSE mass murders...that's simply not true, they are BECAUSE of mass murders. If they enforced them, they would likely work, but you need a lot of metal detectors. I don't have the data of attacks in these places in a 'before the law vs after the law' form to verify 'gun free zones' work, but I would note any statistics about it MUST include the overall rate of increase in gun violence to have any meaning, as in 'a percentage of all shootings that happened in 'gun free zones' vs all those that happened everywhere', otherwise it's statistically completely meaningless.

This is EVE III

Jinx says...

Almost makes me want to play it again.

Only almost because its pretty weak on the gameplay and miserable without a corp.

I'm pretty hyped about CCPs next MMO offering set in The World of Darkness though.

James Cameron vs the Brazillian government

vaire2ube says...

sustainable growth is an oxymoron... what you mean is low or zero growth, where the number of things "dying" are more equal to, or do equal, those things being "born". Logistic growth etc.

Logistic growth population models imply density dependent population regulation. Such a model assumes that when populations increase in size (1) the per capita birth rate decreases (as a result of competition for resources) and/or (2) the per capita death rate increases (as a result of competition for resources, predation, or the increased spread of disease). Thus, there is a population size at which the per capita birth rate equals the per capita death rate. At this population size, known as the carrying capacity, the population growth rate is equal to zero.

- http://www.eoearth.org/article/Logistic_growth

Good math resource here: https://www.math.duke.edu/education/ccp/materials/diffeq/logistic/index.html

also look up Albert Bartlett's lectures, they might be sifted. He lays it out in no uncertain terms how growth is regulated on earth.

Dust 514 at E3'11, from CCP in tandem with Eve Online

Dust 514 at E3'11, from CCP in tandem with Eve Online

GDGD says...

I agree. I try to imagine some of the challenges though:

Xbox Live talking to the PSN talking to Tranq.

Attempt at seamless, smooth integration/launch (when does this happen in games any more?)

Not trying to start the system debate, but it is known that for FPS games, the mouse and keyboard are superior input devices. This would cause a large rift in what a player could do, that another could not. With the supposed point of trying to reach a different audience, or make Dust more approachable for consolers, it would not mesh well introducing PC players.

I hear that Logitech has some of the better KB/M that work with a PS3.
>> ^Enzoblue:

Wicked idea. PS3 only is a shocker though.

EVE: A Future Vision

What's in an Ecstasy Tablet?

cybrbeast says...

This is bullshit

40-50 people dying a year of MDMA? Lies:
http://www.cognitiveliberty.org/dll/jhmdusscmarch19.htm

"Not only are MDMA related cases a small percentage of all drug-related emergency room visits, but a large percentage of MDMA cases are not life-threatening. In a recent study conducted by the physicians in the Emergency Department of Bellevue, (Rella, Int J Med Toxicol 2000; 3(5): 28) regional hospital ecstasy cases phoned into the New York City poison control center were analyzed. There were 191 cases reported during the years 1993 to 1999 inclusive. This is a rate of fewer than thirty cases per year. 139 cases (73%) were mild and experienced minor or no toxicity. The most commonly reported symptoms were increased heart rate (22%), agitation (19%), and nausea and vomiting (12%). In these seven years, only one ecstasy-related death was reported, which was due to hyperthermia, or overheating. Ecstasy is simply not the "killer drug" the media would like us to believe."

Just 8% contained MDMA, WTF? I find that very hard to believe. In the Netherlands levels have been monitored for years and in the worst year only 50% contained MDMA.

Also CCP, I think this guy means mCCP

EVE Incursion Character Creator

Most incredible character creation EVER - EVE Online

CCP Games rap video - Harden The Fuck Up

thegrimsleeper says...

Lyrics:
Intro
First off - let me make a short introduction
I'm the space 5.0, keeping EVE from destruction
Guard is the name, Lead master of the game
Top dog in the gamemaster hall of fame

Im chillin at my desk with two girls and one pimp cup
Sippin champagne, reading mails checkin what's up
Isk spamming scum bags disturbing the peace?
WOOP WOOP its the sound of space police!

Every day is a fight, there's no room for bloopers
Bugs coming at us like in Starship troopers
We help when we can, every child, every man
Treat the boogie man to a permanent ban!

CHORUS x2

We're CCP! We march on fearlessly!
Excellent is what we strive to be!

If you're going to follow us to the top

HARDEN THE FUCK UP!

You best watch out bitch if you're an exploiting scammer
Guard will gank you in the face with his big ban hammer
Remove all your Isk , throw your ass in the slammer
Make you share a cell with a manic ISK spammer

Like a never ending spam thread on racist biking
This song has something for everyone's liking
Holy shit I see local spiking

...ladies and gents, its techno Viking!

Chorus x2

Ever flowing - never standing still
We roll with the punches, move in for the kill
The competition ends up six feet in the ground
With fists full of awesome we go round after round

United we stand never ever growing weary
We cannot fall cause gravity is just a theory
We reach higher than the giants in operations
Patience soon well be crip walking in stations

We're more agile than a president dodging a shoe
We need three continents for our massive crew
From Atlanta to Shanghai to the Icelandic nation
Throw your hands up for World Domination!

Chorus

EVE Online: The Butterfly Effect

Farhad2000 says...

Alot of people say EVE is boring, like a second job and so on. I understand that totally.

However it allows you to create your own emergent game play opportunities. I PVP mostly with an alliance based in low sec space. However I also trade components in High sec for the sheer enjoyment of manipulating one of them most largest, most complex virtual economies. It's not always explosions and large capital engagements, sometimes you are simply working out have to fit your ship for combat, or trying to make ISK to buy better modules and ships.

My main investment in the game is high tech research and development components, most of which I find in secluded magnometric sites, that need to be probed out using a triangulation method and a covert ops ship. This takes hours usually in dangerous systems where I could risk my ship. However the process is enjoyable to me, it hits that 2001/Blade Runner sci-fi setting for me. I dig the atmosphere.

But these moments of building up to large battles (heists, production completions, pirating, capital warfare whatever) only makes it that much more interesting, because I have invested time with the game, that ship and it's modules is perhaps weeks of mining, shooting, looting and trading. When I triumph with it I will feel elated. When I lose it I will feel crushed. There is real emotional investment with the assets. The reason so many people quit the game in emo-rage when their shiny new battleship gets jumped by a blob of pirates. The reason so many people play to kill others and see them emo-rage quit when their shiny carrier gets trapped in a large interdiction sphere and can't warp.

Thankfully CCP has reworked and keeps reworking the introduction tutorials to make it easier for new players now outlining career paths that pilots can take.

I still understand its not for everyone. It's not and it's good that way. Because they haven't diluted core elements of the game trying to become WOW.

EVE Online: The Butterfly Effect

Mazex says...

I don't think the fact that the learning curve in Eve is harder than Wow's explains why it has more subscribers, I mean, I doubt many of the WoW players have even tried Eve. I think it's mainly because of the massive amount of money that Blizzard put behind Wow. The people who made Eve; CCP, have one product, and that's Eve, and they publish it themselves now. That's explains why Wow has more subscribers.

Personally I try most MMO's and whilst I'm interested in spaceships, whacking things as a mythical creature is more appealing for some reason. Maybe's its because I read Tolkien's books before I read the Hitch hiker's guide to the galaxy.

Louis C K - Arguments

siftbot says...

Tags for this video have been changed from 'Louis, CK, arguments, argue, non confrontational, easier, win, lose, right, wrong, shut up' to 'Louis CK, arguments, argue, non confrontational, easier, win, lose, right, wrong, ccp' - edited by xxovercastxx

Why Do Banks F with you when you're broke? - Louis C.K.



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