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This is How Good Cops Act: Heroic Officer Refuses to Shoot

jmd says...

Drachen, I understand where you are coming from, but how about at this range? With his hands in his pocket and advancing on the officer, ignoring his instructions, there is enough threat to the officer to take a lethal shot, but at that range hitting an extremity is fairly trivial to anyone with some gun training. Sure there is always the chance of a bleed out, but far so less then a body shot. I've been using fire arms since my teens, about 30 years ago, it isn't rocket science. It is tactics.

Drachen_Jager said:

If any police/military force is trained to "shoot to kill" I am unaware of it.

Every such force I know of trains members to "shoot to hit", which means center of visible body mass.

You can't "shoot to incapacitate" with regular ammunition. The targets either get so small (lower arm/leg) that they're impractical to shoot at, or you stand a significant risk of killing your target (femoral artery, a miss to the upper arm).

If you NEED to shoot, you need to put the target down NOW. Shooting at extremities is foolish and risky.

Team Fortress 2 (TF2) - Did You Know Gaming?

RedSky says...

@Payback

I pretty much think it's the perfect casual FPS.

Similar to how nades aren't abusive, I think it's one of the few shooters where snipers are not blatantly overpowered. Most characters need several body shots to kill and some need several headshots when Medic buffed.

The class variety is also tremendous, and there's a significant skill ceiling to playing most characters beyond the usual FPS reactions. Knowing how to decloak and approach as spy, or perfecting rocket jumping is something way beyond what most modern shooters like CoD require.

Hats have never really bothered me. What has slightly is that it's become impossible to get access to most weapons without paying because of the sheer quantity.

Having said that, this really only kicks when you have 60-70% and the odds stack against you of finding the rest. It's not really a balance issue either as while there are definitely 'optimal' choices (say gunboats for soldier), none are anywhere near game breaking. Where they are (say, soldier's equalizer), they're usually rebalanced.

ELECTRIC 6 "Bodyshot"

ELECTRIC 6 "Bodyshot"

Crowned! Crowned! Eric3579! (Skillful Talk Post)

Zombie Practise Target Because We'll Have Zombie Apocalypse

Zero Punctuation: Halo: Reach

JAPR says...

>> ^Shepppard:

>> ^JAPR:
I love Reach, but they made it less skill-based. I understand that this was in the interest of making it a more "team"-oriented game, but when I can't mash on two fucking noobs just because 4 body shots plus one headshot is THE SAME THING as 5 headshots with the DMR, I feel fucking betrayed. Now that the SWAT playlist is live, that and Rumble Pit are the only thing I'll be touching. It's still a good game, but making it noob-friendly kills a lot of my enjoyment as somebody who's okay at the game.

Heh, I actually have some good stuff happen to me with Armour lock. People don't seem to realize that when the guy comes out, if you're too close, you're hit with an EMP burst losing shields.
Can't tell you how many double kills I've gotten by having two idiots just stand beside me in armour lock.
Oh, and then there's always this beauty.


Haha, that's always great. Sprint is my overall favorite, but lately I've been having a lot of fun with Hologram, and Armor Lock is always useful, especially if you have a teammate to drop a nade on the morons just waiting for you to come out of it so they can melee you. In a one-on-one situation, dropping your armor lock for anything other than blocking a quick melee is pretty disadvantageous oftentimes though, because if they have four nades they can just space them so that you WILL die as soon as you come out of it (if they're thinking, that is).

Zero Punctuation: Halo: Reach

Shepppard says...

>> ^JAPR:

I love Reach, but they made it less skill-based. I understand that this was in the interest of making it a more "team"-oriented game, but when I can't mash on two fucking noobs just because 4 body shots plus one headshot is THE SAME THING as 5 headshots with the DMR, I feel fucking betrayed. Now that the SWAT playlist is live, that and Rumble Pit are the only thing I'll be touching. It's still a good game, but making it noob-friendly kills a lot of my enjoyment as somebody who's okay at the game.


Heh, I actually have some good stuff happen to me with Armour lock. People don't seem to realize that when the guy comes out, if you're too close, you're hit with an EMP burst losing shields.

Can't tell you how many double kills I've gotten by having two idiots just stand beside me in armour lock.

Oh, and then there's always this beauty.

Zero Punctuation: Halo: Reach

JAPR says...

I love Reach, but they made it less skill-based. I understand that this was in the interest of making it a more "team"-oriented game, but when I can't mash on two fucking noobs just because 4 body shots plus one headshot is THE SAME THING as 5 headshots with the DMR, I feel fucking betrayed. Now that the SWAT playlist is live, that and Rumble Pit are the only thing I'll be touching. It's still a good game, but making it noob-friendly kills a lot of my enjoyment as somebody who's okay at the game.

ELECTRIC 6 "Bodyshot"

Electric Six - Body Shot (NSFW!)

siftbot says...

Tags for this video have been changed from 'what the fuuuuuuuuuuuu, electric six, body shot, bewbs' to 'what the fuuuuuuuuuuuu, electric six, body shot, bewbs, lactation' - edited by calvados

Electric Six - Body Shot (NSFW!)

liberty (Politics Talk Post)

8,000 calorie burgers and fries cooked in 100% lard

thinker247 says...

I don't mind that she was offended, since some people can't help but be nitpicking douches, but to complain to the state's AG? Come on, hag. Lighten up and have a burger. Then get shit-faced at a strip club and do body shots off a midget porn star. Holy fuck.

You may want to live to be a 95-year-old bore, but I want to have some fun in life. How far away is that place from Boise, MG?

Ultimate Fighter Get's Knocked out and Gains the Win.

rembar says...

You mean a double-KO kind of situation? Actually, Boom, I can think of twice in the UFC. Hughes vs. Newton 1, Newton locked in a triangle choke from guard but didn't break Hughes's posture, so Hughes picked him up and slammed him. Newton was knocked out immediately, but Hughes also went sorta limp, either because he dropped head-first into the slam or because he'd gotten choked out, although Hughes kept going and was awarded the controversial win. There was also a TUF fight where one guy took a wicked body shot, doubled over, then straightened up to connect with a wild haymaker for the KO, and then collapsed himself. Although I can't think of another situation in the UFC particularly where both guys went down at exactly the same moment.

Double-KO slams aren't all that rare in MMA, particularly. I've seen them a few times in amateur events, and a bunch of times (not really KOs, maybe, but both guys getting totally stunned) in hard sparring and smoker matches with guys who were never taught how to perform a proper shot.

The standard double-leg takedown that is practiced in MMA is the wrestling, not judo, variety. Notice in the video how Yamamoto makes his penetration step with his lead leg, drives in to his knee, then brings his rear leg past that to pop up to his feet again, driving sideways with his head while blocking his opponent's far leg with his knee. This allows him to pick the guy up sideways, so his opponent can't pull his head down if he gets a guillotine-style headlock. This is called "turning the corner" in grappling, and it's drilled into fighters' heads from day one.

If you don't turn the corner on a double-leg and instead drive in judo-style, and your opponent gets that guillotine control, you'll end up dropping both your and your opponent's weight onto the top of your head as you hit the mat. It's a beginner's mistake, though, and I can't really figure out what Maynard was thinking.



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