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ant (Member Profile)

Star Wars Battlefront : Official Trailer

Xaielao says...

I nerdgasm'd so hard watching this for the first time lol.

Dice can make a great game if given time and the talent and drive seems to be there. Now if only EA doesn't fuck it up.

As to X-Wing 2.0? X-wing was good, but Tie Fighter was better. Still, I'd like them both.

And as to Star Wars gaming being dead.. bullshit. Disney doesn't buy properties to stop using them.

Star Wars Battlefront : Official Trailer

ChaosEngine says...

Oh god yeah, plus it's EA so you'll probably start out with no weapons and have to buy everything with microtransactions.

BUT... this flips a switch in me marked "playing with my snowspeeder against AT-ATs on xmas day as a kid", and I love it for that.


@ant and @Ashenkase, I would pay an unholy amount of money for a new X-Wing/TIE Fighter game. Throw in oculus support and I'd probably sell my house to pay for it.

HugeJerk said:

It's DICE... so wait a year for the patch that fixes some of the major release bugs and then introduces a slew of new ones.

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DRAGON AGE: INQUISITION Gameplay Trailer - The Inquisitor

entr0py says...

On a visual level that's pretty amazing how much better that looks than the previous game. I do think DAII suffered from a rushed development cycle and underfunding from EA. Who knows how Inquisition will turn out, but it looks like they're putting proper time and resources into it this time around.

YEEEAAAHHH!!!

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Titanfall Gameplay video @ 1440p

RedSky says...

Pretty much my thoughts.

My guess is, the proprietary dedicated server they have is what's limiting the player count. That or the consoles themselves. I can't imagine ex-Infinity Ward developers would have included AI bots by design. They would have had to increase Titan cooldown to compensate with more players but that would have been an improvement in itself, as after the first few minutes, if you're any good you spend most of your time in one and the game plays like Mechwarrior. Not that that's bad, but it should be a novelty, not the norm for what is still an FPS.

Very disappointed by forced match-making as well. Now that both EA and Activision are doing it, I would hate it to become the standard even on PC. Odds are I will be playing CSS/TF2 for another 10 years it seems. Although even Valve is nudging us towards it now in TF2.

That and the huge inter-game downtime. Again, if TF2 can let you change loadouts mid-game and allow you to vote on the next map while you're in the previous one, I don't see why a game released nearly 7 years later struggles with this.

entr0py said:

The beta featured only a selection of weapons, titans and maps. Those weren't actually three different titans, that was just the three default loadouts for one titan, the Atlas. And, there were custom loadouts even in the beta, with 5 customization slots and 3 mods for all of the primary weapons, you just had to reach a certain rank to unlock customization.

http://www.ign.com/wikis/titanfall/Atlas
http://www.ign.com/wikis/titanfall/Ogre
http://www.ign.com/wikis/titanfall/Stryder

But, I was disappointed too, but mainly because it was a maximum of 12-player games, small maps, no server browser, no keyboard chat and no single-player. Honestly it gives the impression they designed it to be peer-to-peer multiplayer, then late in development switched it to dedicated servers, without actually leveraging any of the advantages of having dedicated servers.

Titanfall Gameplay video @ 1440p

VoodooV says...

except yeah...as neat as titanfall looks, like ChaosEngine mentioned. Consoles suck this generation because of their obession with gimmicks that have absolutely zero to do with games. And EA is a horrible company so if it requires Origin...

...then I guess I won't be playing it unless that changes. I still haven't played Mass Effect 3 because of Origin.

Thanks to Chris Roberts and Star Citizen...ive turned my back on consoles for the forseeable future

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