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Book of Demons: Opening Cinematic

Quake - Redux

JiggaJonson says...

I'm dismayed at the labor of the man who created Vines. He's currently working on a crypto-currency-esque gaming system where block chains are used to issue an artificial limit on the number of software copies that can be used at one time....because I don't have a shit ton of games with zero players already.

MAYBE if they limit players for the new diablo 2 remake to ??? how many? or why? the addition of this to something like the number of copies of a game is like a poison pill in my mind. One of the awesome things about software in general is that i CAN make copy copy copy and it's an EXACT duplicate of what is stored in a different location.

Here's an idea, do that for my SSN not mario cart. https://slashdot.org/story/21/08/19/2055228/vines-creator-is-now-working-on-nft-blockchain-video-games


I want more things to have artificially inflated prices. I can't even remember the last time I had to pay for a "long distance" call to my family who live in a neighboring state.

ant said:

Hopefully, people will mod this one too.

How One Gameplay Decision Changed Diablo Forever

fuzzyundies says...

Early in development, Diablo was turn-based, like many RPGs and Rogue-likes before it. Then Blizzard South (the Warcraft team) pushed hard on Dave and the Blizzard North team to try out real-time combat instead of turn-based.

Dave didn't want to, but his team took a vote and Dave lost handily. He was surprised when it only took a weekend to rough out real-time combat and stunned when he realized how fun it was. A new genre was born.

lucky760 said:

23 minutes is too long for me.

Can someone just tell me what the one gameplay decision was that changed Diablo forever?

🙏

How One Gameplay Decision Changed Diablo Forever

lucky760 says...

23 minutes is too long for me.

Can someone just tell me what the one gameplay decision was that changed Diablo forever?

🙏

ant (Member Profile)

How One Gameplay Decision Changed Diablo Forever

SFOGuy says...

In the thumbnail, I had this slightly weird moment where I thought: wait, Adam Savage was part of the programming team for Diablo?
lol
But no...

The Economics of Nuclear Energy | Real Engineering

newtboy says...

Kinda lost me when he claimed wind creates 11g CO² per kwh with no reference, calculations, or explanation.
Wind energy production is zero emission.
Are they including every gram produced by every step of construction and estimating a short lifespan, but not doing the same for nuclear, which takes exponentially more resources to build, run, fuel, store waste, and dismantle?
I also have a problem with him saying more expensive, higher profit natural gas plants have better prices because they're much HIGHER than nuclear prices per kwh.
He seems to ignore the spent fuel disposal/storage costs, which are significant in both cases, but while the natural gas plants don't pay for their waste (massive amounts of CO² and methane), nuclear has no choice.
Diablo canyon refurbishing was canned after Fukashima, because it's got all the same dangerous issues of being in an active earthquake/tsunami zone right on the coast with no way to shield itself from tsunamis. Before Fukashima, they totally planned to revamp and continue operations.
His levelized cost of electricity slide conveniently ignores the cost of environmental damage caused by fuel production/use.
Include all costs, coal is worst, followed by natural gas, then nuke, hydro, wind, and solar cheapest. Geothermal is great, but only in areas where it can be easily tapped, which are few and far between.

In short, his vast oversimplification and inconsistencies in what's included in his cost basis make his conclusions relatively meaningless, imo.

Steel Mill Workers Sling Ribbons Of Hot Steel

ant (Member Profile)

BlizzCon 2018 Opening Ceremony

newtboy (Member Profile)

Diablo 20th Anniversary Retrospective

shagen454 says...

And if there is a Blizz fan-boi around here.... Been playing their games since Warcraft and I loved everything after that and all of the expansions for their games. I still play HOTS and Hearthstone weekly and WoW every once in a while. Diablo 3 is just not interesting. Even an indie Diablo clone like Grim Dawn is way better.

ant said:

Yep, D3 wasn't good. D2 rocked.

Diablo 20th Anniversary Retrospective

shagen454 says...

I think my favorite memory of Diablo was duping in town and the music. I really liked Diablo 2 after the expansion but Diablo was really amazing for it's time. Diablo 3 I honestly don't care for, unfortunately.

Dragons - Overwatch Animated Short

RedSky says...

@artician

Honestly, I'm much more a fan of stylized fantasy / sci-fi rather than just photo-realism. Like Bruti79 said, it keeps the game from ageing (e.g. TF2 still looks very good despite its age because of this).

Also a hyper realistic approach generally has less character and unique style. Admittedly, Overwatch is very Pixar inspired but stylistically that is still enough to distinguish it from your Call of / Battlefield monotony.

If there's anything I would criticize is the tone of all their titles is moving towards a PG-13-eque, appeals to the widest audience nature. They haven't released anything as dark as Diablo 1 or 2 in ages, and look like they never will.

We Broke: The Division

entr0py says...

PS4. It's one of those games where you just see other players in the hub areas, but the rest of the world is a private instance. Sometimes it was super laggy, with enemies reacting a couple seconds after they got shot, and I did get kicked by a complete server crash in the short time I tried it.

I just don't get why they screw up the single player experience by running it through a server. On the PC it's easy to guess it's to prevent piracy, like Simcity or Diablo III. But that shouldn't be an issue on consoles.

newtboy said:

Crappy, that sucks ass. Which console? (I'm guessing not PC because you rented it) Why do they have to ruin great concepts with poor execution?



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