So, I'm making a PC game for kids
Yeah, it's weird.
Anyway, we're a group of 14 people making this in relation to my university work. My role is as game designer, other than myself we have 1 project manager, 1 director, 1 art director, 1 visual designer, 1 audio designer, 2 animators, 5 programmers and one CG artist. It's a lot of fun and interesting work.
We've been sequestered in Copenhagen for the whole month of May, which is pretty cool, but I'm looking forward to going home.
We have a facebook group with all sorts of pictures and videos http://www.facebook.com/group.php?gid=108957295816353
and when we're done, we'll put the finished project on www.catnapped.dk
When I have some time to be more specific I'll give ya'll the rundown on the game.
8 Comments
Sounds like fun. I'd love to design video games. If you need some music, lemme know.
Is it semi-educational? I remember "Reader Rabbit" from when I was a kid...
@dystopianfuturetoday thanks for the offer, but we already got a sound designer on this project. And it is fun.
@rottenseed Have you ever known me to be educational? Nah, it's gonna be a tom & jerry style game. Hijinks ensues.
The way I figure it, if it doesn't have boobs, it's as educational as you get...
Touché, Pussycat!
That's cool, gwiz! Congrats!
Excellent stuff, there's quite a few games 'aimed' at kids, and very few who get it right.
For me, the current winners in this area are the lego games, my kids can't get enough of them, and I like them because it's all about co-operative play and puzzle solving... with some beating up and shooting thrown in for good measure
Oh, and you never die and go back to the start of a level, so it's great for little ones.
Hope you have as much fun with your project as I did with my years making games. Okay, technically I was expanding existing games for the most part, but it was still a blast.
Personally, I wouldn't even begin to think about making games for young kids, as I have no experience with what sort of thing a normal kid considers fun. My stepson's favorite game at age three was a toss-up between a paint program (no attempt to make pictures, mind you, just smearing colors around on the screen), or a little side-scrolling wargame I've forgotten the name of, where you bought soldiers and helicopters that immediately headed for the enemy base under their own initiative.
I was left with the impression that his choices of games were the digital equivalent of previous generations tendency to prefer playing with the boxes rather than the toys.
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