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Videos (96) | Sift Talk (1) | Blogs (8) | Comments (105) |
Videos (96) | Sift Talk (1) | Blogs (8) | Comments (105) |
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Coleco Mini-Arcade 1982 Handheld Games Commercial
My dad bought me the PacMan one at one point. I was pretty underwhelmed with arcade games back then, and had more fun with the home consoles.
Let's Compare ( Classic Pac-Man )
I like this version of 3D FPS Pacman:
http://www.kongregate.com/games/briderider/fps-man
CRASH: The Year Video Games Died
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Was just playing VCS games today. I have to say that 2600 version of Ms. Pacman was a vast improvement, but too little too late I guess.
Eric Idle from Monty Python: "I like Chinese"
I debated that part of it when posting but then realized, hey, if South Park can make a Canadian look like a PacMan with two dots for eyes and a fully bisecting mouth, this has gotta be at least reasonably okay.
the mild racism somehow comes off worse
Don't Stay In School
Well then.
"Hi Retroboy! Here's all these powerpoints that you can't spend! Muahaha!"
It's like telling pacman he's on a diet or something.
Off to sifttalk we go.
http://videosift.com/talk/How-about-a-little-love-for-long-time-but-low-star-members
EMPIRE (Member Profile)
Since you host Factual Gamer, I thought you would want to know about Googlemaps new feature (maybe one day only) to turn any neighborhood into playable PacMan. It was great!
Enjoy
Newt
All the ColecoVision™ Games in Fifteen Minutes
YES! I have the best memories of jumping my two year old blue ass over fences. Ladybug was a shameless pacman ripoff though.
Still nothing beat hunt the wumpus and especially parsec on the ti99.
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@deathcow was particularly fond of Ladybug and the Smurf Adventure.
Gaming Frog
2 more comments have been lost in the ether at this killed duplicate.
Phreezdryd
(Member Profile)
The followup to the Atari 2600 Pacman, Ms Pacman, shows what it could've been:
notarobot
(Member Profile)
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This achievement has earned you your "Silver Tongue" Level 4 Badge!
Pacman hiding spot demonstration
>> ^Auger8:
Nuff said grins
>> ^surfingyt:
however to use this spot the ghosts can not see you go in.
>> ^ant:
Hmm, it looks like you need a specific pattern and moves to make that happen. I tried MAME's Pac-Man and went directly to that spot, but one of the ghosts got me.
Ah!
Pacman hiding spot demonstration
Nuff said *grins*
>> ^surfingyt:
however to use this spot the ghosts can not see you go in.
>> ^ant:
Hmm, it looks like you need a specific pattern and moves to make that happen. I tried MAME's Pac-Man and went directly to that spot, but one of the ghosts got me.
Pacman hiding spot demonstration
i wish i had known that years ago. however to use this spot the ghosts can not see you go in. description reads...
"So where is that infamous hiding spot on the arcade game pacman? Well, I'm gonna show ya in this video.
This hiding spot was NICE for the pacman fanatic back then because the ghosts will never touch you...ever!! Perfect for when you needed a bathroom break."
srd
(Member Profile)
Hey, thanks for taking the time to explain. Much appreciated. Rock on, srd. :-)
In reply to this comment by srd:
Well, this explanation is what happens on the hardware level, i.e. in the wiring inside the CPU. On the software side you can emulate the carry-over by allocating several pieces of memory and checking bounds and doing carry-over manually. So you're manually programming around the hardware constraints.
Trouble here is, the programmer has to anticipate that the given constraint isn't sufficient for the use case and needs to be worked around. For scores this was obviously the case. For the levels, I'm pretty sure that noone ever really anticipated that someone would go through 255 levels of pacman.
It's basically the same expectation management on a human level that brought us the fear of the Y2K problem.
Numberphile: 255 and Pac-Man
Well, this explanation is what happens on the hardware level, i.e. in the wiring inside the CPU. On the software side you can emulate the carry-over by allocating several pieces of memory and checking bounds and doing carry-over manually. So you're manually programming around the hardware constraints.
Trouble here is, the programmer has to anticipate that the given constraint isn't sufficient for the use case and needs to be worked around. For scores this was obviously the case. For the levels, I'm pretty sure that noone ever really anticipated that someone would go through 255 levels of pacman.
It's basically the same expectation management on a human level that brought us the fear of the Y2K problem.