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What is your favorite genre of game to play? (Videogames Talk Post)

rasch187 says...

If I pretend I just like adventure games these would be my favourites:

Grim Fandango
Monkey Island (any one of them)
Day of the Tentacle
Sam & Max (try the new ones as well)

A lot of LucasArts games. Well, 100% is a lot.

And while I have your attention (hopefully), try Europa Universalis 3! Great game.

Sam & Max: Season 1 Bloopers

uhohzombies says...

I bought the season one collection and just finished the first episode. I can't wait to play the rest. Pretty much every LucasArts game, but particularly Sam and Max Hit The Road, were favorites of mine back in the day.

The Force Unleashed: Behind the Scenes

Second Best Lightsaber Duel Ever

Carnifex0 says...

If I'm not mistaken Ryan is Lucas' folks - he was (is?) a LucasArts employee who worked on several games.

(I could be wrong though)

The Secret of Monkey Island - Intro

The History of Video Games 1972 - 2007

silvercord says...

1972 Pong (Atari, Arcade)
1980 Space Invaders (Atari, Atari 2600)
1980 Defender (Williams, Arcade)
1980 Adventure (Atari, Atari 2600)
1981 Pac-Man (Namco, Arcade)
1981 Ultima (California Pacific, Apple II)
1981 Frogger (Konami, Atari 2600)
1982 Pitfall (Atari, Atari 2600)
1983 Centipede (Atari, Atari 2600)
1983 Pole Position (Atari, Atari 2600)
1983 Microsoft Flight Simulator (Microsoft, PC)
1984 Donkey Kong (Nintendo, NES)
1984 King's Quest (Sierra, PC)
1985 Super Mario Bros. (Nintendo, NES)
1985 Duck Hunt (Nintendo, NES)
1986 Bubble Bobble (Taito, Arcade)
1986 The Legend of Zelda (Nintendo, NES)
1986 Space Quest (Sierra, PC)
1986 Metroid (Nintendo, NES)
1987 Leisure Suit Larry (Sierra, PC)
1987 Final Fantasy (Nintendo, NES)
1987 Afterburner (Sega, Arcade)
1987 Castlevania (Konami, NES)
1987 Maniac Mansion (LucasArts, PC)
1987 Mega Man (Capcom, NES)
1988 Double Dragon (Tradewest, NES)
1988 Battle Chess (Interplay, PC)
1989 Prince of Persia (Broderbund, PC)
1989 Tetris (Nintendo, Nintendo Gameboy)
1989 SimCity (Maxis, PC)
1989 Golden Axe (Sega, Arcade)
1990 Commander Keen (ID Software, PC)
1990 Secret of Monkey Island (LucasArts, PC)
1991 Civilization (Microprose, PC)
1991 Micro Machines (NES, Codemasters)
1991 Lemmings (Psygnosis, PC)
1991 Out of this World (Delphine Software, PC)
1991 Sonic the Hedgehog (Sega, Sega Genesis)
1991 Zelda: A Link to the Past (Nintendo, SNES)
1992 Sensible Soccer (Sensible Software, PC)
1992 Dune II (Westwood Studios, PC)
1992 Wolfenstein 3D (ID Software, PC)
1992 Flashback (Delphine Software, PC)
1992 Indiana Jones & the Fate of Atlantis (LucasArts, PC)
1992 Super Mario Kart (Nintendo, SNES)
1992 Alone in the Dark (Infogrames, PC)
1992 Street Fighter II (Capcom, SNES)
1992 Mortal Kombat (Midway, Sega Genesis)
1992 Minesweeper (Windows Desktop Game)
1993 Sam & Max Hit the Road (LucasArts, PC)
1993 Doom (ID Software, PC)
1993 Myst (Broderbund, PC)
1993 FIFA Soccer '94 (Electronic Arts, Sega Genesis)
1993 SimCity 2000 (Maxis, PC)
1994 The Settlers (Blue Byte Software, PC)
1994 Earthworm Jim (Shiny Entertainment, Sega Genesis)
1994 Need for Speed (Electronic Arts, 3DO)
1994 Donkey Kong Country (Nintendo, SNES)
1994 Worms (Ocean, PC)
1995 Command & Conquer (Westwood Studios, PC)
1995 Rayman (Ubisoft, Atari Jaguar)
1995 Daytona USA (Sega, Sega Saturn)
1995 Virtua Fighter (Sega, Sega Saturn)
1995 Ridge Racer (Namco, Playstation)
1995 Tekken (Namco, Sony Playstation)
1996 Tomb Raider (Eidos Interactive, Sony Playstation)
1996 Quake (ID Software, PC)
1996 Super Mario 64 (Nintendo, Nintendo 64)
1996 Resident Evil (Capcom, Playstation)
1996 Dead or Alive (Tecmo, Arcade)
1997 Ultima Online (Origin, PC)
1997 Age of Empires (Microsoft, PC)
1998 Unreal (Epic Games, PC)
1998 Half-Life (Sierra, PC)
1998 Legend of Zelda: Ocarina of Time (Nintendo, Nintendo Gamecube)
2000 The Sims (Maxis, PC)
2000 Crazy Taxi (Sega, Sega Dreamcast)
2001 Halo (Bungie Studios, Xbox)
2001 Grand Theft Auto III (Rockstar Games, Playstation 2)
2002 WarCraft III (Blizzard, PC)
2003 Call of Duty (Activision, PC)
2004 Wario Ware Inc. (Nintendo, Nintendo Gamecube)
2004 Rome Total War (Sega, PC)
2005 World of Warcraft (Blizzard, PC)
2005 God of War (SCEA, Playstation)
2005 Guitar Hero (Red Octane, Playstation 2)
2006 Final Fantasy XII (Square Enix, Playstation 2)
2006 FIFA Soccer '07 (Electronic Arts, Xbox 360)
2007 Gears of War (Microsoft, Xbox 360)
2006 Wii Sports (Nintendo, Nintendo Wii)
2006 Viva Pinata (Microsoft, Xbox 360)
2007 MotorStorm (Sony, Sony Playstation 3)

Full Throttle: Opening Cutscene

TIE Fighter Intro

Star Wars Bagpipes

Trailer for Grim Fandango

Top Ten Coolest Video-Game Characters

djsunkid says...

I guess this is only for console games, huh? Because Manny from Grim Fandango was one cooool cat. Not to mention any number of other characters from other lucasarts adventure games. I mean- Indiana Jones, wha?

Monkey Island - A pirate I was meant to be

BoneyD says...

I saw this in the shop the very next day after watching this... bought it again

If you do want to whip this one out of the cupboard, I recommend a great program called ScummVM. It emulates the running environment for the old Lucasarts games, and quite easy to use too.

(Maybe now they'll also get me joke, too)


Euphoria physics engine GC 2006 demo

AnimalsForCrackers says...

CGI breastseses (in a pre-rendered movie context) are a different story than dynamically using physics engine to make them react realistically on the fly in a videogame. The technology itself has been around for awhile...I'm glad it's finally evolving to this state (to include living skeletal/muscle animation in player characters and what would normally be completely static + lifeless backrounds/environments), dunno if this engine includes fully dynamic destructible terrain or not but I'm surpised we haven't arrived to that point by now. Red Faction gave us a small and limited taste of the many new gameplay options that open up with it. Also hope they liscense their physics technology to other more "capable" devs. Knowing Lucasarts, probably not though.

Euphoria physics engine GC 2006 demo

Euphoria physics engine GC 2006 demo

joedirt says...

Actually, I found this article on all the Lucas acquired technologies. The video above demonstrates the first two the bought, euphoria is Indy Jones dancing around, and DMM is the crap breaking.

And to answer yer question:

IGN: So just to be clear, who specifically is developing this engine? Is it LucasArts internally using the tools provided by its partners, or is it a more collaborative effort that's coming together in smaller pieces to make a larger whole?

Blackman: The engine is being developed internally here at LucasArts by experienced game development engineers. These are guys that have worked on many, many games in the past and guys who have worked on a number of really big titles. What we're doing is bringing in Pixelux's DMM technology and NaturalMotion's euphoria and combining them with a variety of different techniques that ILM uses. We honestly believe that using these technologies will result in better games.



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