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Sci-Fi story from Many Worlds interpr. of Quantum Mechanics

BSR says...

Grief can be horrifying. It can be torture. It can tear you up and shatter all the pieces of the world you spent building over the years. The world that's in your head.

Without love you would have never been able to reach this place nor would you want to.

But without this place you could never discover the secrets of who and what you really are.

Alone.

That is when you hear the music for the very first time. That's when it all makes sense. Suddenly you realize, you're not alone in being alone.

The ashes of your broken heart are swept away and you are you gifted with a new heart. A new world. A new start. A new power. A level up.

Grief. Brought to you by love, for love. You are the music and the music is you.

Don't fear the reaper. Don't be afraid to love. It's all been meant for you.

hypocrisy of the left

ant (Member Profile)

60 teens vandalizing and looting Walgreens

BSR says...

Congratulations Jigga!

Level up for you! I never knew that about you. If you've mentioned it in the past, I missed it. You should speak about that more often. It gives more answers about how to not be a racist rather than convincing someone they are.

I'm glad were joined in the conversation together.

I'm not asking you to keep your mouth shut. I'm saying you're not being heard. Racism is symptom of a much deeper problem. If you don't get to the root you will always be pulling weeds.

Yes, you can act alone.


All alone, or in two's
The ones who really love you
Walk up and down outside the wall
Some hand in hand
And some gathered together in bands
The bleeding hearts and the artists
Make their stand
And when they've given you their all
Some stagger and fall, after all it's not easy
Banging your heart against some mad bugger's wall

Isn't this where -Pink Floyd

--------

There is magic at your fingers
For the spirit ever lingers -Rush

JiggaJonson said:

@BSR

I already donate regularly to my local children's hospital, give any spare change I have to people you describe, and work at an inner city school where I keep boxes of cereal (it's cheap and vitamin packed and the kids like it) because my students come up to me on a somewhat regular basis hungry.

But as an individual, it's easy to act alone. To combat what one considers bad-public-policy, one must join the conversation.

What are you really asking me to do here? Someone posts some racist memes and I'm to keep my mouth shut because it won't do anything. I do not agree.

I can act alone, but to change policy it starts by having conversations about perceived ills in society. Forgive me but keep your stoic silence to yourself and I'll keep talking if the spirit moves me.

Cyberpunk 2077 - Official Cinematic Trailer (E3 2019)

BSR says...

That's good. You are further along than the people it aims to attract.

Level up.

CrushBug said:

Now, I am a huge fan of shooters but the quantity of killing to solve problems in these cyberpunk games rubs me the wrong way.

Right Wing Fakes Pelosi Videos To Make Her Sound Drunk

wtfcaniuse says...

You need to level up your trolling.

My comment was in response to Newtboy's intro, it was clear. You posted something completely irrelevant then continued to be obtuse when I clarified my point.

BSR said:

I thought the same thing about your post.

Sexual Assault of Men Played for Laughs

BSR says...

Level up.

GAMING
(especially in a role-playing game) progress to the next level.
"you can collect runes and use them as you level up to increase the power of your weapons"
(in a role-playing game) advance one's character to the next level of development.
"build your army, level up your hero, purchase equipment, and challenge your friends to massive battles"

bcglorf said:

I'm very simply meaning that making jokes about horrible things like rape and murder isn't automatically endorsing them, and that depending on context the jokes can make the problem better, worse or somewhere in between.

Let's Talk About Teaching the Bible In School

BSR says...

Perfect! Level up. You are more powerful than you might realize.

newtboy said:

Really, I don't believe in the unknowable or secret hidden knowledge, only stuff we don't know yet. I'm of the opinion that every single thing in the universe is explainable given enough knowledge, and none of it requires miracles, God's, devils, or magic.
I don't believe any great questions or answers are actively hidden from us, only as yet unseen because we haven't looked in the right places or correctly understood what we did see.

Public Shaming

We Believe: The Best Men Can Be - Gillette Ad

Facing the final boss after doing every single side-quest

MilkmanDan says...

I got interested in that question based on the Elder Scrolls series. Morrowind had a basically static world, Oblivion was basically entirely scaled to the player, and Skyrim is scaled to the player but within a min/max range.

To me, Morrowind was great because it could put appropriately powerful rewards in difficult (or just plain obscure) areas. Oblivion in particular was bad at making leveling feel like a treadmill because every time you leveled up as the player, pretty much every enemy would be that much more powerful also. Skyrim was better about that since an area would generally set its difficulty scale based on the first time you visited it, so you could leave and come back later if it was too tough, but it still felt a little off.

Another associated problem is how loot gets influenced by those leveled lists. In Skyrim, loot in containers and in the inventory of leveled enemies generally scales, but loot sitting out in the open in the game world generally doesn't. Which is really annoying, because all generic loot pretty much everywhere ends up being crappy low-level iron. God forbid there's some steel, elven, or dwarven gear in places where it would totally make sense to be (say, dwarven gear in dwarven ruins) that you might venture into before that gear becomes "level appropriate".


In a related issue, one beef that I have with general RPG mechanics is how they all feel the need to make you drastically more powerful at level 5 compared to level 1, and again at level 10 compared to level 5, and so on. By the time you're near the level cap, you're probably 100-1000 times as powerful as you were at level 1, which gives a good sense of accomplishment but just doesn't seem realistic, and leads to this problem with fixed difficulty or level scaling. Western RPGs (boiling back to pen and paper DnD rules) certainly aren't great about this, but JRPGs are completely ridiculous about it, which is pretty much why Final Fantasy 3(6) was the last one that I enjoyed. In my adulthood, I just can't handle them -- even going back and trying to play FF3 that I *loved* way back when.

I'd like to see more games where you get more skills, polish, and versatility as you progress, but overall you aren't more than 3-5 times as powerful at max level as you were at the beginning. Mount and Blade is one of the few games I can think of that comes close to that.

ChaosEngine said:

<knowingly geeky response to comedy bit>
It's actually a really interesting game design question.

There are basically two approaches here: enemies are either fixed level or scale with the player.

{snip}

Facing the final boss after doing every single side-quest

MilkmanDan says...

This really rang true for me... (Cool Story Bro alert)

I spent a ridiculous amount of time playing two different RPGs in my early teen years: Ultima 6 and Final Fantasy 3 (SNES, FF6 by Japanese reckoning).

I treated Ultima 6 as a world simulator more than a "game", and so I never actually finished it because I had discovered and thrown away key plot items, and done enough"evil" stuff to have low karma that prevented me from actually proceeding with the story. But I didn't care much, I enjoyed just exploring and steamrolling anything that crossed my path.

Final Fantasy 3(6) was more forgiving though. I put experience eggs and other stuff on each character and then ground xp in the dinosaur forest, and eventually got every one up to level 99 with 9999 health and high stats. Similar to Ultima 6, I mainly enjoyed exploring and leveling up, so I had never even tried the final boss battle (Kefka) until I had every single character up to level 99 (not just 4-person party, I mean *every* character).

I figured being the final boss meant that it would be a tough fight no matter what. So I decked out a group of 4 (I liked Edgar, Sabin, Mog, and Umaro as my favorites) all with high end stuff. Edgar had Genji Gloves (dual wield) and Offering (attack 4 times per weapon, so 8 with Genji Glove), with Atma Weapon and Ragnarok swords.

Fight my way to Kefka, and order Edgar to "attack" -- 8 attacks of 9999 damage each, Kefka dies without getting so much as a single turn. Welp, guess I overprepared for that boss!

/end CSB

eric3579 (Member Profile)

oblio70 (Member Profile)

Probably the cutest thing in Doom (2016)

kingmob says...

I am the opposite of underwhelmed.
It does harken back to the classics.

Goodbye autoaim.

Now another generation of Doom clones can pop up.

But I have seen none of this shit in the game. I get the weapon upgrades. I get the level ups.



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