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If Quake was developed today...

mgittle says...

>> ^Jinx:

I'm just really bored at the stagnate FPS genre atm. Hasn't been a good recent multiplayer FPS game recently apart from TF2, and that was a while back. Even then the focus is clearly on public play and the competitive community is small and dying out pretty quickly. Its sad that in this e-sports renaissance created by SC2 there is no FPS game to really step up and enter the limelight. The Arena style of Quake needs to make a comeback. Its so watchable as a spectator sport, and the skill the best players display is just astounding. Even watching these speedruns etc makes my jaw drop.
Instead we get boring Modern Yawnfair 12 - For Xbox360 and PS3! And yah, I'm a PC elitist. I watched some Halo3/Reach @ MLG and while it wasn't terrible, it was lightyears behind Quake. CS:GO is on the horizon, and I hope steam support that as much as they are pouring money into DotA2, but still, I prefer an FPS where you don't die in one pixelshot or from wallbanging spam.
/rant
Oh, and a new tribes is coming, but I was super turned off by their free2play model. If its anything like LoL I am not interested. I'd rather pay upfront and know I am on a equal footing than everybody else rather than sink limitless cash into making sure I can remain competitive.


I realize I'm necroing a 2 week old video thread, but, there are some things that nobody bothered to say.

Jinx: Many of these F2P games are not Pay2Win. You simply pay for variety/speed of unlocks. Nothing you can pay for with cash can make you do more damage, move faster, etc. The only things in LoL that absolutely require actual cash are character skins and extra rune pages. Everything else can be unlocked with the same points even the richest person has to earn by playing matches. Can you spend $1-200 and unlock every character? Yes. Do you have to...is it worth it? No. Just play with the free rotated characters each week. Personally, I'm sick of paying up front for shitty games or games I don't play that often.


@EvilDeathBee The difference is, many of the companies that used to produce the best stuff now produce mass market crap and many of the great companies were bought out and/or ruined by EA/Activision. Westwood Studios...gone. Lucasarts is plagued by the same mass market bullshit problems as the newer movie trilogy. id hasn't made a good shooter since before Doom 3, and Rage is the latest crap they've spewed out. You can find videos of Carmack saying they're being held back by console graphics/memory considerations. Luckily we have Blizzard and Valve still, though Blizzard is now Activision Blizzard, and is making console Diablo 3 and has added friggin Facebook to Battle net. GG. Valve seems to want to make hats, ignore HL2:Ep3 while splitting the already-split MOBA community by releasing DOTA2, which nobody really asked for given that HoN and LoL are rather popular. But, at least Valve and Blizz put out quality PC games. BF3 now has the useless Origin, which is nothing but a business move and provides zero benefit to gamers.

Games used to be art. Now they're all about money.

@Hawkinson "A few thousand"? Doom 2 sold like 2 million back before PC gaming was at all popular. Quake 2 sold 1-1.5 million also. I couldn't find Q1 numbers but I'd guess they're similar. You're also forgetting that Doom 2 was distributed as shareware, and I've seen estimates that 15 million played it. Give google a try next time you want to pull statistics out of your ass

Zero Punctuation: Resistance 3

EvilDeathBee says...

>> ^NetRunner:

I'm starting to feel like Yahtzee is a bad reviewer of games. I haven't played Resistance 3 yet, but all I got from this was that he loves it because its mechanics are old-fashioned.
Maybe all of us gamers are starting to get a bit long in the tooth, but I've not become particularly nostalgic for "the good old days" of gaming. I mean, do most gamers spend a lot of time wishing old game mechanics would come back from the dead? I've played enough remakes of "classic" games I loved to realize that most of them don't hold up in comparison to modern games. Gaming has largely moved on.
I for one love the addition of cover and regenerating health to shooters, and don't really like the idea of going back to health pickups and strafing in and out of cover.
Oh, and maybe I just don't play a lot of shooters, but are any of the top-tier series really still all/mostly brown? The only ones I know of are Gears and Resistance...in their first iteration only. From hearing Yahtzee, you'd think this was some mistake developers are still making, but I can't recall the last game I played that didn't make use of a healthy portion of the color wheel.


I'd like to experience some of the good old days of shooters again not because games were better back then, much of the design has moved on, but now days there is just a flood of games all using the same mechanics as each other with no variety or substance.

Resistance 3 was a breath of fresh air, old school style gameplay mixed with modern mechanics. The health system, however was imbalanced. They could've done more to make it work better, but overall though, i really enjoyed Resistance dispite a few questionable design decisions. The fact that you can carry all the weapons at once nearly made me tear up.

DNF is a good example of totally cocking up the "old school" approach by implementing the WRONG modern features. Firstly the regenerating health. This right away causes a problem; you can regenerate your health, so for some challenge we need to make the enemies do a lot more damage to keep the player from abusing the system. What happens? You are almost always sitting back behind cover while waiting for your health to regen before firing again. That's not Duke Nukem! I heard other ideas were that you needed to kill an enemy to regain health, THAT is Duke.
Then there's the 2 weapon limit. George Broussard in all his game design incompetence said they couldn't find a way to implement a weapon wheel effectively on consoles... Resistance 3 seemed to do it fine. So did HL2 years back. Moron.

Regen health and 2 weapon limit can and do work for some games like Call of Duty, Halo and Gears of War, but FFS let's try something a little different once in a while. But some developers use them as a development crutch; less testing, balancing and design required. Less effort in other words. Or they use it to make the game less complex, which is a bad thing. Ninja Gaiden is a good example. It seems to be going down a path of less and less substance, there's only the combat. This is terrible. The original game's store, upgrades, potions, rewards for exploration, non-linear main world all helped to pace the game better rather than an exhausting trudge through constant unrelenting combat seen in Ninja Gaiden 2 and from the sounds, even more so for the third game.

What I think when a good series' season Ends

What I think when a good series' season Ends

Detroit - Birthplace of Techno

CANVAS - Amazing Half Life 2 Mod

ForgedReality says...

Sorry I have to be the dissenting voice here, but this doesn't really look particularly amazing to me. There is little-to-no substance here. Just pretty effects. It's the Half-Life 2 engine, not some revolution in computer gaming. ALL of the effects are done in post. NONE of what actually looks GOOD is real-time.

If this is a real mod and if it ever gets released, it won't look anything like this, I'm sorry to say. To me, this looks more like an art piece built with the help of Half-Life 2, not an attempt to make a revolutionary interactive experience.

90% of what is in this video can't be done in that engine. Look closer at the effects, and tell me they still look convincingly real-time to you. View fullscreen at 720p, and you'll likely be able to pick it apart as I already have in my own head.

That said, the video itself is really cool. However, I guarantee you will be disappointed if you expect a mod on the HL2 engine to look that good.

CANVAS - Amazing Half Life 2 Mod

'The Matrix' Lobby Scene with A capella Multitrack

Morganth (Member Profile)

Zero Punctuation: Castlevania: Symphony of the Night

First Person Mario

Nazi Dinos attack! (Half Life 2 Mod)

Nazi Dinos attack! (Half Life 2 Mod)

Nazi Dinos attack! (Half Life 2 Mod)

Nazi Dinos attack! (Half Life 2 Mod)



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