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Boston Dynamics mechanical ostrich seems ready to go

spawnflagger says...

These pallets are often covered with layers of moving-wrap (thick saran wrap) - are these ostriches fitted with a knife blade?

I wonder how much weight is inside these demo boxes? If they are empty, it's not that realistic of a demo, but if they have some weight inside, then it's very impressive!

Duke3D theme: 7 MIDI software players vs real Roland JV-1010

RFlagg (Member Profile)

C-note (Member Profile)

b4rringt0n (Member Profile)

Demolition Fail

Quick D: Dancing Phantoms

kir_mokum says...

here's the short version: it's a cloth sim.

i like this guy, but he's gotten way out of his depth in his recent videos on VFX. that "major lazer" / method NY demo concept couldn't have been stolen and the work certainly was not (it can't be). the part that is the art is the simming (FX), the lighting, the rigging, the animation, the mo-cap, and the compositing. it may be conceptually simple, but you're not going to download blender and pump something like that out with a year or 2 of experience.

NVidia Real-time Ray Tracing Demonstration (GTC 2018)

Mordhaus (Member Profile)

Aikido - Hiromi Matsuoka

ChaosEngine says...

It wouldn’t look much like that. The guy DOES know what’s coming and he’s moving like that to avoid serious injury.

In general, when training with a beginner, much less force is applied to avoid harming them.

It’s kinda hard to demo this stuff with people who can’t “receive” the technique safely.

mxxcon said:

I'd like to see something like this done to a person who doesn't know Aikido.
I'm not saying it's not real or anything like that. But wondering if the guy is flying all over the place partly to make it look better because he knows "what's coming". Where as if these moves were to be performed on an untrained person would not look as spectacular.

Unreal Engine's Human CGI is So Real it's Unreal

ChaosEngine says...

Yeah, the real-time aspect of it is insanely good, although I'd still like to know how much of the rendering budget it takes up, i.e. is this usable in a game or just a research project at the moment?

What do you mean by "only one modifier is being applied"? Which is my other criticism of the video; a voiceover explaining the tech would have been more interesting than the music.

I don't believe that "multiple modifiers" would make this look better, for the simple reason that if you're demoing a technology like this, you end with ALL the bells and whistles to make it look as good as possible.

ravioli said:

The reason it doesn't look quite there is because only one modifier is applied at a time, for the purpose of the demo. You must imagine the possibilities if multiple modifiers are put in altogether. Also, the rendering is done in real-time, so this is in itself pretty amazing.

Unreal Engine's Human CGI is So Real it's Unreal

ravioli says...

The reason it doesn't look quite there is because only one modifier is applied at a time, for the purpose of the demo. You must imagine the possibilities if multiple modifiers are put in altogether. Also, the rendering is done in real-time, so this is in itself pretty amazing.

ChaosEngine said:

Sorry, not quite there yet. There is no way anyone would actually look at that and think "oh, it's a video of a human".

The uncanny valley is one of those instances where the closer you get to perfection, the more obvious the flaws are.

But in terms of a video game character, this is very, very good.

I would love to know a few more details about it:
- how expensive is the rendering? We're just seeing a face on its own. If we drop it into an actual scene, will it still run?

- how well does it animate/lip sync?

The 7th Guest: Official Trailer

ant says...

I only played the original Prey demo which was decent. System Shock 2 scared me.

ForgedReality said:

Yeah. More than once I think. It was a long ass time ago, but I remember the end involves you leaving the mansion, amid happy-ish music and a bright sunny day, and being picked up by your driver who ends up being this undead skeleton dude or something.

The game I'm really enjoying right now is Prey (2017). OMG so good. I saw some let's plays of it and initially it felt underwhelming, but the game is so immersive and non-linear, with a great story and evolving game world... It's not so much a horror game, but it has tension and some jump-scares here and there. I feel like it's got some gameplay similarities to Alone in the Dark 1, oddly enough, despite being completely and entirely different.

The 7th Guest: Official Trailer

ant says...

Yeah! Original Alone in the Dark 1 was awesome. I remember playing its demo on my IBM PS/2 model 30 286 10 Mhz desktop PC! It was scary.

ForgedReality said:

First, it says "six guests were invited..." then later it's like, "when all the 7 guests have gathered..." Is that an error or am I missing something?

I do remember this game, but I don't remember playing it. Alone in the Dark was more my thing. And Star Control II.

The 7th Guest: Official Trailer

ant says...

According to my http://zimage.com/~ant/antfarm/about/toys.html history, I got my first CD-ROM drive (2X speed) in 12/1993. I remember buying game CDs for Rebel Assault, Command & Conquer (Tiberian Dawn), etc. It was awesome.

Did anyone play 11th Guest, the sequel? I played that on Computer City(?)'s computer demo PC. It was OK.

cloudballoon said:

Ah...the 7th Guest. Back in those days almost every PC makers are bundling this game and/or Myst to up-sell their CD-ROM drives.



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