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Videos (57) | Sift Talk (1) | Blogs (1) | Comments (117) |
Videos (57) | Sift Talk (1) | Blogs (1) | Comments (117) |
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He Slimed Me! (Ghostbusters C64)
yesss. I played this game at a friends place and wanted my own copy soooo baaaad.
btw, the intro is so great, with a jumping white dot on the ghostbusters lyrics.
*edit: https://videosift.com/video/C64-Ghostbusters-intro
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He Slimed Me! (Ghostbusters C64)
Shit, I remember playing this game. You kids with your Call of Duty and "Graphics" don't know how much fun C64 games were -- when you couldn't save and the game was the same four levels over and over again. But they were fun.
I'M NOT TAKING A NAP, NURSE!
Ahoy -- Trackers: The Sound of 16-Bit
not sure if he still runs this setup but paradox was running a C64 and a tracker live for a long time: https://youtu.be/2e0wg_618ac
PC booting from a vinyl record (earrape warning)
i remember a super niche chiptune 12" from a long time ago that had a C64 program on it. had to be recorded to tape and use the tape drive though.
The Most Popular Programming Languages - 1965/2020
As a kid:
- C64 BASIC interpreter
- Pascal
As a teenager/student/intern:
- Perl scripts
- Java
- x86 ASM
- C
20 years later, in video game development:
- C++ (/14, /17) for PC and console game clients
- HLSL for GPU shaders
- Python for support scripts and build systems
- Typescript/JavaScript for web client games
- C# for Unity games
Not me, but some of our backend server guys even use Go.
Perception of programming versus the reality
"I started "coding" at 8 by typing out programs from an adventure game programming book, in BASIC (think old Infocom games, like Wishbringer/Zork, etc). "
Me too! I remember typing out pages and pages of BASIC on my C64 from a magazine... ugh. Then I made my own adventure game (ripping off Aliens) with a whole bunch of gotos for each "room".... the horror!
"The challenge in today's programming environment is the rapid pace of change. It's so f'n hard to keep up with every new toolkit, platform, library, programming language enhancements, etc."
Pfsh... how hard can it possibly be?
truth
The basics of BASIC, the programming language of the 1980s.
Reminds me of making text adventures with my dad when i was a kid. ahhh, this is comforting. omg those tape backups for the c64...
The Monster 6502 is a giant version of a famous microchip
I was surprised at how many people other than myself were interested in this one. I thought I'd get two votes tops.
The comment above this one explains our interest, this is the chip that powered the computers (Pet, vic-20/vc-20, c64, Apple II) and game consoles (Atari 2600, NES) of our childhood.
The OTHER chip that would have attracted some interest is the Zilog Z-80, which was the 80s equivalent of the arduino (but also, earlier, used in computers like the TRS-80 and gameboy and...). The minimum required to use that chip for a project was a 9v battery and an eeprom, and at one point they cost about a dollar, so they were used for everything.
It's not hard to be swept up in his obvious fascination with the subject matter, but man... that's soooo boring sounding.
Story of Ocean Software: Biggest Games Company in the World
I played loooooots of Ocean games. C64, Amiga and NES. Lots of good times. I appreciate videos like these, for companies I liked that are no longer around.
Metal Jesus Rocks' Atari 2600 Games That Don't Suck
That's great. I never knew about Solaris. I still have the Pitfall 2 music stuck in my head (though I played it on my c64).
McLaren Honda 8 bit animation - Turbo Heroes
The 8 bit movies cheat a bit too, they are all using a mix of 8-bit and 16-bit looking graphics. This one seems to be mostly a mix of the look of early Amiga games and late c64.
Honda has no idea what 8 bit looks like. to many colors.
Monkey Island 2 - IBM PC-Speaker Soundtrack
Lol not everyone had a sound card back then. Saddly it does no look like anyone as done a video of the days of audio over the pc speaker. I mean it was mostly un exciting, but there were a few example of great engineering feets. Some games that used MOD music (usually if it was done on AMIGA first and ported to pc) mixed the digital music into a mono WAV form and used the interrupt heavy digital audio output over pc speaker method. I owned a game that I can no longer remember that had a custom audio track that was fairly simular, and rapidly alternated between 2-3 instrument tracks for a fairly convincing melodic background music without the huge performance overhead trying to do MOD music over pc speaker had.
If it isn't obvious, I was a huge audio fanboi back then. Started with my C64 and SID music (I even owned the external SID cartridge for 6 track stereo music), and when i got my first PC (486) I picked up a 2x cdrom and sound blaster PRO (had to have dat stereo sound) for my birthday.
Grand Theft Auto V - The Commodore 64 version
GTA V: PS4 / PC / C64 Comparison has been added as a related post - related requested by Zawash on that post.
Ghostbusters theme song played on a c64
Glad someone else knew about this. I read the video title and thought... "You mean like the c64 game"?
The Ghostbusters game the theme was ripped from was quite fun too.