search results matching tag: bubble wrap

» channel: weather

go advanced with your query
Search took 0.000 seconds

    Videos (12)     Sift Talk (1)     Blogs (3)     Comments (35)   

Bubble Wrap (1/31)

Bubble Wrap Facts You Didn't Know-First use was for....

Bubble Wrap (1/31)

Bubble Wrap Facts You Didn't Know-First use was for....

Bubble Wrap (1/31)

Bubble Wrap (1/31)

Bubble Wrap Facts You Didn't Know-First use was for....

Female Ninja Deadliest Trick - Vagina Bubbles

Kevlar says...

I love how disgusted the head henchman is at the end.

"Female ninjas... AGAIN!"

You can just picture him begrudgingly rolling his evil ninjas back to their hideout, popping them like shipping bubble wrap for hours after the battle...

Assvertising

'Bronchopleural-cutaneous Fistula' - Breathing Thru Back

Sagemind says...

Wow, I think we all take our lives for granted. Take a close look everyone, then remember next time you leave your house without first wraping yourself in bubble wrap! You never know what may happen next in life!

Guy Jumps Off 35ft Building Wrapped In Bubblewrap

Sagemind says...

I've never called Fake before but come on... It was a viral *Commercial for "Go Fast", some sort of energy drink... There is no way he had enough bubblewrap around himself to not be coughing up blood... I dunno, man... what does everyone else think...

...or do they actualy find people dumb enough to do this stuff?
"Hey we'll give you $5,000 bucks and you jump off the roof with bubble wrap, cool, just sign this first - right here, and here, and here, aaannnd, here. Cool, thanks! Lets Go Do This!!!!!"

Kina Grannis - Let Go, Frou Frou Cover ♫

calvados says...

http://lyricwiki.org/Frou_Frou:Let_Go

Drink up any doubt
Mmm, are you in or are you out?
Leave your things behind
'Cause it's all going off without you
Excuse me, too busy
You're writing your tragedy
These mishaps, you bubble wrap, when
You've no idea what you're like

(So let go)
So let go
Mmm, jump in
Oh well whatcha waiting for?
It's alright
'Cause there's beauty in the breakdown
(So let go)
Yeah, let go
Just get in
Oh it's so amazing here
It's alright
'Cause there's beauty in the breakdown

It gains the more it gives
And then it rises with the fall
So hand me that remote
Can't you see that all that stuff's a sideshow?
Such boundless pleasure
We've no time for later now
You can't await your own arrival
You've twenty seconds to comply

(So let go)
So let go
Jump in
Oh well whatcha waiting for?
It's alright
'Cause there's beauty in the breakdown
(So let go)
Yeah let go
Just get in
Oh, it's so amazing here
It's alright
'Cause there's beauty in the breakdown

So let go
Mmm, jump in
Oh well whatcha waiting for?
It's alright
'Cause there's beauty in the breakdown
(So let go)
Yeah let go
Just get in
Oh it's so amazing here
It's alright
'Cause there's beauty in the breakdown

In the breakdown
'Cause there's beauty in the breakdown
The breakdown
So amazing here
'Cause there's beauty in the breakdown

The Petaminx: most diabolical Rubik's cube ever

Bibleman Vs. Insulting Jewish Stereotype

Photo-Realistic Virtual World Rendered LIVE server-side

NordlichReiter says...

Ive done some work in Direct X and rendering to screen. Every time something happens the buffers have to update. That's a huge world ...that needs to update for every user.

That's why world of war craft has that cartoon texture. And Even then it may or may not work well. In all that I have played or researched, for college papers on the industry, rendering is done on the client sides with the information for the world stored in database files. To do this on the server side is going to require a massive connection and a huge bank of hardware. That is why it is so easy to hack client to server applications including games, Gary Hoglund goes into detail about this his books exploiting online gaming.

I find it hard to believe that they can do this with no latency on a horrible internet commercial. This seems alot like the lochness monster, or that Iraq had WMDs.

Even in Unreal all the meshes and textures were stored as ASCII files that held location points about the objects, and the rest was rendered on the users computer, and the goal was to make all objects as low poly as possible. Because once the lighting and geometry is added it will start to slow things down. That's why they came up with new ways to map textures so that they wrap around the geometry like bubble wrap seen in Gears of War.

In short(not short): it is not best practices to render from the server, the server is just there to facilitate communications. That is what a client server system does. The clients talk to each other through the server, with the simplest of messages.

Article about Otoy:
http://www.ubergizmo.com/15/archives/2008/07/otoy_serverside_3d_rendering_is_taking_the_wrong_path.html



Send this Article to a Friend



Separate multiple emails with a comma (,); limit 5 recipients






Your email has been sent successfully!

Manage this Video in Your Playlists