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Amazing Stories — Official Trailer | Apple TV+

Amazing Stories (2020)'s Intro(duction)

Amazing Stories — Official Trailer | Apple TV+

Plane Ran Out of Fuel at 41,000 Feet. Here's What Happened.

FOUND Missing 12 Thai Soccer Kids Trapped in Flooded Cave

Response to Trump's Video Game Montage - #GameOn

Husband doesn't speak to Wife for 23 Years

Danny Elfman - From New Wave Band To Film/TV Composer

Grimm says...

Yeah, you could say he's been keeping busy.

2016 Alice Through the Looking Glass (post-production)
2016 Miss Peregrine's Home for Peculiar Children (post-production)
2015 Goosebumps (completed)
2015 Before I Wake (completed)
2015 Tulip Fever (completed)
2015 Avengers: Age of Ultron
2015 Fifty Shades of Grey
2015 The End of the Tour
2014 Tales from the Crypt (Short)
2014/I Big Eyes
2014 Mr. Peabody & Sherman (music by)
2013 American Hustle
2013 The Unknown Known (Documentary)
2013 Epic
2013 Oz the Great and Powerful
2013 Captain Sparky vs. The Flying Saucers (Short)
2012 Promised Land
2012 Hitchcock
2012 Frankenweenie
2012 Silver Linings Playbook
2012 Gun Test (Short)
2012 Men in Black 3
2012 Dark Shadows
2011 Real Steel
2011 A Conversation with Danny Elfman and Tim Burton (Documentary)
2011/I Restless
2010/III Do Not Disturb (music by)
2010 The Fight for the Last Cookie (Short)
2010 The Next Three Days
2010/I Alice in Wonderland
2010 Ooozetoons! (TV Movie)
2010 The Wolfman
2009 The Dollar (Short)
2009 Taking Woodstock
2009 Terminator Salvation
2009 Notorious
2008/I Milk
2008 Hellboy II: The Golden Army
2008 Wanted
2008 Standard Operating Procedure (Documentary)
2007 The Kingdom
2007 Meet the Robinsons
2007 Arkham Asylum Fan Film (Short) (score music)
2006 Charlotte's Web
2006 Nacho Libre
2006 Deep Sea (Documentary short)
2005 Shadows of the Bat: The Cinematic Saga of the Dark Knight - Dark Side of the Knight (Video documentary short)
2005 Corpse Bride
2005 Charlie and the Chocolate Factory (music by)
2005 No Experience Needed (Short)
2004 Spider-Man 2 (music by)
2003 Big Fish
2003 Hulk (music by)
2002 Red Dragon
2002 Men in Black II (music by)
2002 Spider-Man (music by)
2001 Planet of the Apes
2001 Mazer World (Short)
2001 Spy Kids
2000 The Family Man
2000 Proof of Life
1999 Sleepy Hollow
1999 Anywhere But Here
1999 Instinct
1998 A Civil Action
1998 A Simple Plan
1997 Good Will Hunting
1997 Flubber
1997 Men in Black (music by)
1996 Mars Attacks!
1996 Extreme Measures
1996 The Frighteners
1996 Mission: Impossible (music by)
1996 Freeway
1995 Dead Presidents
1995 To Die For
1995 Dolores Claiborne
1994 Black Beauty
1993 The Nightmare Before Christmas (original score by)
1993 Sommersby
1992 Batman Returns
1992 Article 99
1990 Edward Scissorhands
1990 Darkman
1990 Dick Tracy
1990 Nightbreed
1989 Batman
1988 Scrooged (music score by)
1988 Face Like a Frog (Short)
1988 Hot to Trot
1988 Big Top Pee-wee
1988 Midnight Run
1988 Beetlejuice
1986-1987 Pee-wee's Playhouse (TV Series) (4 episodes)
1987 Summer School
1985-1987 Amazing Stories (TV Series) (2 episodes) )
1986 Wisdom
1986 Back to School
1986 Alfred Hitchcock Presents (TV Series) (1 episode)
1985 Pee-wee's Big Adventure
1980 Forbidden Zone

ulysses1904 said:

Glad to see Elfman is still going strong.

Dramatic moment a Spitfire lands without any wheels.

Enemies During Iran-Iraq War Become Blood Brothers For Life

radx (Member Profile)

F-111 Belly Landing

Zero Punctuation: Half-Life

PalmliX says...

You make some interesting points probie! Half-life is my top game of all time too and I'm a bigtime Valve fanboy of course.

I basically agree with everything you said, the games have become more broad, L4D2 and Portal 2, while both excellent, were a little underwhelming... but I guess comparing them to the greatest game of all time is bound to lead to disappointment too...

For the most part though, I think that Valve's overall approach; releasing software for free, bridging the gap between developers and gamers with Steam, and their system of game development in general, is a great approach and it's one that's given me a lot of joy and fulfilment as a consumer.

I'm using their Source Filmmaker software right now to create a short film and all along the way Valve employee's been answering questions on forums, blogging about their favorite videos so far, releasing new content every week etc...

Sure they're just a company and ultimately they want our money but when I look at Valve compared to most other developers/publishers, it's like night and day. Valve releases DLC all the time, for free. Every time I play TF2 (which is now free too) there's always new maps and new weapons. L4D1 and 2 both got new campaigns, in fact another one JUST came out for L4D2, for free! Compare that with almost every other game company and they're charging you for DLC before the game is even out. Or they split their game into 3 separate games! *cough* Blizzard *cough*

I just think there's something they 'get' about where gaming and software is going in general and I for one hope they continue on this ride!

Yes I know I'm a huge fanboy...

>> ^probie:

Still my #1 game of all time. I've always been a fan of the Twilight Zone, Amazing Stories, Weird Tales, etc., so the idea of an every man unleashing who-knows-what-upon-the-world was really appealing. Not to mention the variety of guns, the variety and originality of the monsters, the way each section felt like a real place. [spoiler]You race to the surface dependent on being rescued only to be driven back down underground, realizing as you wander through areas of the facility that no one normally goes that you're now entirely self-reliant. Top that off with other little psychological tricks they used: passage of time (when you first run into the military it's sunny, the next time you hit the surface it's night time), mortality (getting caught and thrown to your doom in the trash compactor, knowing you're about to become a footnote, only to escape again). I still get tingles when I remember dropping down off the roof into that pit of water, hoisting myself up into the pipe and starting to scurry down it when, at the other end, I see a soldier pop open the door and throw in a satchel charge. (Read: OH SHIT!!! backpedal backpedal ) Hell, I'm pretty sure I even held my breath in real life when I dropped back into the water; that's how engrossing the experience was. [/spoiler]

Unfortunately, I think Valve took the idea of spit and polish to absurd levels in every game they've made since, with it culminating in Portal 2. I'm not talking about the story; that was great. I'm talking about the "Here, let us spoon feed you each level by pointing out that this is the only wall that you can put a portal on, oh good, you did it, see? Aren't you having fun?"-type gameplay. The only way they could have been more direct is by putting a giant, flashing sign that says "DO THIS NEXT". [spoiler]To be fair, I felt a small tinge of it again in Half-Life 2, when you reach the bridge and have to make your way across the under-belly of it. I think this was do to the fact that there was nothing there (ie. a convenient arrow sign) to indicate that's what you needed to do. I remember looking around, seeing the path leading down behind the house, following it with my eye to the bridge and thinking "Are you serious??" Sure enough, 2 minutes later I'm grasping on the rusted metal and cursing under my breath at the developers. [/spoiler]
Regardless, something has gotten lost in the translation since Half-Life. Gone is the wonder and sense of freedom I felt; now I feel that I'm only playing the game the way they require me to, and not on my own. They may have been directing me where to go in Half-Life, but they did it with such slyness that it never felt forced, or blatant.
Sadly, I think their cabal process has become a double-edged sword, allowing them to create some of the most memorable video games, but tailoring it to the lowest common denominator. (A great read if you have a minute or two.)
And on that note, I'm off to hunt down some really, really good weed that will make me forget about everything I liked about Half-Life 1. Just so I can replay it again.

Zero Punctuation: Half-Life

probie says...

Still my #1 game of all time. I've always been a fan of the Twilight Zone, Amazing Stories, Weird Tales, etc., so the idea of an every man unleashing who-knows-what-upon-the-world was really appealing. Not to mention the variety of guns, the variety and originality of the monsters, the way each section felt like a real place. [spoiler]You race to the surface dependent on being rescued only to be driven back down underground, realizing as you wander through areas of the facility that no one normally goes that you're now entirely self-reliant. Top that off with other little psychological tricks they used: passage of time (when you first run into the military it's sunny, the next time you hit the surface it's night time), mortality (getting caught and thrown to your doom in the trash compactor, knowing you're about to become a footnote, only to escape again). I still get tingles when I remember dropping down off the roof into that pit of water, hoisting myself up into the pipe and starting to scurry down it when, at the other end, I see a soldier pop open the door and throw in a satchel charge. (Read: OH SHIT!!! *backpedal* *backpedal*) Hell, I'm pretty sure I even held my breath in real life when I dropped back into the water; that's how engrossing the experience was. [/spoiler]


Unfortunately, I think Valve took the idea of spit and polish to absurd levels in every game they've made since, with it culminating in Portal 2. I'm not talking about the story; that was great. I'm talking about the "Here, let us spoon feed you each level by pointing out that this is the only wall that you can put a portal on, oh good, you did it, see? Aren't you having fun?"-type gameplay. The only way they could have been more direct is by putting a giant, flashing sign that says "DO THIS NEXT". [spoiler]To be fair, I felt a small tinge of it again in Half-Life 2, when you reach the bridge and have to make your way across the under-belly of it. I think this was do to the fact that there was nothing there (ie. a convenient arrow sign) to indicate that's what you needed to do. I remember looking around, seeing the path leading down behind the house, following it with my eye to the bridge and thinking "Are you serious??" Sure enough, 2 minutes later I'm grasping on the rusted metal and cursing under my breath at the developers. [/spoiler]
Regardless, something has gotten lost in the translation since Half-Life. Gone is the wonder and sense of freedom I felt; now I feel that I'm only playing the game the way they require me to, and not on my own. They may have been directing me where to go in Half-Life, but they did it with such slyness that it never felt forced, or blatant.
Sadly, I think their cabal process has become a double-edged sword, allowing them to create some of the most memorable video games, but tailoring it to the lowest common denominator. (A great read if you have a minute or two.)

And on that note, I'm off to hunt down some really, really good weed that will make me forget about everything I liked about Half-Life 1. Just so I can replay it again.

Michael Phelps 12,000 Calorie Diet Challenge

charliem says...

Nope, its furious pete!
Hes a world record holder for competitive eating.....also sponsored by bodybuilding.com cause hes a massive unit (started out like 7 years ago as an annorexic kid in hospital, on his death bed.....amazing story if you're interested).



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