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World of Warcraft - Cataclysm Cinematic Intro
[redacted]
World of Warcraft - Cataclysm Cinematic Intro
>> ^gwiz665:
@<a rel="nofollow" href="http://videosift.com/member/Xaielao" title="member since March 13th, 2009" class="profilelink">Xaielao About the CG intros. I disagree. I think the intro for Wrath of the Lich King was better, because the storytelling was more focused on, while the "action" was held off for a long time. It's obviously harder when the "protagonist" of the videos is a huge-ass dragon, but I think this is more action-packed, but I like the quiet summoning of the frostwyrm in the older one.
But both Wrath and Cataclysm is far superior to the original or burning crusade intro.
I think you have a strong argument because up until that point and because of Warcraft 3, the Fall of Arthas was the most compelling story they had going for them. I remember back in Vanilla going to Statholme and just being in awe of the genocide that took place there even if I agree with it. So the story for building Arthas and his eventual arrival as main antagonist made that Intro really special.
I like this Deathwing Intro because finally we have a Dragon as the Marquee boss of an expansion. Dragons play a absolutely huge role in Warcraft lore and they're usually put down as side bosses or one off instances. Now we have a Dragon that is really terrifying and I'm really glad a GIANT evil Fire Breathing world destroying Dragon that we can do battle with at the end of this expansion...it's going to be sweet.
World of Warcraft - Cataclysm Cinematic Intro
>> ^shagen454:
I think some people in order to get into WoW just need to relax and smoke some ganja. Not even joking. The art direction, sound, ambiance, flow is all masterfully done and when you're starting out you might need to be a bit mind-altered enough to really see and feel that vibe.
Blizzard definitely worked on the patience aspect though - both BC & Wrath introduced lots of small quests that did not result in 30-40 minute grindfests making the game more satisfying. They also reduced the amount of experience needed to level up so it's much quicker to level up. The instances at this point aren't as satisfying as they used to be - not as much CC - but at level 80 a PUG will stomp right through the instance which may satisfy some. With the new expansion they will be reintroducing key CC situations which will be interesting.
I never really got into EQ. I did play EQ for a little but I thought that that was a "grindfest" and after coming from UO it didn't feel as free... you couldn't have pirate ship wars.
Not to mention the fact that this "Cataclysm" is a chance for them to remake the world. A lot of the grind of leveling in WoW was the boring quests, although they weren't bad for the time they weren't fantastic. Now Blizzard has learned a lot and as we can see from Wrath they can make leveling really fun. So that's what they're doing with the old world...changing it completely, new quests, new antagonists should be whats most appealing to people who like to level up alts.
World of Warcraft - Cataclysm Cinematic Intro
@Xaielao About the CG intros. I disagree. I think the intro for Wrath of the Lich King was better, because the storytelling was more focused on, while the "action" was held off for a long time. It's obviously harder when the "protagonist" of the videos is a huge-ass dragon, but I think this is more action-packed, but I like the quiet summoning of the frostwyrm in the older one.
But both Wrath and Cataclysm is far superior to the original or burning crusade intro.
Original
Burning Crusade
Wrath of the Lich King
World of Warcraft - Cataclysm Cinematic Intro
>> ^Yogi:
It actually annoys me how after 6 years I'd still rather play WoW than other games coming out. They're just never as good.
Realy ? , the Core Interactoins and game play in wow are terrable ( quests , combat , delivery of story )
( although i do recognize the technical achivment and aspects of the visual design and the internal ballencing of items)
the thing wow does well is the illisoin it gives the player of Progress and time well spent.
I think wow is allso good as a socail game a 3d chat room with actoins and events taking place.
In the end people might realy enjoy wow which is fine , but I Would allso bet that the main motivatoin for people to play wow is The stat horing and levaling up.
Personaly I dont play wow I gave it ago for 5 hours and allso watched a friend play it over 4 years.
People spend way to long playing wow and not recognizing how piontless building a charactor is when what u can do with that charactor is so week and unimaginative.
granted there are plenty of games with stat bassed mechanics as the core motivator , but at the same time these games often can be finished in 50 hours or so.
Maby In 15 years or so we will have the technoligy to make an MMO with Deep content and storng charactor devlopment and the abality for people to truly have an affect in the world. something that allowed for creativity and dosent dumb the minds of players that take part in the game.
when i play wow it feals like some unforfilled promis , just like the CGI introes , if the game was like how they portray it then wow would be amazing , if u truly were an indervidual charactor with actions that actualy have a cusal affect on the world and the people in it.
.............................
allot of my negativity towards wow comes from the affect i have seen it take on people that have become adicted to it , its realy simular to gambaling adiction.
I belive people are more likely to be intrestign and understand the world and develop themslefs if they intake multiple forms of art , play manny games and do manny activities , lots of people only have time for wow and nothing else because everything else would detract from there levaling of there charactor , and getting Item x.
World of Warcraft - Cataclysm Cinematic Intro
>> ^Enzoblue:
Seems funny to me that no one mentions Everquest any more. Now it's like WoW is the only mmo that ever was. Everquest was the first online game to have an economy larger than some 3rd world nations. I played it for 3 yrs or so and I still miss it sometimes.
I'm right with you there! The economy was much more player driven in EQ, without limits/restrictions put in place such as Bind on Equip/Soulbound armor (the most epic of the epic stuff was indeed non-tradable). Once you were done with a piece of armor you could easily resell it to another player. It was really fun to haggle with people/search for deals and just upright barter.
The whole game in general was just more player driven, and less rigorously structured around soloing: especially the PvP servers, with the pro-PK vs the pacifistic non-PK guilds, waging war and providing either their protection to newbs from highway thieves or pillaging certain zones of all players and looting the spoils. Not to mention all the social intrigue of player alliances, betrayals, guild spies and secret plots to overthrow/assassinate and usurp leaders, bounty hunters, and tests of loyalty to your compatriots. Such a dynamic has never existed in any other MMO, to my knowledge. It was a hard, unforgiving place where loyalty was worth more than any piece of gear.
If you're interested in revisiting Classic EQ PVE progression for FREE (Kunark is being beta'd atm and then Velious) I'd check out Project 1999, the finest private server available for purely Classic EQ, no custom modifications just the real deal. I have a level 37 Darkelf necro and have been playing fairly regularly, the server population is pretty good and everyone is friendly, helpful towards newbs as well. You wouldn't believe how happy I was when I discovered P99 and ended up seeing a few people I remember from my dear old Quellious server. It really is everything one could ask for considering Live EQ1, at this state, is an abomination. Well, there it is. Try it out, I'll help you get started right! PM me if you decide to come back to Norrath, this also goes for anyone else on the Sift who would try it/return. It really surprised me how harsh they start you out in that game after years of WoW, one needs all the help they can get.
Great WoW trailer as well, and I love Blizzard, but I just can't get back into the game despite my attempts to literally will myself into playing. I really feel as if I'm just being touted around, top-down style, by Blizzard to do this dungeon or that. My choices feel like they have no real impact on the game world, my actions rarely end up having actual consequences, besides maybe a momentary invconvenience. It's just too damned safe to be exciting! Raids are easy mode, though from all the impressions of Cataclysm is seems like they're trying to return to form of having the content be much more stimulating, brain intensive. If raiding becomes more like pre-BC/BC then I will return. I will most definitely at the very least try Cataclysm and see what happens.
World of Warcraft - Cataclysm Cinematic Intro
>> ^Ryjkyj:
WTF? Where does it make sense that a dragon would need steel plate armor? Correct me if I'm wrong but I think dragon-scale armor is probably some of the best no?
It's not armor in the sense that it's to defend attacks from without...it's plating to hold him together, defending himself from within. The idea is that Deathwing was once Neltharion the Earth Warder a benevolent being defending Azeroth. He has steadily grown insane and powerful and the chaotic energies that drive him also threaten to rip his mortal drakonid body asunder. His minions are trying to keep him from falling apart completely so that he may complete his task of annihilating all the mortal races of Azeroth.
Hope that's helpful <3
HugeJerk (Member Profile)
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