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The Largest Black Holes in the universe (Insane!, watch HD!)

BicycleRepairMan says...

>> ^westy:
yah narator pusses at anoying times making it hard to watch ,
animatoin was realy pore , 3d models and rendering were ok , but the animatoin was jerky , i think they were stretched for footage and so had to resort to using post animatoin rather than doing it in the 3d package.

Those are not animations wizzed up by some kid to look fancy, they are actual SIMULATIONS of galaxies colliding, black holes forming etc. and they are badass. The animation is not meant to impress animators, but to be informative.If you are looking for impressive space animations, go see the new Star Trek movie or something.

The Largest Black Holes in the universe (Insane!, watch HD!)

westy says...

yah narator pusses at anoying times making it hard to watch ,

animatoin was realy pore , 3d models and rendering were ok , but the animatoin was jerky , i think they were stretched for footage and so had to resort to using post animatoin rather than doing it in the 3d package.

NicoleBee (Member Profile)

gwiz665 says...

I'm taking 3d modeling now, it's actually pretty fun, but hard, mostly because I'm not artistic at all.

You could have told me that 3d modeling was this hard, and I wouldn't have badgered you to work so hard for me.

Optical Illusion - Three Figurines

NicoleBee says...

I'm not sure if its because I've worked with 3d models a lot in my life and have the occasion to see and identify inside-out things like these, but I find I have to press myself to 'see' the illusion.

Dancing ballerina - proof that she's going clockwise! (Wtf Talk Post)

NetRunner says...

I'm confused by people saying this is a 3d model -- it's a silhouette.

If we were able to see a shaded or textured 3d model, we'd know for sure which way she was spinning, because we'd be able to know at which point during her spin we're seeing her front and her back.

It is kinda cool that our brains will unconsciously make a decision to classify the silhouette as a shapely woman who's spinning like a dancer from such poor visual input. It will even give us a feeling that we know which direction she's rotating.

We should all be worried about the possibility that our brains do this in the same sort of way for other things.

NicoleBee Buzzes To Fifty! (Femme Talk Post)

The Craft of War: Blind

NetRunner says...

>> ^NordlichReiter:
I wonder how he got the models.
Did he use the tools, or did Blizzard give him the permission.
They get really pissed when people crack the MPQs... but hey people still do it.
They went crazy over their standalone server crack, and any sort of wow model viewers.


They don't seem to mind cracking MPQ's just to "have a look", it's when people crack them in order to make changes that they get mad. Wowhead has a 3d model viewer for nearly every item in the game, and I doubt Blizzard is unaware or unhappy with that.

If anything, I'd imagine they'd be more upset about their copyrighted materials being used without permission, but Blizzard is smarter than Lucasfilm -- they like this whole machinima phenomenon, and encourage it with contests. They even seem to be hiring the winners to make official cutscenes for them.

Photo-Realistic Virtual World Rendered LIVE server-side

spoco2 says...

And just because I like having people in the industry back up what I've been saying we have here. Then if you watch Jules (the guy behind OTOY), doing a demo of OTOY, LISTEN to the bandwidth requirements "If you have a 6Mb connection we can go to full HD and render that"... OK, so... um... ok, so they're going to stream 6Mb of data to every client connected? So just 1000 people connected... JUST 1,000 clients and you're talking 6Gb of bandwidth required out of that host... 6 GIGAbits for god's sake. This DOES NOT SCALE.

And this is more logical than the tiny amounts of bandwidth required for users today to play their online games in full HD using local rendering.

OOOOKKKKK.

That demo shows more of where they currently are, but what does it show? A SMALL little area, with a few buildings and two 3D models running in a SMALL window on the monitor using a HUGE bandwidth internet connection. That's running using 3 7700 video cards on their servers... HOW IS THIS GOING TO SCALE?

Yes this has some uses for specific uses in movie production or the like where you want to show ONE or TWO people some 3D models on the computers where you have bandwidth dribbling out of your bum. But in the REAL world, with REAL numbers of people connecting to a 3D world. YEAH. RIGHT. I mean, just watch that and see how little he can do with it, he has a TINY world where he can change the lighting (and how many times does he do that), move around in the tiny world and make the optimus do its animation routine. So, OTOY exists indeed, and it can do basically what they say it can do, but on a MUCH, MUCH, MUCH smaller scale than is implied in the video

(It does show though that they really do have that guy on staff, or bought those 3D models/animations from him (seeing as they are in his 'personal' section of his website he did them for himself).

Also, I got the OTOY demo running on IE 7 on XP, and indeed, it's exactly as expected, in that it's NOT doing the rendering server side at all, but rendering in browser CLIENT SIDE (You can watch your bandwidth usage doing NOTHING while you're using it). And it's a demo with quite limited area, low resolution window, low resolution textures, pre rendered shadows etc. (NOT realtime)... this is basically just an in browser 3D plugin, of which there are already plenty around, and ones that do a damn site better job than this. "cinematic quality 3D rendering" my arse.


Am I a little obsessed by this? A bit... I hate stuff like this being thrown out there as truth and people eating it up as fact and getting all pant wetty about their puny Pentium 4 machines being able to play games that look like they were rendered on the top of the line machine.

Well, yes, you could, if you have 6Mb of bandwidth to spare, and are the only person connected to the servers, and you're happy playing in a world the size of a football field... then yeah... go for it, enjoy your game.

This is aimed at the movie industry (which seeing as they seem to have ties with ILM and other such things, and have a thing called Lightstage for capturing objects in 3D), and it surely has applications there, but for it to scale to the number of people who play online games, well... it's madness.

Dancing Bear aka Disgruntled Art Student Portfolio

11807 says...

grrr, it won't play for me. I'll upvote on good faith. I totally agree with KOMMIE regarding learning multimedia in College. I have taken dozens of multimedia classes, 3D modeling and animation included, but have only learned what feels like a days worth of material (excluding 3D courses). Their idea of "teaching" at my college consists of watching lynda.com videos and completing an assignment. Professional design practice and theory really isn't taught here.

ROFL! Ok, it's playing now. Totally worth the upvote! If it were a little longer it would make an awesome looping video! I was fortunate to have a really good instructor for my 3D animation class. But still, being on a quarter system, we didn't have much time to do any big projects. Instead we made a series of short animated clip with a pre-rigged figure. http://www.youtube.com/view_play_list?p=E07C54387BBD7474

Polls are fun! Mac or PC? (Blog Entry by MarineGunrock)

Zonbie says...

I have a Rock Pegasus 670 Laptop - 2GB 8600GT (I do 3D modelling and games hehe, as well as Skype and internet stuff) and 2.4Ghz Intel Duel Core 2

Oh, and Vista 32bit, which I have found to be nice

A Nerd's Dream - supercomputer built from 8 GPUs

Ted Talk - Jaw-dropping Photosynth demo

Crake says...

I imagine uploading the frames of a video as pictures would yield excellent results as well... too bad it wasn't invented by Google, or they could have a crawler "view" all the youtube videos and generate a 3d model of a huge chunk of the world - combine it with Google Earth, for instance

The Walk of Death: Camino del Rey

"Un-tooned" Jessica Rabbit by Pixeloo

jmd says...

Very impressive, although I think I would have preferred leaving the eyes more human like to give it the illusion that this could be a woman who looks like JR, not JR after a joint 3d modeling production between Square-Enix and Pixar.

The Right Brain vs. The Left Brain

blankfist says...

I couldn't get this thing to spin counter-clockwise at all. I thought the same thing: "This is a 3D model, and it's rendered with her right leg extended. Though, last night, my gf brought the laptop to bed, and she was looking at it, and while I was laying down (looking at the screen sideways), I finally saw her spinning counter-clockwise. Finally!

It was a fleeting moment lost to history forever.



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