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Zero Punct- Quake (1)

moonsammy says...

You're absolutely correct. I loved that you could put the game disc into a standard cd player and just listen to the NIN soundtrack. Being a fan of the band and FPS games, Quake was absolutely the shit. So many hours put into it, at least up until Unreal came out.

poolcleaner said:

It's about the MUSIC.

Space Engine 0.9.8.0 Trailer

Quake Champions Quakecon 2016 Gameplay

Digitalfiend says...

Ah, I remember when QuakeWorld was released and how awesome it was playing it on my US Robotics 56k modem (or might have been a 14.4), though it wasn't until Quake 2 Rocket Arena 2 (and to a lesser extent QCTF/threewave) that I really got my FPS addiction on. I even recall the day I got my first cable modem and became one of the few LPBs on Canadian servers - this was way before the big three (id, Epic, Valve) started tweaking their netcode to "even" the playing field between HPBs/LPBs. Ah those were the days.

Even though I don't have much time for games anymore, I might have to give this a try for the sake of nostalgia.

Quake Champions Quakecon 2016 Gameplay

jmd says...

First impressions is it is a visual update to the arena style FPS games we played and loved so many years ago.

Question is are enough people going to care? You have a half billions games just like it that you can buy for chicken feed or free even! Also back then if you were not a real good shot then you lived with not being high on the score table. These days many FPS games offer support roles for those who aren't the greatest shot, those people are not going to have any interest in coming BACK to the likes of quake multiplayer.

Quake Champions Quakecon 2016 Gameplay

dannym3141 says...

Pandering more than slightly to the FPS puritan crowd. There doesn't seem to be any frilly bullshit going on - the type that drives oldschool FPS players crazy like calling in air strikes, perks, experience, head bob and realistic climbing motions, reality physics.

I mean i'm forever bitching about how most FPS these days make you feel like you're waist deep in treacle, nothing feels crisp and reactive. I complain that in the old days we didn't have crowd control effects where you'd take your hands off the mouse&keyboard for up to 5 seconds because of someone's second special attack or 'ultimate'. Or that one hero type will always beat another hero type - I was in top teams/national teams for both HLTFC and TF2, i know my stuff regarding class based team FPS, i'm not just talking shit/whining there.

They ram those statements home at the end - pure speed, pure skill, pure fps. I don't believe it for one second, but they clearly want people like me to be hyped over this.

Quake Champions Quakecon 2016 Gameplay

mram says...

Totally agree. Overwatch is doing really horribly without all of that!

</sarcasm>

Not to make this into a Blizzard vs id thing here, but honestly, it really is all about the packaging. You don't need all of what you're saying, you just need a fun game that works well. I think Quake Champions is trying to reclaim some of its FPS glory in this regard. Hopefully it's fun...

Mordhaus said:

I mean, this is 2016. Shipping a multiplayer game without anti-cheat, the ability to host servers, no server browser, no way to pre-check latency until you are in the match, and fairly shoddy network code is ludicrous.

Quake Champions Quakecon 2016 Gameplay

Smarter Every Day - POTATO GUN vs. WATERMELON in SLOW MOTION

Doom (Zero Punctuation)

w1ndex says...

I got it for 43 bucks on CDJ's cd keys, well worth it, best single player campaign I have played in a while for a fast FPS. One thing id is good at is making their games feel nice. Rage didn't have the best story, but it played amazingly.

RetroAhoy: Quake

ant says...

I get motion sickness when I have a bad cold/flu when playing FPS games.

mentality said:

I think it's a lot worse watching someone else play. I also got motion sickness watching this video, but I can't remember the last time I felt sick actually playing a game.

DOOM - Fight Like Hell Cinematic Trailer

artician says...

And another thing...!

I went back and watched the 18 minutes of singleplayer footage that's on Youtube. Everything about it looks heartbreakingly terrible.

Enemies still spawn out of mid-air(?)
The animations throughout are lifeless and robotic, especially the first-person ones.
Gore is just... Particles and a lame excuse for early asset despawns. There's NO blood splatter anywhere unless it's part of the environments (I know why; I don't care). Some of the deaths are cool, but are still static directionally-irrelevant animations.
The game slows time when you switch weapons... >.>
The enemies have a generic getting-shot reaction.
There's little 'punch' behind the weapons
And then their little faux-FPS camera work makes you question the whole thing anyway. With that particular video in general it's pretty gross anyway, with the faked audience audio/cheering in the background.

At least their VFX and Environment teams seem on point.

Let's Compare ( Classic Pac-Man )

Phreezdryd says...

You've probably played Tunnel Runner for the VCS. Now that was a fun game. I tried the Unity 3D FPS-MAN. It looks good, and the sound is very dramatic. Only one life? Do people forget that the "S" in FPS stands for "Shooter"? There's no shooting.

ant said:

Bah to Unity.

Let's Compare ( Classic Pac-Man )

greatest halo sniper shot in history

greatest halo sniper shot in history



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