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Zero Punctuation: Two Worlds II

kceaton1 says...

I agree with dismissing magic, it was a very interesting system to screw with for quite a few levels, but once you know two magic schools the "hard" factor that was in the game initially (like forcing you, as a mage, to find high ground and develop some useful tactical spells) became a complete slaughter. Then if I summon 8 guys to defend me I might as well sit down until their timer wears out (summoning needed to be powerful, but with a much longer casting time, longer shelf life, and a "slot" system depending on what you summon).

Don't get me started on Earth magic being completely overpowered and buggy to hell and beyond.

The item system, while at first seems neat, but even by level ten you realize that every RPG I've ever played extended and amplified their item systems over time. In Two Worlds you can metallurgically upgrade it then add crystals/stones to it to enhance it. This would have allowed for an amazing system, but again they spent minimal time and effort doing it--so it sucks.

The A.I. is a mixed bag. They do well at first, but have HUGE clipping and line-of-sight issues (archers and mages are happy to stand behind a rock and shoot at you: hitting the rock. Then many enemies get stuck in planer or clipping joint areas that have small gaps and IT HAPPENS A LOT! Most engines have dealt with this issue in some form (as it's been ten plus years to learn how to stop them; programmers still screw it up; yes, I know the engine is complicated, but give me the same game on Crytek's engine and I'll be much happier)...

The trade skills are alright have a little promise with them at least starting in the right direction, but as you level up they become useless except for ones you can do on the fly (mostly, metallurgy and fusion).

The rest of what Yahtzee said is correct. The game is buggy. The multiplayer is a let down (where the hell is open roaming or campaign playthrough?) The spell system is terribly broken in some areas (I'm looking at you Fire and Earth) and weak in others: Necromancy or as I call it Necropansies--you're forced to learn another magic or you'll die, unless you really love summoning and waiting the required 5 minutes per fight for a MINOR fight... But, again, the spell card system with maybe Magickas combo system together would make spell-casting an AWESOME experience.

Anyway, I would only suggest this game if you desperately need an RPG to play. If you've yet to play Torchlight play that instead. Otherwise, get Bulletstorm as the comic value and writing (Duke Nukem type one-liners and more) make it worth buying alone.; I hope Duke can live up to this--if it has full Physics I think it will. BTW, the Unreal Engine sucks, bad... There are a lot of games I've liked on it and it looks pretty, but the physics and map abilities leaves A LOT to be desired, BUT it is also a good engine in the manner that it's easy to develop for and very flexible in what it can do (Deathspank is an excellent example; same with Dungeon Defenders on the iPad). At this point though it is by far more a console engine than a PC one.

/My two cents and review for Two Worlds II, with a small peppering of Unreal Engine talk that has nothing to do with the review...

//No grammar check just spell; Deal...

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Hypocrites... the whole lot of ya! (Wtf Talk Post)

Ornthoron says...

I have to say that Choggie's videos are perhaps the ones I've enjoyed most on the whole sift (and the site is still about videos, isn't it?), but a ban should be a ban no matter what. If you think it's too final, then you should rather work on ways for a member to get more warnings before a final ban. Stripping away star powers for offending members could also be an option. But it should not be a possibility for existing users to bring a banned member back from the dead just because they are missed. If someone wants back, they can contact the admins themselves and ask for a second chance, and the admins can confer with the community about it if they so choose. Necromancy like you are suggesting will only lead to favouritism and cliques, IMHO.

Now, Swampgirl, I understand the reason for this initative was the apparent hypocrisy of an admin posting a video and supposedly making fun of an old member. But as Lucky explains, it seems that Choggie himself is perfectly happy with his videos being sifted, without necessarily wanting to return as a member. I think it was a funny video, and would have upvoted it wether it was Choggie or not. The identity of the poster is then irrelevant, be it an admin or a regular member. Besides, any embeddable video on the net is fair game to post on VideoSift as far as I am concerned, regardless of the uploader's history.

Long story short: I believe the whole premise of this nightmarishly long debate has been rendered moot, and I don't understand why it is still an issue.






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Twilight - Vampire Baseball

gwiz665 says...

It may be my fantasy background, but this just seems way too silly. Over-glamourized, honeydripping, hearthrobs that are actually really spiritual beings, per se. Bah humbug! Give me a fucking evil Nosferatu that impales people on stakes and eats babies.. there's a fucking vampire movie right there.

Give me necromancy and real death, not this "Ooh, he's such at dark loner.. he must be a vampire". Goddamn pop-culture's gotten away from me.


And pull up your damn pants.

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