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ant (Member Profile)

Lightyear | Official Trailer 2

Lightyear | Official Trailer

Lightyear | Official Trailer 2

ant (Member Profile)

Armoured Skeptic vs ideological femminism

Chairman_woo says...

Yup the paygap thing is indeed murky ground.

Therein lies the difference between mindless ideology and critical consideration of ideas & solutions.

There is a clear trend over time towards parity, one which does not appear to be stopping and is lightyears ahead of any previous time in modern history.

But that is not to suggest perfection or a lack of rational means to help move closer towards it.

This is very different to exclaiming "mysogyny!" and disregarding the immense complexity of both problem and solution.

Gravitational Waves Jam

eric3579 says...

And I know they could be testing me
The data might be wrong
A preplanned concocted recipe
And played up all along
But at least my graphs are beautiful
With sigma 5.1
This I know
This I know

They told me don't worry about it
Analyze the chirp and
No more
They told me be careful
And doubt it
But I've seen a merger
Of black hole-ole-ole-oles!

LIGO feels when space is rippling through
With a wave of
Gravitation

LIGO feels when space is rippling due
To a tensor
Perturbation

Vacuum sealed interferometer
An L 5-mile long
Split a laser, bounce 300 times
Compare the distance gone
One built in Louisiana and one more in Washington
That's LIGO
Yeah LIGO

A Billion lightyear journey
To cover
Then it hit the Fabry-Perot
Lengthening one leg then
The other
Making fringes dance on
The dio- o- o- ode!

LIGO feels when space is rippling through
With a wave of
Gravitation

LIGO feels when space is rippling due
To a tensor
Perturbation

LIGO feels that space is rippling through
From an ancient
Amalgamation

LIGO feels that space because it's crew
Gave it seismic
Isolation

This event's power is
Enormous
Fifty universes
Of suns
We had indirect clues
Before this
All you GR haters
You were wrong -ong -ong

LIGO feels when space is rippling through
With a wave of
Gravitation

LIGO feels when space is rippling due
To a tensor
Perturbation

LIGO feels that space is rippling through
Can you feel the
Excitation?

LIGO's view of space is rippling through
Our collective
Imagination

Meet A Member Of America's Most Diverse Congress Ever

Emma Stone guest stars in "Lucky Louie"

How To Break The Speed Of Light

Bhruic says...

Well, your example doesn't work. The point here is that an IMAGE is moving. If you shine a flashlight into the sky and move it around, the chances of the flashlight image appearing anywhere is almost nil. So there's nothing really to move. Shining a laser on the moon, however, will make an image appear (assuming all other factors being correct, such as lack of clouds, etc). So that image will, in fact, "move" across the surface of the moon. It's no different, really, than shining a flashlight at a wall, and moving it around. The image moves, despite the fact you're doing nothing more than adjusting the tilt of the flashlight.

You're right that a standard flashlight wouldn't be visible from space, let alone another star system. However, if you had a powerful enough beam (or used wavelengths better "suited" for space travel), there are quite a few other stars that are much closer than 100 lightyears. Promixa Centauri, for example, the closest star to our system is only 4.2 lightyears away. So were you to put a sufficiently strong source accurately in that direction, you could even receive a response in your lifetime, were there something (or someone!) there to respond.

Happy 6th Birthday VideoSift! (Sift Talk Post)

The Promise of Kepler-22b

sme4r says...

Even if it were ideal, it is still ~600 lightyears away. We would need to make unfathomable strides in the way we propel our spacecraft just to make it there.

If Quake was developed today...

mgittle says...

>> ^Jinx:

I'm just really bored at the stagnate FPS genre atm. Hasn't been a good recent multiplayer FPS game recently apart from TF2, and that was a while back. Even then the focus is clearly on public play and the competitive community is small and dying out pretty quickly. Its sad that in this e-sports renaissance created by SC2 there is no FPS game to really step up and enter the limelight. The Arena style of Quake needs to make a comeback. Its so watchable as a spectator sport, and the skill the best players display is just astounding. Even watching these speedruns etc makes my jaw drop.
Instead we get boring Modern Yawnfair 12 - For Xbox360 and PS3! And yah, I'm a PC elitist. I watched some Halo3/Reach @ MLG and while it wasn't terrible, it was lightyears behind Quake. CS:GO is on the horizon, and I hope steam support that as much as they are pouring money into DotA2, but still, I prefer an FPS where you don't die in one pixelshot or from wallbanging spam.
/rant
Oh, and a new tribes is coming, but I was super turned off by their free2play model. If its anything like LoL I am not interested. I'd rather pay upfront and know I am on a equal footing than everybody else rather than sink limitless cash into making sure I can remain competitive.


I realize I'm necroing a 2 week old video thread, but, there are some things that nobody bothered to say.

Jinx: Many of these F2P games are not Pay2Win. You simply pay for variety/speed of unlocks. Nothing you can pay for with cash can make you do more damage, move faster, etc. The only things in LoL that absolutely require actual cash are character skins and extra rune pages. Everything else can be unlocked with the same points even the richest person has to earn by playing matches. Can you spend $1-200 and unlock every character? Yes. Do you have to...is it worth it? No. Just play with the free rotated characters each week. Personally, I'm sick of paying up front for shitty games or games I don't play that often.


@EvilDeathBee The difference is, many of the companies that used to produce the best stuff now produce mass market crap and many of the great companies were bought out and/or ruined by EA/Activision. Westwood Studios...gone. Lucasarts is plagued by the same mass market bullshit problems as the newer movie trilogy. id hasn't made a good shooter since before Doom 3, and Rage is the latest crap they've spewed out. You can find videos of Carmack saying they're being held back by console graphics/memory considerations. Luckily we have Blizzard and Valve still, though Blizzard is now Activision Blizzard, and is making console Diablo 3 and has added friggin Facebook to Battle net. GG. Valve seems to want to make hats, ignore HL2:Ep3 while splitting the already-split MOBA community by releasing DOTA2, which nobody really asked for given that HoN and LoL are rather popular. But, at least Valve and Blizz put out quality PC games. BF3 now has the useless Origin, which is nothing but a business move and provides zero benefit to gamers.

Games used to be art. Now they're all about money.

@Hawkinson "A few thousand"? Doom 2 sold like 2 million back before PC gaming was at all popular. Quake 2 sold 1-1.5 million also. I couldn't find Q1 numbers but I'd guess they're similar. You're also forgetting that Doom 2 was distributed as shareware, and I've seen estimates that 15 million played it. Give google a try next time you want to pull statistics out of your ass

If Quake was developed today...

Jinx says...

I'm just really bored at the stagnate FPS genre atm. Hasn't been a good recent multiplayer FPS game recently apart from TF2, and that was a while back. Even then the focus is clearly on public play and the competitive community is small and dying out pretty quickly. Its sad that in this e-sports renaissance created by SC2 there is no FPS game to really step up and enter the limelight. The Arena style of Quake needs to make a comeback. Its so watchable as a spectator sport, and the skill the best players display is just astounding. Even watching these speedruns etc makes my jaw drop.

Instead we get boring Modern Yawnfair 12 - For Xbox360 and PS3! And yah, I'm a PC elitist. I watched some Halo3/Reach @ MLG and while it wasn't terrible, it was lightyears behind Quake. CS:GO is on the horizon, and I hope steam support that as much as they are pouring money into DotA2, but still, I prefer an FPS where you don't die in one pixelshot or from wallbanging spam.

/rant

Oh, and a new tribes is coming, but I was super turned off by their free2play model. If its anything like LoL I am not interested. I'd rather pay upfront and know I am on a equal footing than everybody else rather than sink limitless cash into making sure I can remain competitive.

Why does 1=0.999...?

dgandhi says...

>> ^Mikus_Aurelius:

Try going up to someone who actually does math for a living and suggesting that "you can't do math with infinite (sets of) numbers". There is a well established, consistent, and applicable theory for dealing with infinite sums. It's called a limit. We've only been using them for 400 years.
Demarcations between the abstract and concrete are useless. Every mathematical theory is abstract. Numbers don't exist, but they can be applied in millions of useful ways. So can infinite sums.


The physical universe has a range from planck to ~ 15B lightyears, or < 100 orders of magnitude. Once you get bellow 10-100 you are just blowing smoke, we treat limits as equivalences, and within the context of our strictly bounded universe, they might as well be, but there is no reason in a non-bounded universe that they must, or would be, we simply have no way to check.

While math is useful it is not TRUE, and it is not only one set of rules, but many within different domains. When we need to set new rules to model something new, we do, to treat any of these conventions as necessarily or real, is to ignore the basic ad-hoc nature of the tool.



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