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Warcraft Adventures Lord of the Clans - PC (Unreleased)

artician says...

"Warcraft Adventures has finally made it out to the public after 18 years but should it have been released at all? Lets see if it holds up..."

This makes it sounds like they're reviewing the game as though it was supposed to be released. It wouldn't have held up if it were released in it's intended time-frame; it's an unfinished game and was never supposed to be released at all.

How 'Stranger Things' Nailed The Perfect '80s Title Sequence

Baristan (Member Profile)

If Meat Eaters Acted Like Vegans

transmorpher says...

Vegan food, is a chopped up vegans by the sounds of it? At least you know for sure they are grain fed. Then again some might be coke and oreo fed. So best check with your local reptilian overlord reseller.

Yes vegan food can be some awful processed stuff: http://www.peta.org/living/food/accidentally-vegan/

The cool thing about a plant based diet (apart from getting to eat a lot of hearty foods) is that even if you're doing completely for yourself, the animals and planet benefit just as much. It's a win for everyone, even if you hate animals lol.

But you are spot on about the taste buds - once your taste buds re-tune you get to go on an adventure of flavors beyond salt and ketchup

eric3579 said:

I'm not quite sure what is"vegan food" but from experience if you give yourself two to three weeks to adjust to a plant based diet you will do yourself a world of good and salads taste amazing after you make the adjustment.

Personally i base my eating habits on my personal health and thus believe a plant based diet is the best way to go (as personal experience has shown me)

However i eat meat these days cuz its what's prepared around the house. However im in poorer health since (cholesterol shot through the roof and i gained back a ton of weight i had lost) ive went from plant based to animal products and more processed foods.

For me diet is all about my health. A friend said the vegans he knows have the worst most unhealthy diets hes ever seen.

I guess being vegan is all about "animal cruelty". I had been under the delusion it was about ones personal health.

Star Trek 25th Anniversary Playthrough

ChaosEngine (Member Profile)

Biisuke Ball's Big Adventure

ChaosEngine says...

Now, I wouldn't normally do this, but I fear there are many people who will click on a video entitled "Biisuke Ball's Big Adventure".

And those people will miss out, and their lives will be worse.

so.... *promote epic ball adventure / song / rube goldberg machine!

When Video Game Companies Pay To Get Their Game Reviewed.

RFlagg says...

Yeah, I'm sure being rejected early access to review code has a far bigger impact than cash. It takes time to review a product and get content generated and ready to go, which is why early review code is necessary so you can launch your review as soon as that review embargo ends... as those are the ones that will generate the click revenue, which is probably exceeds whatever studios may pay directly.

Hey, I've been offered review code (never of AAA titles, biggest I got offered was The Incredible Adventures of Van Helsing: Final Cut and Sword Coast Legend) on occasion from a PR firm that somehow I got on their list (I do have a blog that is gaming focused, got a very small Twitch channel and YouTube channel that largely focuses on games). I personally only accept ones that I genuinely have an interest in... of course this perhaps clogs judgement all the more. I wanted to like the title... so I may be more forgiving. When I founded and ran Mortyr.net (it's long since been taken over) I admit my preview of the game was clouded a bit, though I've tried to apply lessons learned from that forward. Then again, it's perhaps easier to apply those lessons to myself as I'm too small to matter (and the offers for review code are very few and far between), a big publishing site who's reviews count on the Metacritic analysis, and rely on click through revenue has less room to be apply such lessons and almost needs to ignore impartiality in favor of making sure you keep in the publisher's good graces. A PR firm handing me a review code that doesn't work out well isn't as bad if Game Informer or somebody like that doesn't give it a positive review.

TLDR: Exactly what RedSky and Stormsinger said.

RedSky said:

@Stormsinger

Indeed, I doubt it's ever explicit cash, just the promise of being rejected from early review events and being snubbed for previews. Being late to review or not getting any exclusive information can be a big deal for a mag or game site.

Richard Muller: I Was wrong on Climate Change

Babymech says...

Man... I know this was just a slip of the keyboard, but I really think there should be anthropomorphic climate change. It would be like a little mascot made of smog and storms and rising temperature graphs and it'd race around the earth looking for adventure and GHG emissions!

...actually there probably was anthropomorphic climate change somewhere in the old Captain Planet cartoons.

newtboy said:

I wonder, what percentage of the "2%" of "scientists" that were not convinced of anthropomorphic climate change have also changed their positions?

Video Game Puzzle Logic

poolcleaner says...

Monkey Island games were always wacky and difficult puzzles simply because it required you to think of objects in such ways as to break the fourth wall of the game itself. Guybrush and his infinite pocket space.

Also note, these are good games despite their frustrating bits. There were far more frustrations prior to the days where you are given dialog choices, when you were required to type in all of the dialog options using key words. Cough, cough, older Tex Murphy games and just about every text adventure from the dawn of home computers.

I loved those games, but many of them turned into puzzles that maybe one person in the family finally figured out after brute force trying thousands of combinations of objects with each other. I did that multiple times in the original Myst. I think there was one passcode that took close to 10,000 attempts. LOL!

Or how about games that had dead ends but didn't alert the player? Cough, cough Maniac Mansion. People could die, but as long as one person was left alive, the game never ended, even though only the bad endings are left. But it's not like modern games, some of the bad endings were themselves puzzles, and some deaths lead to a half good and half bad ending, like winning a lottery and then having a character abandon the plot altogether because he/she is rich and then THE END.

Those were the days. None of this FNAF shit -- which is really what deserves the infamy of terrible, convoluted puzzles...

Before video games became as massively popular as they are today, it wasn't always a requirement to make your game easily solved and you were not always provided with prompts for failure or success until many grueling hours, days, months, sometimes YEARS of random attempts. How many families bought a Rubik's Cube versus how many people solved it without cheating and learning the algorithms from another source?

Go back hundreds or thousands of years and it wasn't common for chess or go or xiangqi (the most popular game in the entire world TODAY) to come with rules at all, so only regions where national ruling boards were created will there be standardized rules; so, the truth, rules, patterns, and solves of games have traditionally been obfuscated and considered lifelong intellectual pursuits; and, it's only a recent, corporatized reimagining of games that has the requirement of providing your functional requirements and/or game rulings so as to maintain the value of its intellectual property. I mean, look at how Risk has evolved since the 1960s -- now there's a card that you can draw called a "Cease Fire" card which ends the game, making games much shorter and not epic at all. Easy to market, but old school players want the long stand offs -- I mean, if you're going to play Risk... TO THE BITTER END!

From a nice hike to almost dying in a heartbeat. Holy crap.

ELee says...

Hiking near mt Aconcagua in Argentina (tallest mountain in the Americas, 22800 ft; across the border from Santiago Chile).

The original text accompanying the video is in Spanish, a tidied up Google Translation version is as follows:

“Avalanche between Horcones (park entrance) and Confluence (first base camp of the Aconcagua field). Julian Insarralde [who posted the video], Nico Aguero and Naco Choulet were working for INOUT ADVENTURE. During a trek lasting three days. We are going to customers to avoid them being splashed with mud as it is an area of avalanches at that time of year. The warning was a sound similar to an airplane sound, which is why Julian Insarralde is looking back and is able to warn that an avalanche is coming. That’s why we ran and we did not abandon people so that we were in the safe zone. They are things that can happen when we work in real natural environments”.

ant (Member Profile)

Mission Conan

What Would You Do if You Were This Guy?

enoch says...

@bareboards2

ayup.
i was pretty much agreeing with you and then went on my rambling way,telling stories,meeting people and getting in adventures.

my comment wasnt really directed at you nor a rebuttal.i was just agreeing with your basic premise.

though i am with @newtboy on the "out of line" deal,for pretty much the exact same reason.he has a better economy of words than i.

LOL..jesus i can ramble.(just reread my comment)

Ladybeard/Ladybaby- Nipon Manju



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