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The World Is Saved

shinyblurry says...

I did enjoy them, at the time..getting paid to play them was a dream..but, I definitely overdid it. Productive is relative, sure..but there is a line between hobby and addiction and it is easy to cross it. I'm happy with my life as it is now, it's not like I am pining away for something. It's just that after watching this video I can't look back on it sentimentally..I don't hate video games, it just seems like a gigantic waste of time at this point. It's because of those changed priorities you were talking about. Even still I do play a game of team fortress 2 every now and again.

>> ^SDGundamX:
@shinyblurry
Well, if you didn't get any enjoyment out of your time, then it clearly wasn't productive... but I find it hard to believe you would continue at something that long if it wasn't enjoyable to you. If you're anything like me as a gamer, it probably helped you relieve stress, gave you a sense of accomplishment at overcoming increasingly difficult obstacles, and helped you make a bunch of friends who shared similar interests. I too worked in the games industry for several years, so I can say that gaming paid the rent and put food on the table for me during that time.
Somehow I doubt you--personally--would have gotten the same benefits and enjoyment out of juggling. I know I certainly wouldn't have. But I have a friend who was a former professional juggler and he clearly did enjoy all the time he spent practicing. In fact he teaches kids how to juggle now--that's where he gets his enjoyment from these days, rather than performing. My point is, what's "productive" to one person seems like a complete waste of time for another. It's totally arbitrary. You get from an activity what you take from it, and I personally got a lot out of games.
That doesn't mean you have to keep playing games though--our likes and dislikes change over time. I play far, far less than I used to and there have been stretches of months where I didn't play a single game at all. Being married with children, I have other priorities now, and it's not inconceivable that a day will come when I wake up and realize I haven't touched a game in several years.

The World Is Saved

SDGundamX says...

@shinyblurry

Well, if you didn't get any enjoyment out of your time, then it clearly wasn't productive... but I find it hard to believe you would continue at something that long if it wasn't enjoyable to you. If you're anything like me as a gamer, it probably helped you relieve stress, gave you a sense of accomplishment at overcoming increasingly difficult obstacles, and helped you make a bunch of friends who shared similar interests. I too worked in the games industry for several years, so I can say that gaming paid the rent and put food on the table for me during that time.

Somehow I doubt you--personally--would have gotten the same benefits and enjoyment out of juggling. I know I certainly wouldn't have. But I have a friend who was a former professional juggler and he clearly did enjoy all the time he spent practicing. In fact he teaches kids how to juggle now--that's where he gets his enjoyment from these days, rather than performing. My point is, what's "productive" to one person seems like a complete waste of time for another. It's totally arbitrary. You get from an activity what you take from it, and I personally got a lot out of games.

That doesn't mean you have to keep playing games though--our likes and dislikes change over time. I play far, far less than I used to and there have been stretches of months where I didn't play a single game at all. Being married with children, I have other priorities now, and it's not inconceivable that a day will come when I wake up and realize I haven't touched a game in several years.

Police State: Arrested For Dancing in the Jefferson Memorial

entr0py says...

For once I'm not outraged by the police reaction; you simply can't be soft on street performers. If they didn't get the occasional beat down, our national memorials and libraries would quickly be overrun with jugglers, clowns, dancers and magicians of all kinds. And what sort of world would that be for our children?

Worlds Fastest Piano Juggler (According to YouTube Title)

Worlds Fastest Piano Juggler (According to YouTube Title)

Worlds Fastest Piano Juggler (According to YouTube Title)

Mindblowing cigar-box juggler

arvana (Member Profile)

Dublin's People - Canon 7D (HD + fullscreen)

Seric says...

Vimeo: Filmed at the end of the 2 day F-Stop Academy Cinematography workshop in Dublin when we were in wind down mode. Shot on a pre-production Canon 7d.

I took the Canon 7d, Zacuto Tactical rig, Z-Finder V2 and one lone lens, a Canon 35mm f1.4, which becomes more like a 50mm lens on the 7d. So a bit like what I did with Sofia's People (but I didn't have the Zacuto rig for that).

I shot 1/50th of a second as I was shooting 24p and to match the 50hz frequency of the artificial all around me in Temple Bar.

I also shot some stuff 720p 50p with shutter at 1/100th to get the slow motion shots of the juggler which were conformed to 23.98p in Cinema tools to create the beautiful slow motion.

Sound on the last bit was just the internal mono cam mic as I didn't want a big mic on top of the camera.

Big thanks To Darragh and Emma for organizing the workshop. To all the people attended and especially the people who came to the intensive 1 day Cinematography practical workshop on Sunday. Jala (from Germany), Cathal (from N. Ireland) and Jean-Jacques (from France) stayed on another night and joined me for the night shooting. We had a great time. You may also spot my partner in crime Den Lennie a couple of times here.

Music is appropriately by the great THIN LIZZY and is of course Whiskey In The Jar.

Minor colour balance grading was done. That's all to take out the yellow of the sodium lights.

Smoking may look cool on camera kids but it's bad for you! The reason so many smokers in this? All the smokers are outside, all the non smokers are inside due to smoking ban. I hope you notice the one in my mouth was not lit! :-)

More info on my blog at philipbloom.co.uk/2009/09/07/dublins-people-shot-on-a-canon-7d-in-native-24p/

fstopacademy.com

More workshops coming to you soon!

If you cannot download it anymore as their is a daily limit on vimeo, you can download it from here too as long as you are a free member: exposureroom.com/dublinspeople

Soldier Juggles Live M203 Grenades

Sagemind says...

>> ^popey:
As a juggler, I don't find this impressive
Maybe if he did something other than basic juggling.


I don't think the point here is impressive juggling...,
All I could think of was the stupidity of the situation.

These guys are there risking their lives everyday and so far, surviving.
"Well, he killed himself doing something "Moronic!"

Soldier Juggles Live M203 Grenades

The Library Rave Flashmob

handmethekeysyou says...

At my school we had a tradition called primal scream. Everyone met on the quad at midnight the night before final exams began and screamed as loud as they could at the stroke of 12. There were usually fire jugglers, dancers, and breathers. And of course a plethora of streakers. Oh the streakers. One semester the streakers stormed the library to remind everyone too wrapped up in studying that we were there not just to put our noses to the grind stone 24 hours a day but to come together and celebrate ourselves and our world. Upvote for the memories and a reminder of the sense of community that one frequently loses after college...f*ck now my depressed.

Noam Chomsky on Pornography

Newsflash: Ronaldinho ad was FAKE!

1981 - Impressive Early Computer Graphics

budzos says...

I'm really impressed by the animation on the juggler. Especially the little extra kick he gives right before he does his backflip. It almost looks as good as motion capture just for a moment.

Yeah SuperSaiyan I'm pretty sure back in these days you didn't get to see your animation in playback until you printed each frame one at a time, then scanned each printed frame one at a time through an optical printer onto a film reel.

Computer models back then were created through direct input of co-ordinate mapping in worldspace, meaning the "artists" would type in the 3-axis co-ordinate of each vertex in the geometry without seeing what it looked like.

After modelling was complete, animation worked the same way... animators would figure out the keyframes by timelining things on paper and with maquettes and stopwatches. Then they'd manually type in the position changes, frame-by-frame... there were no motion paths or CG tweens back then. That's why in Tron the computer animation basically conists of statuelike, singular objects sliding around in space, except for some of the CG tanks, which have a 1-degree of motion turret. It was way too much work to have articulated CG characters.



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