Vectrex oldskool demo: Where Have All the Pixels Gone

dagsays...

Comment hidden because you are ignoring dag.(show it anyway)

Sure, I'd still like one. But then I'd have to start a collection of *rare* consoles: Odyssey 2, Sears Telegames version of 2600, Atari Lynx, Coleco Adam etc. etc. Could get pricey.>> ^ant:

>> ^dag:
Vectrex was cool - I wanted one - back in the day.

How about now?

antjokingly says...

>> ^dag:

Sure, I'd still like one. But then I'd have to start a collection of rare consoles: Odyssey 2, Sears Telegames version of 2600, Atari Lynx, Coleco Adam etc. etc. Could get pricey.>> ^ant:
>> ^dag:
Vectrex was cool - I wanted one - back in the day.

How about now?



Do we not pay you enough? [grin]

Fletchsays...

I had one of these while going through Navy Nuclear Power School in Florida. It was way ahead of its time, imho. Great system, and you can still find them on Ebay, although they are quite a bit more expensive than the $99.99 I paid at a Toys-R-Us in Orlando.

oohlalasassoonsays...

Mine still works

Games I have are Blitz, Star Trek, Spike, Clean Sweep, and Scramble (my favorite).

And despite the title of the vid, I don't think the rastervector -graphics that Vectrex uses are considered pixels.

articiansays...

>> ^oohlalasassoon:

Mine still works
Games I have are Blitz, Star Trek, Spike, Clean Sweep, and Scramble (my favorite).
And despite the title of the vid, I don't think the raster-graphics that Vectrex uses are considered pixels.


Actually, rasterization is the term for putting an image to a pixelized format, usually a file or other read-only format to be displayed as it is.
I think what you meant to say was "vector" graphics, as vectors were what the Vectrex was designed around.

Either way, all graphics use pixels in the end, as that is the raw building block of the digital image, so the title of this is something of a misnomer if taken literally. It's a bit like saying "paperless sketch", or something.

Vector processing is basically the precursor for polygonal rendering and the real-time 3D we are used to seeing today. The primary difference to raster images being that it is drawn and manipulated in real-time, as opposed to raster-imagery being a simple, unalterable record of an image in pixels (like a recording).

I fail at the metaphors, but you get what I'm saying.

oohlalasassoonsays...

>> ^artician:

>> ^oohlalasassoon:
Mine still works
Games I have are Blitz, Star Trek, Spike, Clean Sweep, and Scramble (my favorite).
And despite the title of the vid, I don't think the raster-graphics that Vectrex uses are considered pixels.

Actually, rasterization is the term for putting an image to a pixelized format, usually a file or other read-only format to be displayed as it is.
I think what you meant to say was "vector" graphics, as vectors were what the Vectrex was designed around.
Either way, all graphics use pixels in the end, as that is the raw building block of the digital image, so the title of this is something of a misnomer if taken literally. It's a bit like saying "paperless sketch", or something.
Vector processing is basically the precursor for polygonal rendering and the real-time 3D we are used to seeing today. The primary difference to raster images being that it is drawn and manipulated in real-time, as opposed to raster-imagery being a simple, unalterable record of an image in pixels (like a recording).
I fail at the metaphors, but you get what I'm saying.


Whoops. I did indeed mean to say vector, not raster. Raster's actually what I think of when I think of pixels, so I said the opposite of what I meant. Long day. Thanks for your informative reply

deathcowsays...

Odyssey 2 is still the pinnacle of technical achievement to date. Often when I play Battlefield-3 I think how ridiculous it is to constantly paint these city scenes when I could simply tape a transparent overlay over my monitor.

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