Quake 1 100% Completion Speedrun,

From Youtube:
"For more information and download links, http://own-age.com/vids/15219/.

Quake done 100% Quickest is a 100% completion speedrun of the game Quake by id Software. The speedrun was performed by members of the Quake done Quick team and this movie was put together by Jozsef "j0zzz" Szalontai. I've had to remove the intro and outro because of some codec problems with YouTube.

-----
'Quake done 100% Quickest' is a run through all of Quake on Nightmare skill, going through the levels as fast as possible, killing every single monster and finding every single secret in every single map of Quake.

The running time is 48:00.

The video is available in the following formats:
Low quality (400p, 30 fps): 1.5 GB
Normal quality (720p, 30 fps): 2.5 GB
Normal quality (720p, 60 fps): 4.7 GB
High quality (1080p, 30 fps): 5.3 GB
High quality (1080p, 60 fps): ~11 GB (will be available later)

Enjoy the run!
The QdQ team
-------
For more gaming movies, visit my Shaolin Productions channel at http://www.youtube.com/user/Wussieh
For more quake speedruns, check out http://www.youtube.com/user/QuakeSpee...
-------
RUNNERS:
* Aleksander Osipov
* Arturo Garcia Lasca
* Carl Tholin
* Connor Fitzgerald
* Karol Urbanski
* Mathias Thore
* Peter Horvath
* Thomas Bergendorff
* Thomas Stubgaard
* Jaakko Alakopsa

PROJECT CO-ORDINATOR:
* Thomas Stubgaard

VIDEO EDITOR:
* Jozsef Szalontai

UTILITIES USED:
* VirtualDub v1.9.10 by Avery Lee
* Vegas Pro v9.0 by Sony Creative Software Inc.
* Avidemux v2.5.3 by Mean software
* GoldWave v5.57 by GoldWave® Inc.
* JoeQuake v0.15DEV (b3003) by Jozsef Szalontai
* Demtool by Stefan Schwoon
* Demorelise by Anthony Bailey
* LMPC by Uwe Girlich
* QdQstats by Nolan Pflug

CONTACT INFO:
* Web: http://speeddemosarchive.com/quake
* Contact: quake@speeddemosarchive.com
* IRC: #qdq on quakenet

Dedicated to the original Quake done Quick Team:
* Nolan Pflug
* Yonatan Donner
* Mathias Belz
* Stefan Schwoon

Thanks for watching this.
December 24th, 2008"


From readme.txt:
"QUAKE DONE 100% QUICKEST
'Quake done 100% Quickest' is a run through all of Quake on Nightmare skill, going through the levels as fast as possible, killing every single monster and finding every single secret in every single map of Quake. This is the sequel to the very popular - and outdated - 'Quake done 100% Quicker' which was released way back on the 5th of January, 2000. Speedrunning has come a looong way since then!

TIMING:
Just a quick explanation of why we say we completed Quake in 48:00. We recorded every demo separately and then connected them together, adding the times for the four episodes plus the end level.

HOW THE RUN WAS RECORDED:
We recorded each demo separately, on skill 3 (Nightmare), of course without any cheating. To start with the correct stats we ended the previous level with, we used a QuakeC patch that allowed us to select the statistics we started with. There are no weapons in the higher levels, because you should have them already from previous ones. And we did it by connecting single demos together because the final product is a lot more interesting that way and entertaining, and we could include some very cool tricks that we couldn't do had we recorded it in one sitting.

WORDS FROM THE CO-ORDINATOR:
This project had its origin back in April 2001 when the project page was first set up and the first few demos were submitted. It originally started as a semi-secret one-man project undertaken by me (Thomas Stubgaard), and it was meant to be done and out the door fairly quickly. Here, almost 8 years later we can finally put a lid on the project.

Peter Horvath, who is known as one of the best, if not, THE best, Quake speedrunner of all time, had made some demos which I deemed too difficult for me to beat at the time. I hadn't evolved much as a speedrunner yet, so some things were just too wicked for me to attempt. Now, nearly 8 years later as mentioned above, Peter's demos are STILL included in the project, so perhaps that gives you a clue as to how good he was compared to the rest of us 'mortal Quake players', or maybe we just sucked a lot more than he did :-)

I only got about a 3rd of the way before the project stalled due to lack of motivation and whatnot. After about 11 year abscence, I picked it up again and I started taking a serious stab at quite a few demos in a short amount of time, and on February 8th, 2005, we opened up the project for the general public so anyone could submit demos. Not a lot did though, but some of the few who did ended up making some really good demos which are included in the final release. It also helped with injecting some new life and renewed motivation into the project, something which was much needed. It was around this time too, that we released a preview of the project which we dubbed 'Quake done 100% Quick with a Vengeance Episode 1 Preview'. Only a few of the demos from the preview ended up in this release.

As I've already mentioned twice, it has taken us nearly 8 years to get this far, and I think the end result shows just how much effort that has been put into this. I believe this has been the longest running project of any in all of SDA's glorious lifespan, which dates back exactly three years before this project was started.

If my memory doesn't fail me, e4m3 (a slower demo from February 2001) was the first demo to be submitted to the project, and e4m6 was the last one. It's a shame we didn't get to finish all the recams in time for the release, but unfortunately it wasn't meant to be. The Quake speedrunning community have seen better days, and only a few are left to deal with all the technical mumbo jumbo and such, and even less are still around to do recams and demos of top notch quality. Even fewer still are left to tell the tale of how Quake speedrunning has evolved since the early days of the QdQ brand to the start of SDA to now, and hopefully this release will spur a little more interrest into what SDA has laid its foundations on.

By Jozsef: The project was planned to be released on December 24th, 2008 but this failed to happen. When I showed the QdQst movie to Thomas which I created a month ago, he asked me if I could turn the 100% version into a movie as well. It took me about a month to do all the captures and compress them into the 5 versions of the movie.

RUNNERS:
Aleksander Osipov
Arturo Garcia Lasca
Carl Tholin
Connor Fitzgerald
Karol Urbanski
Mathias Thore
Peter Horvath
Thomas Bergendorff
Thomas Stubgaard
Jaakko Alakopsa
PROJECT CO-ORDINATOR:
Thomas Stubgaard

VIDEO EDITOR:
Jozsef Szalontai

UTILITIES USED:
VirtualDub v1.9.10 by Avery Lee
Vegas Pro v9.0 by Sony Creative Software Inc.
Avidemux v2.5.3 by Mean software
GoldWave v5.57 by GoldWave® Inc.
JoeQuake v0.15DEV (b3003) by Jozsef Szalontai
Demtool by Stefan Schwoon
Demorelise by Anthony Bailey
LMPC by Uwe Girlich
QdQstats by Nolan Pflug

CONTACT INFO:
Web: http://speeddemosarchive.com/quake
Contact: quake@speeddemosarchive.com
IRC: #qdq on quakenet
Dedicated to the original Quake done Quick Team:
Nolan Pflug
Yonatan Donner
Mathias Belz
Stefan Schwoon
Thanks for watching this.
December 24th, 2008"

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