Evolution of a Virtual creature: 1070 generations

For this project, Lee Graham, of Carleton College, in Ottawa, generated a random creature made of solids that look like a bunch of boxes, with locomotion algorithmically defined in an intuitive way. With the fitness measurement being "distance travelled" he shows the best creature after 1, after 3, after 10, and ultimately after 1070 generations (and several more intermediate values).

It's quite interesting to watch the creature get more and more sleek and less baroque. The music is Pop Science by Devin Anderson.

For more on genetic algorithms used to produce art (including a fair amount of math), see http://www.videosift.com/video/Google-talks-Scott-Draves-on-technical-details-for
Memoraresays...

interesting. but omg they desperately need to update the rendering engine so you can see what in hell is going on. have the school download a public domain copy of quake2 or something, geez.

8727says...

so is the ideal way to move here, a quadraped with springy planks in the middle? many insects use this kind of locomotion, particularly treehoppers. i think there might be some vertebrates too, maybe a lizard? can't remember

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