CryEngine3 - Tech Trailer (Crysis 3)

"Soak in all the beautiful scenery and graphics in Crysis 3 that the CryEngine3 powers." - YouTube
Fletchsays...

At least the next dumbed-down piece of consolized crapola will look pretty. Unfortunately, it'll still play like a frickin' console port.

@deathcow Why do you need to upgrade anything? Like every other potentially decent PC game in the last 5 years, it's being designed for Xbox and PS3. If you can run other recent FPS's, this should be no problem. I'm still running Core2Duo (oc'd) and a 5870 (also oc'd). I have another, still brand new 5870 sitting on a shelf that I just haven't been bothered to Crossfire yet. Haven't needed it (been sitting there for about two years; but maybe this weekend...). This is a corridor shooter. It has to be in order to run on consoles without choking. Even the outdoor areas are claustrophobic.

It's sad that there is so much emphasis on graphics over substance nowadays. It's the only thing game developers have left to convince PC gamers that they aren't selling the PC version short, even though it isn't the lead platform... better graphics, more graphic options, higher resolutions. I don't give a shit about "Pixel Accurate Displacement Mapping" or "Tessellated Vegetation", and if the game is worth playing as a GAME, you won't even notice it. Doom2 is still more fun today than any of the consolized dross released for PC in the last 6-8 years.

Draxsays...

I don't know, I found Crysis 2 to be one of the more enjoyable pure shooters in recent times. The hi rez and DX11 packs on PC also pushed the graphics to beyond console levels.

I did miss the openness of the original title (obviously due to limited onboard memory of consoles), but other than that it was pretty dope, imo.

deathcowsays...

I run 2560x1600 graphics and like to pull as many fps as possible. Also I gotta disagree I have a hellacious goodtime playing todays visceral FPS shooters multiplayer online.>> ^Fletch:

At least the next dumbed-down piece of consolized crapola will look pretty. Unfortunately, it'll still play like a frickin' console port.
@deathcow Why do you need to upgrade anything? Like every other potentially decent PC game in the last 5 years, it's being designed for Xbox and PS3. If you can run other recent FPS's, this should be no problem. I'm still running Core2Duo (oc'd) and a 5870 (also oc'd). I have another, still brand new 5870 sitting on a shelf that I just haven't been bothered to Crossfire yet. Haven't needed it (been sitting there for about two years; but maybe this weekend...). This is a corridor shooter. It has to be in order to run on consoles without choking. Even the outdoor areas are claustrophobic.
It's sad that there is so much emphasis on graphics over substance nowadays. It's the only thing game developers have left to convince PC gamers that they aren't selling the PC version short, even though it isn't the lead platform... better graphics, more graphic options, higher resolutions. I don't give a shit about "Pixel Accurate Displacement Mapping" or "Tessellated Vegetation", and if the game is worth playing as a GAME, you won't even notice it. Doom2 is still more fun today than any of the consolized dross released for PC in the last 6-8 years.

kceaton1says...

That was som superb and *quality software engineering in there. If this one opens up just like Crysis 1 (the one truly meant for computers, and it's older but smaller brother Far Cry REALLY showed you what this engine has to offer in open-ended gameplay), if you pull down walls, open all the buildings, and truly force you to think outside the box again (back when your gun was usually the LAST thing you would resort too as everything else--every other option was FAR more fun. You felt like a demi-God that was dropped off in a hot zone to deal with insects, until you meet the aliens and the ante is brought up. All that fun you had, NOW it really gets tested.

But, with consoles some of the scope has been killed, like in Cnrysis 2. I hate to say that, but it pisses a lot of PC Gamers off. But, luckily they are still developing basically everything on the PC. But, some changesg I'D like to see are: huge, unlimited outdoor areas (like Crysis UNO), up to and over 100 objects--that is aliens and people plus moving vehicles and things like this that are active in the frame--are supported (with the computing power we have I'm sure they could max out your field of vision), drastically increased object A.I. From enemies to super-graphic-froggies, further increases and even more (as I do know they've added some, like the "smart crumpling" of cars--making crashes FAR more realistic and neat) to the overall Physics system--inevitably I hope it would be the core component to every program element in the game before ANYTHING else happens (basically, it is the tried and true foundational component for the whole show, I would hope with some programmers that know Physics and Engineering--being able to reproduce in-game MACHINES and inventions of their own...--well AND enjoy it, and more programmers that like Physics too, but they are fans of very well done science fiction and comics--that way you have an aggressive "baseline" controlling everything except for a small section which the science fiction and comics crew can come up--I mean if they really get ambitious, eventually, they could add Biology; The sky is the limit!--and they'd add in elements for all the nano-technology, possibly genetic modification (which is just a few lines of code right now), everything the aliens need ( which means there would. Have to be a "theoretical Physics add-on to the full Physics component...

In the future if they just kept developing this Engine to say Cry Engine ver 15.0, just imagine the literal mind-blowing capabilities this thing could do and produce. You might have scientists from every field, even the military, involved in it's development--people from jobs and different walks of life (like a cancer survivor)--across the world inputting their most-valuable lifetime of experiences.

The game may not be Crysis anymore, but maybe a lot of people will finally realize that not only does your game get better with more infomation... But, if you have an accurate enough simulator to life, AMAZING things can be done. We can, all day create craft to fly in, see what fails IMMEDIATLY and the others that produce Hypersonic flight with LOW fuel usage. The possibilities would be endless, and the frog could become a virtual pet.

So I really hope they come full throttle to the PC and create a secondary division dealing with the consoles from the barebones PC Realese. Thus allowing them to push the technology to it's boundaries!

None-the-less I love the CryEngine out of any other for playing a game--a modern game.

Send this Article to a Friend



Separate multiple emails with a comma (,); limit 5 recipients






Your email has been sent successfully!

Manage this Video in Your Playlists




notify when someone comments
X

This website uses cookies.

This website uses cookies to improve user experience. By using this website you consent to all cookies in accordance with our Privacy Policy.

I agree
  
Learn More