3D Hyper Reality

Layered projection on buildings creates amazing 3D virtual shapes and events that look completely real.

Large scale projection in HD is advancing to the point where it can go past art to main stream, and fantasy and special effects can over lay reality to the point where it's hard to tell the difference.
Draxsays...

Ok, not to steal any thunder but this is a simulation.

This is the first I've seen of this and I was trying to figure out where the projectors where. At 1:55'ish a green ball of light seems to bounces -behind- a person walking in front of the church. In other words, the person walking didn't light up, so the projector would have to be behind them, but I can't see any (not to mention most people walking by didn't seem all that interested in what should have been a very distracting event).

Here's a real demonstration of the tech by the same crew...
http://www.youtube.com/watch?v=Bu2e9uulMPA

Awesome stuff!

volumptuoussays...

>> ^Drax:

Ok, not to steal any thunder but this is a simulation.
At 1:55'ish a green ball of light seems to bounces -behind- a person walking in front of the church. In other words, the person walking didn't light up, so the projector would have to be behind them.
http://www.youtube.com/watch?v=Bu2e9uulMPA



Yes and no.

I have a projector at my house that can shoot an 80inch square onto a wall from only 10 inches away. It has an enormous lens on the front that's almost an orb, and calculates distance and makes necessary adjustments accordingly.

But yes, most of these were simulations, although the real deal is barely any different.

Check out urbanscreen.com's website for examples of real applications of this type of archetectural projections.

http://www.urbanscreen.com/usc/41

Draxsays...

@volumptuous

Interesting stuff concerning the projector. This is all new to me.

The live video, though, which I have linked uses the same visuals as this, and I think it looks even better because you can tell it's actually projecting onto the architecture. The stuff here's a bit too crisp and bright which is what got me wondering.

I guess they have to create a crude 3D model of the architecture in the first place in order to create the visuals, which is why they can go ahead and make this simulation video using the actual scenery.

It's all pretty cool, imo.

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