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tremor says...

"well, some of that stuff is pre-rendered, but the PS3 could do this in real-time without a doubt..."

To an extent - However, the process a real time engine uses to render a scene is vastly different because of the limits both software and hardware impose; compared to a scene created in Maya or Softimage which is then somtimes rendered with additional layers of detail and effects. When using a PC to render a scene it pulls from pre-defined 'rules' that are compliant with 3D APIs like OPEN-GL or Direct3D - And it's with those pre-set boundries that are limiting the realism we all crave.

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