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Turkish Television Show Forgets To Add C.G.I. Effects.

FPS Russia Comes Closer Than Ever To Dirt Nap

Regaurding Mobile access to VideoSift (Sift Talk Post)

Sagemind says...

Thanks for hearing my plea @dag.
I hate complaining, especially since the faces behind the curtain are also part of the group. (A faceless company is easier to complain to ). But I do feel that at times if some things don't get mentioned, they may not be recognized.

Lord of the Rings - The Finest Weed... in Seattle.

Sepacore says...

>> ^PlayhousePals:

>> ^Yogi:
>> ^PlayhousePals:
My dilemma? The privacy of my own home is a smoke free property. [Thank the stars for vaporizers!]

Inside...outside though? I'm sure your yard or something could work right?

Nope ... it's a large, busy apartment complex =o(


If you have a window, stick your head out when you exhale

The down side of this is that the more you do it, the more tolerant you'll become of wind blowing some back in

Subsequently making just moving towards to the window more acceptable, which will inevitably be replaced by blowing in that general direction

The upside is you get to wake up stoned due to all the residue of smoke on your walls, curtains etc.. that may reduce the care factor of breaching the lease. Then just before inspections, air fresheners become your friend

*whispers* but they can still smell it
*whispers softer* But you can blatantly lie. Innocent until proven guilty

BBC Report On Amazing New Russian Navy Technology

BBC Report On Amazing New Russian Navy Technology

BBC Report On Amazing New Russian Navy Technology

Zero Punctuation: Guild Wars 2

jmzero says...

1. Basing any game on an hours play is stupid.



So, what, I'm going to play every game out there for 6 hours? What if it only gets good in hour 12? Maybe I should put a few years into every religion too, just to make sure? Of course not. There's plenty of games I like, and I can't think of any of them that weren't fun in hour 1. If you're regularly putting more than an hour into a game you don't like, I think you're crazy. Most games put their best foot forward.

2. You talk about how you loved GW1s story, yet you ignored the story in GW2 which said wait for the NPC



Sorry, when I said I liked the campaign in the first one I didn't mean the story per se - it was generic tripe. But playing through that narrative (skipping whatever dialog might have popped up) worked really well and was pretty fun. You could explore it at your leisure, by yourself, and (as before) it made a nice tutorial for the game.

The GW1 system was powerful, but impossible to balance.



It was fine. And other game designers somehow manage to balance games with more real skills and far, far, far, far (far) more variety and power to those skills (again, thinking of DotA here, where characters actually do different, powerful things). I think they could have made it work again.

All this information was in the manuel linked right from the launcher.



Somehow I manage to play every other game I've bought in the last 10 years without ever consulting Manuel (I assume he's Spanish?) - including purposefully crazy games like Dark Souls. Oh, and Guild Wars I. Seriously, though, do you really read the manuals for games?

Anyways, it's a credit to their ingenuity that they found a place to hide this from me.

Of course, they also almost killed me in the tutorial because I couldn't figure out how to do a basic attack. Turns out I was holding something that I accidentally picked up while trying to talk to the quest person (who looked just like the 900 dudes wandering around the tutorial zone) and holding something apparently disables auto-attacks. When I checked the "hints" to see why I wasn't attacking, it helpfully told me about the "downed status".

You dont grind equipment and levels


Again, you're forgetting that I actually did play the game. I pulled Zombies out the ground and killed them until a meter filled up telling me I'd killed 10 (or 20 or whatever). Then I poisoned some bugs or crap. Those things happened. Or was I playing a different game? Maybe you're playing a different game? Are you going to tell me that killing 10 zombies is not generic RPG grind (ie. exactly what I don't want, and exactly what you're saying you don't do)?

Maybe the first hour of the game is completely opposite to the rest of the experience. Maybe at minute 61 they pull back the curtain and say "Hey, that's the last of the stupid filler crap in the game". Maybe there's a code in the manual that you can enter to play something entirely different that doesn't suck balls.

I'll never know, as I spent minute 61 uninstalling.

Shooting on Czech President Vaclav Klaus

"One Does Not Simply Walk Past Kitteh!"

Putting Up a Shower Curtain - Three's Company

siftbot says...

Tags for this video have been changed from 'shower curtain, putting up, jack, chrissy, janet, mr furley, sex' to 'shower curtain, putting up, jack, chrissy, janet, mr furley, sex, john ritter' - edited by RhesusMonk

Freaky Labia (LaciGreen)

UK Threatening to Raid Ecuador Embassy to Get Julian Assange

radx says...

It would be interesting to see if the authorities dared to arrest Assange if he was declared a diplomatic courier under Article 27 of the Vienna Convention on Diplomatic Relations. Of if they dared to search a vehicle with diplomatic plates under the assumption that Assange is transported within.

We haven't had any decent cloak and dagger entertainment since the Iron Curtain went down. Better get some popcorn. >> ^Hybrid:

He still has to physically get out of the UK >> ^radx:
Small country, big cojones -- asylum granted.


StudioADI Starship Troopers Animatronic Effects

Jinx says...

>> ^EvilDeathBee:

>> ^JiggaJonson:
@EvilDeathBee "reaching" ain't there yet. Still looks like a cartoon to me (probably bc I play too many games). And nomatter how good it gets, it will always look like the actors are talking to/interacting with empty air. Say what you will about animatronics and puppets but meeting a puppet's eyes is never a problem for actors.

Completely disagree. Did you seriously think Prometheus looked "cartoony"? Also, the CGI Yoda in the Blu-Ray Episode 1 was so much better than the rubbish puppet from the theatrical release (regardless of how shit the film is). No matter how good a puppet or animatronic is, it will always be limited in what it can do and especially how it animates.
And if and actor has trouble meeting the eyes of a digital character, that's poor setup, poor direction, poor editing and even poor acting. As I said, it's knowing when to use CGI and when to use puppets/animatronics/models. All can be blended to work well together, depends on the shot.

Ok, so the Yoda puppet was pretty shit, but I think I still prefer it to the CG one. Whether something is believable seems pretty binary to me. Its not as if either version really does a good job of hiding the man behind the curtain. Some CG I am totally fooled by. Backdrops, a lot of special effects but when it comes to something organic, something thats going to be the focus of the camera CG never really holds up. I've seen tech demos of CG faces, and tbh, I can't really tell the difference. I think the problem often is blending this CG in with the rest of the scene. Our brains seem very good at detecting inconsistency in lighting etc, too often CG elements really seem painted on top and it spoils the illusion. A lot of animatronic stuff matches CG in terms of its animation, but because its actually in the scene it never jumps out at you.

But hey, maybe one day our films will be made entirely in front of bluescreens. Pehraps the performers won't even have to wear makeup or costume, it'll all be superimposed on afterwards. For the moment I still think animatronics has the edge in realism.

Super Magnet Cake Prank

Shepppard says...

My only gripe with the show is the "Cut Away" scenes. In this case, the chick pressing the "MAGNET" button, while peeking out from behind the curtain.

No, that didn't actually happen for ANY of them, and other than to show what's going on the first time, I see them as completely irrelevant.



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