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Rez - Most Original-Retro, Music-Based Game (levels inside)

One of my favourite Games: Rez, is a luscious & immersive audio/visual experience which somehow manages to make retro on-rails shooters feel futuristic and new. The controls are simple and easy, with the sound effects caused fitting beautifully in with the slowly ascending soundtrack, as you move through each levels layers. It's very difficult to describe (why I've included videos of all the levels to illustrate), but I recommend this obscure and amazing game to all players at all levels.

Area 1 http://www.youtube.com/watch?v=G0xVlUdHS10
Area 2 http://www.youtube.com/watch?v=GoRO-DK5Na8
Area 3 http://www.youtube.com/watch?v=BuqRvRRtgT8
Area 4 http://www.youtube.com/watch?v=uNHHFOPt8Y4
Area 5 (100% complete) http://video.google.com/videoplay?docid=-435065682899786051
Lost Area http://www.youtube.com/watch?v=LZxFdE8gIl0

Some interesting information from it's Wiki (http://en.wikipedia.org/wiki/Rez):

Rez, developed under the codename K-Project, is a video game released by Sega in Japan in 2001 for the Dreamcast and PlayStation 2. The Dreamcast version was also released in Europe by BigBen Interactive in 2002. It was later released in greater numbers and only for the PlayStation 2 in the United States. The game was developed by SEGA's United Game Artists division, which contained several former members of the disbanded Team Andromeda, the SEGA development team behind the Panzer Dragoon series. It was conceptualized and produced by Tetsuya Mizuguchi. Although Rez was critically acclaimed, it did not get much commercial attention in the United States, partly due to its esoteric gameplay experience. The game received an award from The Agency for Cultural Affairs Media Art Festival in Japan.

According to the manual, the game is set in a vast computer network where a female AI program named Eden begins to doubt her very existence and purpose, dropping into a state of unconsciousness and must be found and awakened by the player by navigating through a series of levels. However, this plot only really appears in the manual, rather than being an important part of the game itself, and "Rez", like other rhythm action titles, cannot be appreciated in terms of narrative. The K-Project name and much of the game's visual and synesthesia inspiration comes from the Russian painter Wassily Kandinsky, whereas the Rez name was inspired by the Underworld track of the same name.

Marketing information for the game at the time of its release focused on its qualities of "synesthesia," the association of different senses and stimuli with each other, which is a sensation experienced naturally by some people, and reported by many users of LSD and other hallucinogens. In Rez, one's character soars over psychedelic, abstract, futuristic vistas to the hypnotic beats of electronic music. The game is tightly integrated with sight and sound; a thumping vibration in the Dual Shock 2 controller or Dreamcast rumble pack keeps time with the music, and literally every onscreen action, from missile locking, firing, and exploding to the pulsing of the landscape and the player's avatar themselves, synchronizes with the beat. As the player progresses further into a level, the music becomes more layered and intense, as do the visuals.

According to Electronic Gaming Monthly's October 2006 issue RUMOR SECTION, Tetsuya Mizuguchi is working on another Rez, to come out for either the Xbox 360, PlayStation 3 or Wii. He had previously expressed interest in doing another Rez game. However the game's rights belong to Sonic Team due to the 2004 merger. A "Special Package" version of the PlayStation 2 release of the game was sold in Japan only, including a USB device called a Trance Vibrator, which pulses in time with the music. While not explicitly marketed as a sex toy or masturbatory aid, it has reportedly been used as such.

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