"1. Arcade 0:51
2. Nintendo Entertainment System 4:47
3. ZX Spectrum 7:56
4. Amstrad 11:58
5. Amstrad Remake ( Cinema 15:56 ) ( Gameplay 16:47 )
6. Commodore 64 20:55
7. Enterprise 128 ( Cinema 24:52 ) ( Gameplay 25:58 )
8. MSX 29:36
9. MSX ( FM Sound ) 33:34
10. Gameboy 37:32
11. Gameboy Color DX 41:29
12. Sega Master System 45:26
13. Sega Mark 3 with FM Sound 49:23
14. Atari ST 53:21
15. Atari ST ( R-Type Deluxe ) ( Cinema 57:20 ) ( Gameplay 58:23 )
16. Amiga 1:03:33
17. NEC PC98VA ( Cinema 1:07:28 ) ( Gameplay 1:08:33 )
18. MS DOS 1:12:30
19. TurboGrafx 16 1:16:29
20. PC Engine CD ( Cinema 1:20:27 ) ( Gameplay 1:26:55 )
21. Playstation ( R-Types ) ( Cinema 1:31:49 ) ( Gameplay 1:35:05 )
22. Evercade 1:38:06
23. Sharp X68000 1:42:03
24. Android / IOS 1:46:01
25. Switch / Steam / PS3 / Xbox 360 + others 1:50:00
26. Pico 8 ( By: TheRoboZ ) 1:55:45
27. Sega Genesis / Megadrive ( By: TheRoboZ ) 1:59:41
...
Description Source:
https://strategywiki.org/wiki/R-Type R-Type (アールタイプ?) is a side scrolling shooter arcade game produced by Irem in 1987. The player controls a space fighter named R-9a "Arrowhead" to defend humanity against a mysterious but powerful alien life-form known as "Bydo", which was later discovered to be not entirely alien in origin. R-Type is recognized as one of the classics of the shooter genre from the 1980s arcade.
R-Type is set in the 22nd century, and the player flies a futuristic fighter craft called the R-9a "Arrowhead", named for its shape, and because it is the ninth model in the 'R' series of fighter craft (but it is the first of the series to actually be used in combat; the previous models were all prototypes). The mission is to 'blast off and strike the evil Bydo Empire'. The significance of the R- in the series title refers to the production code as well as the term of endearment for the player fighter craft, the "Round Canopy".
The original R-Type was well received by most gaming critics. However, it was also infamous for its relentless difficulty. It earned 7th place in IGN's Top 10 most difficult games to beat. The gameplay of R-Type is noticeably distinct among shoot 'em ups. Invariably the player will lose, not because of an inequality in firepower, but because of the design of the levels themselves. There is usually a 'correct' way to get through a level, but players must learn these by experience - i.e. by losing and restarting from earlier in the level..."
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