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The Designoid Dimension - mindblowing 3D fractal animation

Get New Zealand On The Map

nanrod (Member Profile)

bobknight33 (Member Profile)

How the World Map Looks Wildly Different Than You Think

fallout 4 trailer

9547bis says...

Fallout 1 was a technically antiquated VGA (that's right, 640x480, 256 colours) post-apocalyptic turn-based tactical RPG where you could not control you team mates during combat. It was a bit buggy (and so was F2). It was Mad Max, without cars.

And yet.

Fallout is arguably the best world-building work in the history of video games. People are probably going to dispute that, but most other games are built on pre-existing lore or works, or do not have that scope*. Fallout built its world pretty much from scratch, conflating a pre-war 1950's, golden-era, overly-optimistic world-view with the bleak desolation of the nuclear holocaust that ensued (to clarify for those who really know nothing about Fallout: in this universe a nuclear war happened in the 50s**. all that's left is from that era). Beside its content which was plentiful in and of itself, this created a contrasted, yet highly coherent and mature world (and by mature I don't just mean killing friendly NPC, I mean doing Morally Very Bad Things that don't necessarily result in graphic scenes). An open world that you could roam freely, be surprised by a new discovery that you made, and at the same time find these discoveries to fit perfectly with the game's logic. In most large games you just access new areas or are carried by the story, in Fallout you would go "Holy shit I'm in the middle of a city populated by centenarian ghouls!", shortly followed by "ho, of course it's full of ghouls, that's perfectly normal". There are not many games that have this mix of unexpected/logical and dark/humorous content.

Fallout 2 had the same ho-my-God-how-could-they-get-away-with-it VGA engine (so next to zero evolution there), but quadrupled the world map (with a minimum overlap with the one from F1) and brought it fifty or so years forward, expanding the world greatly (there are now rival quasi-city-states, and your action may influence their future), while also building on the first one: some antagonists 'classes' from F1 have now grown their own identity and became NPC, and some characters are still around -- a young character you saved in F1 went back to her settlement, became its leader, built it into a town, and is now in the process of expanding it into a new state...So Fallout 2 is basically the same game, except they did that one important thing: push the game world's boundaries even more. You could never guess what next city would be like, but you could bet it would have some crazy shit in it, and yet somehow still make sense.

That's why many people don't like Fallout 3. It is not in itself a bad game, but comparatively, it's kind of coasting. Also it's too damn easy.

I'm sorry, I got carried away, you were asking if you should play the previous ones? No, you 'should' not. But you could, and for F1 & F2 you would certainly not lose your time if you know what you're getting into. And if you don't, at least go and watch their intro on Youtube, they'll give you the feel of the world.

* Possible contenders in terms of "original video game world": Elder Scrolls (vast, but less original), Deus ex (not as large), Bioshock (same), Final Fantasy (original and vast, but not as complex). Any other idea?
** Technically not the 1950s, but in practice the 50s + a bunch of high tech gizmo.

notarobot said:

I've never played any of the Fallout games. Should I go through the first three before I pick up #4?

Zero Punctuation: World of Warcraft: Cataclysm

kceaton1 says...

I've seen little in WoW that has surprised me. There are a few things here and there, but it really is a game copied from another game that, that game copied from yet another and then they polished it. And..as The Mythbusters proved you can polish a turd; so taking this old-outdated-prehistoric-you-get-the-point concept of go fetch times 5 per level and go gather times 5 per level plus the times 5 per level go kill stuff -- this is WoW's main feature o'fun and is the core to leveling.

The items are okay, some quests are awesome: there's a Plants vs. Zombies type quest that is well done and VERY refreshing, some of the NEW new newbie areas (goblins and furry humans) have great opening quests and have "phases" which are essentially instances "on the run" -- you don't notice it load and others don't know your in it unless they're grouped -- essentially a personal instance, there are a few "red pill" vs. "blue pill" such as making you realize you need to jump off a cliff to complete it, some of the class specific are great due to their obvious care and attention to detail in teaching you how to play your class effectively (the rogue has some of these that are a joy to play), etcetera -- oh wait, there isn't really much beyond that except instances, raids, and "PvP".

Instances can be great with your buddies and when the group size is a nice manageable size, but the fact they don't have randomized group size and level based dungeons is ridiculous, with this much time having passed. The fact that some of the boss fights start of at super hard and never bother to ramp up is stupid (as wiping should minimized to affect only idiots; trust me it doesn't matter if everyone has l33t gear, everyone should have the chance to have a character they feel is special and a force to be reckoned with). Where the hell are unique, non-soulbinding items; i.e., there are these "named" (I know they've made a few, laughable, *requires a raid* to get the guild leader the super item, which means you've got a better chance to win the lottery if you're an average player ) items that could be made into the thousands available (non-soulbinding so that they can be sold on the auction house -- which would fight gold-farmers and allow ANY player to get: THE GOODS) that drop once per server and have a 100% chance of being found for everyone...?

I could go on, but I think my point is made. There is little thought going into game creation and mechanics. Everyone stole from the MUDS, Ultima Online, and what little originality Everquest had; and no-one ever looked back. I know it will take some hard work to make a NEW TYPE of MMO that isn't guaranteed to be a slight upgrade in graphics, item crafting, or *pick your one "special" thing* the next MMO does...

So many of the current crop of MMO's have their own original and great ideas. If it would be sifted through and made into a "best of all worlds" (which is what WoW did, but they left in aggro which is a HUGE disservice to ALL players) we might get something unique and great; it would only need expansions as the core would not need much change ever (unless the engine becomes the "hindrance" to development).

Right now the aggro system n e e d s t o g o . It's archaic and mystifyingly still used though it was made for games that couldn't handle AI running (Ultima Online, Everquest,etc...) full-blast. But, with the power servers have available plus the bandwidth and the users' computer this should be a very easily solved or solvable issue. Second, comes two things that walk hand in hand: dungeons and loot. I addressed both above and what I propose should solve a lot; but imagine semi-random dungeons created that lead to great cities (very doable just from what I've seen in Warhammer and WoW's "phasing"), think: D&D's Forgotten Realms - Undermountain™, anything approaching something that massive would be equal to creating a dungeon the size of the world map, but every-time you enter you procedurally move forward to a new creation (so if you join a party your "dungeons" join to make a "seed" that is unique to those to characters. I'll stop there as it would into full-on programming techniques that aren't used either because of the complexity, non-skill, or doubt that they can make a "performance" acceptable version. Items have just as much ability to be enhanced (their own level-ups with skills, AI weapons, vehicular type, etc...).

Quests are the last concern. Fetch should only be around if you're character is going there anyway. Collection type quests should ONLY be used if you are keeping some of said items and are useful in some way. Hero quests do need to teach you to be a better "x = your class + type of class + modifiers", using instances or "phasing" (which I like more as I hate load screens). Quests need to have an main-arch that branches, but it needs to available to even the solo player; not the 60 man raid (which is a joke in the first place). Quests need to be rich in diversity: send, fetch, lead, fight, find, steal, games, test, challenge, dungeon, redemption, vengeance/wrath, ability, skill, un-lockable/lockable, class, species/race, race/time, item, creation, destruction, defend, follow, help, should I keep listing....?

I hope the programmers, I don't really care who hits the trump card first (although a low monthly cost team would be nice), figure this out. As it is getting boring even though there is "more" to do, how it's presented in WoW makes me less inclined to get involved, because it requires dedication and at that point, as he pointed out is almost as fun as shooting yourself.

As @MilkmanDan points out there is a lot of content that I don't use and at the lower levels I believe this to be fine as you'll make a mage, a shaman, a warrior, etc... Doing the same quest over and over is terrible. However, much of the high level content you CAN see, but you'll never get the riches (lottery again) and doing THE SAME EXACT DUNDEON 30 times to find that one head piece is ridiculous -- that is their idea of fun "high-end" content. F*%K YOU! This is all due to the notion (and I believe you see this in action at the auction houses, if you can compare the past to present) of inflation; the numbers go higher for the sake of going higher -- if it's higher it's better, right?!?. I'm better due to a number increase and I'll add to that number continually, mainly, because as is said above I'm now level 10 and no longer 5. I want the numbers to be in a "set" range so that you know, whenever you find or get something new, immediately how this new addition (or subtraction) will affect you. (Ultima Online got that partially correct and it made fighting on their a unique experience, STILL, although Warhammer Online uses a set number of action points instead of mana so it has a fun PvP experience, but ultimately fails due to the level problem. Oh and PvP is a joke as level and gear are the deciding issues in battle (which is funny as the winners get the better gear, thus making them win more and you can see where that goes...) and as long as you aren't stupid your talent specs (you really can't screw this up anymore as Blizzard decided that you can only go down one tree at a time rather than all three, until you've got talent point 32).

I'll stop there as I'm getting nauseated talking about this much (which is a lot). But, this is my view point on almost any RPG. Why is it so hard to make a fun system -- it seems obvious how to go after these issues. I think they're (the programmers and publishers) are lost in the woods with 100 foot tall pines and I'm on a outcrop that can see over the forest -- I see them occasionally, but even if I yelled (and I've made some of these points before) they'd still never gather a clue of what I mean. Or as it's usually said at this point:

"I'm afraid you can't see the forest for the trees."...

Damn, that was long, phew (hopefully a programmer reads it -- or I'll just cut & paste ) !

Islam: A black hole of progress.

BicycleRepairMan says...

>> ^no-really:

That academic productivity is linked to resources, rather than philosophy, is supported by the observation that the rate of publication has increased at four times the global average in the middle east in the last 30 years (http://www.science-metrix.com/30years-Paper.pdf), ten-fold in Iran. This is due to resource prioritisation by the administrations of those countries, not the religiosity of the scientists.



As he mentions in the video itself, if you look at that map, yes, many of those countries are poor, but some of them are in some of the most resource-rich areas of the world, and are up to their neck in money (Saudi Arabia etc) What all the darkest spots on that world map all have in common, is a heavy influence of Islam. Unfortunately, a heavy influence of islam on all of society probably means you'll end up having more in common as well, poor education, little or no science, politics poisoned by religion, and so on.

Nobody is suggesting you cant come from an islamic country and be a brilliant scientist, its just that under the influence of islam, society rots from within. The more islam, the less of everything else. the more devoted and dedicated followers of islam, the worse of everybody is.

Show me a country that has increased its religiosity/dedication to islam and thereby dragged itself out of poverty, misery and backwards thinking, and i'll show you false correlation..

Carl Sagan: A Universe Not Made For Us

BicycleRepairMan says...

Whether the change is voluntary or not doesn't affect the argument of whether religion can be a useful tool in helping us find happiness in our lives, so I fail to see the relevance.
Nor did I draw that conclusion from that argument. My point was that religion has been on a constant retreat in the battle against science and reason over truth claims about the world. Every battle has been fought with the intention of winning ground, and every battle has been lost by religion. "God" has been relegated back to more and more diffuse gaps in our knowledge. Later in my post I argue that the same is true for the moral wisdom contained in religion, it ought to be subject to the same beating as religions claims about the natural world has been, because I cant see religion excel in any area of moral wisdom.

Next, dismissing entire religions because of the actions of a few individuals is just illogical

Oh not this shit again. Nowhere in my post did I say so, and you know it. If you are referring to the comment about the Catholic child-rape, you fail to see my point completely. YOU claimed, and keep claiming, that religion is, or can be, a useful guide to leading a moral life, finding happiness and so on. Well, if what you say is true, institutions like the Catholic church ought to be beacons of light for the rest of us. Countries ruled by the likes of Taliban and the top clerics in Iran ought to be countries with the best possible human rights records, because after all, the laws they govern by are taken directly from the sources of wisdom themselves, our cherished holy books. Show me a society that has positively benefitted from adopting a more, not less, religious stance, and your claim might have some merit.

My point about bringing up the disgusting actions of the current leadership of the catholic church, is that obviously, religion hasn't helped at all. Perhaps it didn't make things worse either in this case, but we have to remember that its not ME who claims the catholic church is to be seen as a source of profound wisdom and morality, nor do I think adhering to catholic doctrine will help you make better moral decisions. it is the church itself who make these claims, and you, by saying things like "religion can be a useful tool in helping us find happiness in our lives"

Finally, you dismiss religious work because they were written by our ancestors.

Wrong again. I didn't dismiss it because it was written by our ancestors, I dismissed it because it quite obviously doesn't live up to the reputation you are trying to give it. But if it was truly, say, inspired by an eternal , real god, it really ought to live up to at least some degree. So when it doesn't... Why? Because it was manmade. made by people with flaws like you and me, and even worse, it was made thousands of years ago, by people who knew so little about the world they lived in. In a time where the world map was probably the size of maybe Israel and Egypt combined. And considering the circumstances they lived in, I dont blame them for being less then perfect, and much of what they wrote is certainly interesting, and stories like Genesis are fascinating insights into their minds and how they thought about the world. But as far as shedding light on the actual origin of our universe, it is as useless as Deuteronomy is in moral guidance.

And no, you shouldn't dismiss the constitution because it was written in the past, you should judge it like anything else on its actual contents and its track record.

An Archaeological Moment in Time: 4004 B.C. (10:58)

chilaxe says...

"Fast forward to 2009 the fastest growing / spreading race on the planet are the Mexicans."

Mexico is a relatively wealthy nation with a below-average fertility rate of 2.37 births per woman. The world average is 2.6.

http://en.wikipedia.org/wiki/List_of_countries_and_territories_by_fertility_rate

Africa has the highest fertility rate (mostly 4-7), and some Middle-Eastern countries possess the highest rates as well.

Fertility rate world map: http://en.wikipedia.org/wiki/File:Fertility_rate_world_map_2.png

GE's wickedly smart interactive site-as demoed by Ogilvy PR

budzos says...

Been wondering when this type of thing would start happening since seeing the demos a few years back with the guy instantly world-mapping the random shit he piled onto a table. Can't wait 'til we start getting games with this type of technology. The implications for games are staggering.

Fox News: Palin Threw Tantrums - Made Staff Cry

MINK says...

what is this? past-o-rama? i fell into a time machine and was transported back into a dark age where it was still technically possible for sarah palin to be vice president (after she "gets up to speed" with that world map)

Southern California Sift-Up? (Sift Talk Post)

blankfist says...

Here's the list so far:

blankfist: Los Angeles
rottenseed: San Diego
Lucky760: OC
youdiejoe: Los Angeles
MarineGunrock: Arizona

According to the world map:
IssyKitty/DFT: Los Angeles?
Jonny: Huntington Beach, CA?
Dark Rowan: Costa Mesa, CA?
GreatBird: San Diego?

Video Games and the Power of Tangential Learning

braindonut says...

While a decent start, and definitely a good discussion, I think it's a fairly banal attempt at making games into educational tools. I think they can do better. They touched on the point of how people can draw a map of Middle Earth. I can certainly draw a map of WoW. I still think there must be a way to more directly make entertainment into learning - like an RPG based on the current world map, that would certainly further knowledge of geography, etc...

I like the idea of tangential learning. Games like Eternal Sonata are another great example. But, yeah, I still think we can do better than that.

CNN Does Not Know Geography



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