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Meet Ralph, spokes-bunny for animal testing

newtboy says...

I think they missed the mark with a personified rabbit. I would have suggested a group of elderly women with all the same injuries, or young children being immobilized and tortured, having patches of skin removed without anesthesia, having limbs removed to see if it affects how long the lipstick stays looking fresh, etc. People who don't mind animal testing won't listen to a stop motion animal, but might listen to an abused and tortured grandma.

blackfox42 (Member Profile)

AICP sponsor reel is a colourful dance explosion

kir_mokum says...

ok, i'll do my best:

"It's where the program does the animation for you using physics (or other) algorithms. As the artist, you place a "flag" in the scene, and attach it to a "pole" then tell the program there's a "45 mph wind from the East".
Then you hit "Play" and you get a movie of a flag waving in the wind."

this is called a sim, and yes it's a type of procedural animation but it doesn't replace some kind of "classical" method of animating. sims are used for all kinds of things: particles, cloth, fur/hair/feathers, crowds, fluid, rigid body destruction, etc, etc. the artists who do this are not animators, they're FX artists and it isn't as simple as plugging in "45 mph wind from the east". not even close. for something seemingly that simple you're dialing in things like direction, turbulence, gravity, plus the cloth properties. once you have your settings, you sim it, which can take days on a render farm for complex sims. if that sim is approved then it goes to lighting, gets put into the scene, has textures/materials/shaders applied, and then gets rendered, which can take another several days on a render farm depending on the complexity. these sims are the only way to get realistic animations for these types of materials. and there are generally many versions made at this stage to get the sim right, fix broken frames, fix intersecting, get the lighting and textures/materials/shaders working right, etc. THEN it goes to the compositing dept for a couple dozen more versions.




"As opposed to regular animation, which can be thought of as glorified stop-motion animation. Each single piece moved by you, individually, for each frame of video."

regular animation is like stop motion except it's not every frame (it's interpolated between keyframes) and is for character animation.

anim and FX are 2 different departments and often use 2 different software packages.

mocap is also not handled by the anim dept. it would be done by match move and/or tech anim.




"You create a flag and a pole. Then the next frame you bend it here, here, here, and here, then click forward to the next frame, and bend it a bit more here, little less here, invert this bend, add another, make this corner whip a bit."

no one in there right mind would do this, it's completely impractical, and would look like complete shit.




"It basically allows less technically savvy artists play in a world where only "nerds" used to play."

the FX people are way more nerds and technical than anim people. you need to be technically savvy for every dept. but the real nerds and really technically savvy people work on pipeline who were probably heavily involved in this project building custom toolsets for it.




"Really kind of lazy way of animating."

no, it's fucking hard, requires a lot of knowledge, a lot of people, a lot of cpu horsepower, is used all the time to get high quality animations, is a collection of several departments other than animation, and is used in conjunction with animation.

AICP sponsor reel is a colourful dance explosion

Payback says...

It's where the program does the animation for you using physics (or other) algorithms. As the artist, you place a "flag" in the scene, and attach it to a "pole" then tell the program there's a "45 mph wind from the East".
Then you hit "Play" and you get a movie of a flag waving in the wind.

As opposed to regular animation, which can be thought of as glorified stop-motion animation. Each single piece moved by you, individually, for each frame of video.

You create a flag and a pole. Then the next frame you bend it here, here, here, and here, then click forward to the next frame, and bend it a bit more here, little less here, invert this bend, add another, make this corner whip a bit.

It basically allows less technically savvy artists play in a world where only "nerds" used to play.

So, basically here in this video, it's like those simulations of water breaking out of a ball and splashing all over the place. Only instead of a ball, you have human-shaped containers being moved around through mo-cap and having things attached to their shells or filled with other things.

Really kind of lazy way of animating.

bareboards2 said:

What the heck is "procedural animation"?

The Simpsons - YOU'RE NEXT

shang says...

The director of the movie "You're Next" applauded this 'homage'.

So wonderful


The Simpsons’ couch gag has become a great place for innovative filmmakers and artists to show off their take on the iconic nuclear family and the many denizens of Springfield. From the creators of Rick And Morty, to Don Hertzfeldt, Guillermo Del Toro, John K., and many others, all have left their individual stamp on the opening of the classic show and its opening segment. Now another artist has thrown his hat in the ring, albeit unofficially, with a gruesome blending of The Simpsons with Adam Wingard’s film You’re Next.

Lee Hardcastle is an experienced stop-motion animator that has applied his craft to a segment in The ABCs Of Death, a mash-up of Frozen and The Thing, and even a music video for the group Gunship. Now Hardcastle has brought that same off-kilter horror sensibility to his proposed couch gag for Springfield’s first family with a possibly NSFW-ish (due to clay violence and gore) and fairly disturbing short. Hardcastle’s couch gag opens serenely enough before devolving into a home invasion pastiche just like You’re Next—much to the appreciation and applause of Adam Wingard himself. It’s unclear although unlikely that Fox will actually use this couch gag on screen, but maybe it will help boost Hardcastle’s chances for crafting a Treehouse Of Horror intro/segment.



His channel is awesome, his mashup of Disney's Frozen with John Carpenter's The Thing, absolute masterpiece.

Had No Idea 'Car Wrapping' Was A Thing

nock (Member Profile)

nock (Member Profile)

Android 207 stop-motion short

oritteropo says...

The indieflix link above has died, but archive.org has it - http://goo.gl/6fz17Z - and confirms the film is from Paul Whittington.

He has posted it on his yt channel... updating embed from that and also *length=598

Also, in the description, he has a dvd available from Amazon with this film and some others http://goo.gl/t7LFqG

Films included are:
- Android 207 (an android is trapped inside of a large maze)
- L19: Disposed (the last few minutes of an android's life)
- The Kitchen Trilogy (three films that showcase a menacing look at the baking, carving, and juicing of food)
- Inanimate Objects (when the humans are way the objects will play)
- Table Kid Kirby (a five part stop-motion animated series about a small clay man stuck on a table)
- Dead Fish (a wasteland of dead fish an those who feed on them)
- Isabel Knew Too Much (a friendly dog begins to comprehend the world around her)
- Plus more...

Veritasium | Slow-Mo Non-Newtonian Fluid on a Speaker

ant (Member Profile)

The Making of Gulp

The Making of Gulp

Robot Chicken: The Rescue (The ULTIMATE Showdown)

kceaton1 says...

>> ^BoneRemake:



I put the scene up in this Sift's information section as well as it most definitely HAD to be a source of inspiration for this awesome stop-motion animation piece. Thanks again to @bizinichi for the original Sift, @dingens for bringing my attention to it--I had no idea that scene existed, and @BoneRemake for the nice embed so people can watch it right here.

I really did like this 100th episode, but this part of the episode has made me leave it on my DVR as a permanent resident , as it TRULY went to new extremes in this type of animation to get it done. I'll have to look around and see if I can find a good documentary style kind of show or other type of setup from adultswim or Robot Chicken's company (Stupid Monkey, I believe) that shows how this full scene from beginning to end was done. It really is a fun piece to watch and re-watch and I bet they had a blast doing it as well; same with the voice acting. Maybe they have some on the Season 5 DVD/Blu-Ray Extras that may be available online by now (as I think this is almost a year old--it's 2011 anyway...).

Until then \m/....

Robot Chicken: The Rescue (The ULTIMATE Showdown)

kceaton1 says...

>> ^Deano:

Amazing animation but can't let it go to Skillful as it's clearly not a match for the channel.


No problem. I was trying to fit it in as a special for the actual stop-motion animators and voice actors, not the show straight up (since it was the 100th episode and I wanted them to have some recognition somehow). If this was more a documentary showing the skill-set they use to get the job done--and that they do it in unique and very inspiring ways (which if you see the DVD extras they are great at it)--I would assume then that it would be more than fine for your worries. I should have left it unchecked as I did 'love' (same issue there too--they have "gelled" as a team and act more like family, plus they show a genuine love for the job they do--they love going to work and the people there...etcetera..).

Sorry about that @Deano. Next time I'll go with my instinctual reaction.



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