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GET LAMP: The Text Adventure Documentary

StukaFox says...

Ant,

It would require a fairly intensive refactor to get it to work. The hardest part would be figuring out how to shoehorn GOTO into a modern BASIC interpreter since that command was taken out back and shot in the head -- and for good reason -- but with the memory and processor restrictions of computers at the time, GOTO was necessary because GOSUB required 4 bytes of stored information and a bit more processing power. There's also a number of functions that are exclusive to TRS-DOS BASIC and the Model III in particular.

At one point, I thought about moving the code from BASIC to Z-80 Assembler, but by then the first PC Jr. clones were out (I had a TRS Model 1000 and it was GREAT!) and it no longer made sense to continue doing anything on the Model III.

The worst loss is the database data, which was all the room and pathing descriptions, as well as part of the warm storage for the games. That's the part that breaks my heart to have lost.

That said, the sound over an acoustic coupler of an analog modem making a 300 bps connection is still makes me smile.

ant said:

Do you still have them? If so, then revive for the Internet!

Sounds of the Mandelbrot Set

How to Talkbox

Doom Runs on Everything | MVG

ant says...

I played it on my king ant's huge and heavy office IBM P70 portable computer that was a 386 10 Mhz PC. It had a monochrome monitor, internal Hayes 2400 dial-up modem, and no sound card. It was so choppy, but still worth it.

BSR said:

I remember it taking like 3 hours to download. Worth every minute.

Capitalism Didn’t Make the iPhone, You iMbecile

newtboy says...

In reality, it wasn't spare time tinkering at all, it was serious academics doing full time paid research funded by the government. ARPANET, while funded by the defense department, was designed by and connected college researchers, the first transmissions were between UCLA and Stanford in 69, not the military. This was the first networking, the infant internet.
The military system in the 60's was a point to point tonal encryption system that ran on proprietary bell telephone systems with dedicated direct phone lines until the FCC forced Bell to give up it's capitalistic monopoly in 68, allowing for advancements in both the public and eventually private sector that led to the infant internet instead of just individual "computers" (and I use the term lightly here) directly communicating. Remember, back then, almost into the 90's, you needed to know the direct phone number of the other computer to connect (think "War Games"), there was no publicly accessible network.
The first retail internet transaction wasn't until 94.

Also imo, it was weird individuals tinkering in their spare time that made home computing anything more than very expensive word processors/calculators. We've had PCs since the 70's in my home, I remember what they could do then....I'm one of those weird individuals.

Long and short, your 5 different capitalistic ways ALL stem from a purely socialist base and a socialist denial of private for profit monopolies, and most if not all of them were developed and implemented using at least some public funding. Without that, we would still be using bell telephone phone modems to direct dial each other. Without public/private cooperation, neither sector could advance like they have together.
Imo, it's not an either/or situation, it's both.

vil said:

^

Capitalism Didn’t Make the iPhone, You iMbecile

Family Guy S16E18: Millenials -- Who are they?

00Scud00 says...

Back in the day I used to use ProCom software with my modem and got a copy that turned it into ProFuck that turned all the language into something filthy. Ah to be young and easily amused again.

ant said:

My cyberfriend changed all "cloud" to "butt". Heh.

QUAKE: Forefather of the Online Deathmatch-LORE in a Minute

Digitalfiend says...

Ah nostalgia. I bought a Canopus Pure 3D II for playing Quake. Soooo much fun. Even had my own cable modem back then that I paid for with money from my first job because my parents were sick of me tying up the phone line all the time with my USR 56k.

Young Sheldon - Episode 1.12's Beginning: RadioShack & Tandy

Guy acts like a jerk so customer blocks his internet

nanrod says...

Of course this assumes that the cafe has never changed from the default password. It wouldn't work on my combo modem/router supplied by my cable internet provider. Each unit has its own unique default password based on its serial number.

Diablo 20th Anniversary Retrospective

ant says...

Playing it the first time after downloading its 150 MB demo over dial-up modem and being addicted right away in college. Also, meeting the butcher boss saying "Fresh meat".

radx said:

Favorite memory?

When you see your Sorcerer running away from an ungodly blob of monsters, screaming "I'm out of potions!" -- and to have him return from the surface with an inventory full of mana potions, only to burn through them in like 30 seconds flat by spamming (chain) lightning at anything that moves.

Good times.

Quake Champions Quakecon 2016 Gameplay

Digitalfiend says...

Ah, I remember when QuakeWorld was released and how awesome it was playing it on my US Robotics 56k modem (or might have been a 14.4), though it wasn't until Quake 2 Rocket Arena 2 (and to a lesser extent QCTF/threewave) that I really got my FPS addiction on. I even recall the day I got my first cable modem and became one of the few LPBs on Canadian servers - this was way before the big three (id, Epic, Valve) started tweaking their netcode to "even" the playing field between HPBs/LPBs. Ah those were the days.

Even though I don't have much time for games anymore, I might have to give this a try for the sake of nostalgia.

RetroAhoy: Quake

ant says...

Remember, QuakeWorld? I remember id Software made this client to make the game much better online for dial-upers like me who had crappy GTE phone services (e.g., 21600-26400 connections on faster modems!).

shagen454 said:

The soundtrack for Quake is/was awesome. But, yeah - I really got into even heavier music than I was into already at the time and would listen to that while playing any number of multiplayer Quake mods.

The segment about Threewave CTF (with the grappling hook) really shot a wave of nostalgia through me. Aside from some really unique Ultima Online guild skirmishes, Threewave CTF for me takes the cake for best multiplayer experiences I've ever had ; and to lesser extents Doom 2 over dialup and WoW.

Classic DOS games roundup, circa 1995

ant says...

Ah yeah. I remember qtest86 in a small computer lab on a Linux desktop machine with no audio. Haha. It was cool! I think I was a sophomore back then. Also, I remember QuakeWorld and playable on crappy dial-up modems on crappy GTE phone lines (could never get full speeds too).

artician said:

I started college the year after. Lost a good deal of my freshman year to Quake. Oh boy, I miss those days. Only one fps that people played, and it was amazing.

Computer Show “Communities”



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