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How a President Leads

luxintenebris jokingly says...

good for you! now, you're getting it! in your mind, joe had a mind. that's a step in the right direction. keep working, the truth shall set you free!

so if the premise is joe will be one step above don, what's the downside?

when you say 'figurehead' you recall this administration asked john kasich to be v.p. and told him he could run the office?

about the only thing jiggles makes sure gets done is his hair.

although this president shouldn't be termed 'figurehead'. it wouldn't be appropriate, as submarines don't have them.

bobknight33 said:

Finger banger JOE 2020::::::
Joe's mind is shot and would only be a figurehead for the left, No decision will be made by JOE if POTUS.

Leaving Earth the Greenest Way Possible: Water Cremation

Beer Snakes

newtboy says...

He swallowed the snakes to catch the eels,
He swallowed the eels to catch the fish
He swallowed the fish to catch the frog
He swallowed the frog to catch the spider
Than wriggled and jiggled and tickled inside him
He swallowed the spider to catch the fly
But I don't know why he swallowed that fly.....I guess he'll die.

Asmo (Member Profile)

bareboards2 says...

I just now saw this. My yahoo email account sometimes disappears things on me. I lost another email about the same time.

I absolutely agree with everything you say. Biology is biology. There are differences. Sex is in the workplace, of course, and women bring it there.

I can agree with all these things, and still be creeped out by the indulgence, the wallowing, of only hiring very attractive women.

There is a long history of that in America, and it was creepy then, too. Stewardesses and what they were subjected to in the workplace is a great example. They would lose their -- THEIR WORK -- if they gained five pounds, is an example of really inappropriate use of a woman's appearance as a job qualification. These people are responsible for the safety of the passengers if a tragedy strikes. I love reading stories about how women are heroes and professional when an accident happens.

A shooting range is not a strip club. Wanting to be surrounded by women in your business who COULD work in a strip club is creepy.

Creepy really isn't the right word. It is shorthand for a complex interplay of gender roles and abuses and complicity that is endemic in our culture. I just like the way it feels in my mouth -- I found that Japanese word for it that perfectly explains my pleasure in using it. I am still pleased to know that word exists.

Gitaigo: Onomatopoeia that describes states of being, not sounds.

Creepy perfectly feels like my state of being around this video.

We are all biological beings who like to look at pretty people. Tall men make more money. Attractive people of both genders make more money. We will never be free from those responses.

But lets keep it unconscious, shall we? Let us work to be better human beings than people who reduce ourselves to walking genitalia looking for constant stimulation.

The rest of your points... yeah. I'm right with you. I am not someone who criticizes men for "looking." I find myself looking and I'm pretty firmly on the hetero side of things.

It came up the other day on a hike through the woods. A woman passed me wearing some sort of body hugging stretch pants. There was natural jiggling from her movements, which caught my eye. I found myself staring, I became aware of how perfectly proportioned she was, and how the rest of her was lovely in every aspect (I had seen her a few moments before, walking in a different direction.) I almost called out to my friends -- my god, that is the most beautiful woman. All triggered by a chance glance at an objectively beautiful rear-end.

Biology. It happens. I have no problem with it.

And those shooting range owners want to stimulate that reaction in the workplace, 100% of the time. And that, my friend, is creepy.

Asmo said:

I was responding to your comments, as I understood them, and if I got the wrong impression, I apologise. But I think it's somewhat blinkered to say that it's men that bring sex in to the workplace. eg. Most of the young ladies that work in the same building as me wear short skirts or tight pants, lots of decolletage on display etc. That is absolutely their right as long as they meet the dress code of their employer, but it certainly brings sex appeal firmly in to the limelight.

Unfortunately, while men are seen as rather simple creatures biologically when it comes to sex, there is more than meets the eye. The science certainly isn't conclusive, but there is a lot of evidence pointing to desire being a function of the amygdala, which is strongly stimulated by visuals in men. The following article is a pop news summary of a longer (and fairly dry) study which I couldn't find an non-subscription version of, which compares brain activity in response to viewing porn images for both men and women.

http://www.nytimes.com/2004/03/16/health/in-sex-brain-studies-show-la-difference-still-holds.html

Women still get aroused by the images, but the desire that is evoked in the male amygdala is not replicated in the female. Hence men tend to respond far better to objectification than women do. There are other results with further delve the difference between male and female sexuality, and it's not surprising that society as a whole has been molded by our biology.

Probably also explains, at least somewhat, why men (myself included) find it hard to accept criticism for something that comes naturally to most of us. Few men would go to a public place with the express purpose of leering at attractive women, but almost all men (at least the straight ones) will find themselves gazing for longer than perhaps polite at certain women that catch our eye. That is not to take away from the fact that we are generally in charge of our actions, but it certainly adds an imperative that is less about being creepy and more about our biology.

Playboy Success Story | Hugh Hefner Biography

bobknight33 says...

I got this from a friend.

I was a photographer and I once was taking a picture of this attractive young woman so I told her to remove her blouse so she did. Then I told her to remove her bra and she did. Then I told her to jiggle her breasts and she did. Then she said I cant believe I had to do this just for a drivers license photo.

Mordhaus (Member Profile)

That is NOT going to rub out

How 'Rogue One's' Princess Leia, Grand Moff Tarkin Were Crea

iaui says...

Y'know, the first thing the new Tarkin brought to mind was LA Noire. To be honest, I think LA Noire did the whole face-scanning thing much better. Now, they had an easier job to do, where the whole game is already CG so perhaps the faces don't stand out as much, but it does feel like they did a better job.

I actually think they tried to control Tarkin's face a little bit too much. I think there will perhaps be a 'realization' in the industry that adding a host of very subtle random fluctuations to a face will make it seem more real.

I found the discussion about lips sticking together to be fascinating, and that's certainly headed in the right direction. There's probably something about gravity being applied to faces that make them seem realer, too. Like that they subtly jiggle and bounce as they move and that at a miniscule level the skeleton of the skull moves first to push the musculature and skin of the face around second. Those kinds of subtle movements are probably what could make this kind of thing realer.

Anita Sarkeesian: 'What I Couldn't Say'

Sonicsnake says...

1. Kickstarter lies

Before Anita started her Kickstarter campaign she held a talk where she said she was being harassed by a organized group of 4chan members for months. She said these 4chan members subscribed to her channel so they would know when she released new videos so they could attack her. The type of comments she said she received were sexual insults, death threats & rape threats. She said sometimes she got together with a friend to read through the comments because it would get overwhelming. She says that she probably has the biggest block list on Youtube and anytime they leave any anti feminist, harassing, or threating comment they would be blocked. She said that she had gotten use to these kinds of comments. She said she monitored her Youtube comment section so the only comments that were allowed to be shown had to be approved by her.

She lunched her Kickstarter campaign and made a Youtube video for the campaign. She for the first time allowed comments on her video. she makes a post on her website entitled Harassment, Misogyny and Silencing on YouTube. She says this in the post.

"Here is a very small sample of the harassment I deal with for daring to criticize sexism in video games. Keep in mind that all this is in response to my Kickstarter project for a video series called Tropes vs. Women in Video Games (which I have not even made yet). These are the types of silencing tactics often used against women on the internet who dare to speak up. But don’t worry it won’t stop me!"

"These messages and comments have included everything from the typical sandwich and kitchen “jokes” to threats of violence, death, sexual assault and rape."

http://feministfrequency.com/2012/06/07/harassment-misogyny-and-silencing-on-youtube/

She says that all of these comments are because of her Kickstarter campaign because she dares to speak critically about video games. These statements completely contradict what she said before she started her Kickstarter campaign. Before her Kickstarter she said she was systemically being harassed by people on 4chan and that among the things they said to her were sexual insults, death threats & rape threats and sometimes it was so overwhelming she read them with a friend as a way to cope with it and she had gotten use to it by that point. So she leaves comments open on her youtube kickstarter video which is something she never did before and she was surprised by the negative comments but how can she be surprised by the same type of comments she was receiving long before she launched her Kickstarter. When she started her Kickstarter and left her comments open she knew exactly what the comments were going to be like because she been receiving them for months prior. So when she says during her Kickstarter that all of the negative comments were because of her Kickstarter campaign she's lying.

https://www.youtube.com/watch?v=KSoDEA6yw24

2. Other Lies

She says that Grand Theft Auto and Saint Row encourage players to kill women by giving players money for killing random female NPCs.

"some games explicitly incentive and reward this kind of behavior by having murdered women drop bundles of cash for the player to collect and add to their own stash"

The truth is money is dropped by any NPC that is killed in the games and has nothing to do with gender.

She says that the female stripper NPCs from Hitman Absolution were put their because the developer wanted players to kill them. The game discourages players from killing innocent civilians by taking away points. The whole point of the game is to sneak by people and keep unnecessary killing to a minimum while moving toward killing your intended target not to kill random strippers and lose points for doing so. The path to the strippers is one of two paths that the player can take. The path to the strippers is the harder of the two paths to take. The other path that the player can take is easier and doesn't involve coming near the strippers at all.

She also says this in her Background Decoration video.

"their status as disposable objects is reinforced by the fact that in most games discarded bodies will simply vanish into thin air a short time after being killed"

She tries to tie disappearing bodies as something that only happens to female NPCs but it has nothing to do with gender its just something that happens in a lot of games irregardless of gender because of limited ram capacity and not having the game slow down because of bodies pilling up.

http://tvtropes.org/pmwiki/pmwiki.php/Main/EverythingFades

shes a life long gamer
at a Santa Monica College in California back in early 2010 Anita says that she's not a fan of video games and she had to learn a lot about them. she says that she would love to play video games but she doesn't what to go around shooting people and ripping off their heads. During and after her Kickstarter she says that shes been playing video games since she was 5 years old and shes a life long gamer. How can she be a lifelong gamer if she said pre Kickstarter that she doesn't like video games specifically because she thinks that all games are violent. If she's a lifelong gamer than what has she been playing all of this time and why does she thinks all video games are violent. She obviously not a lifelong gamer and only said that as a way to try and give herself more credibility.

https://www.youtube.com/watch?v=TJj_7SVAIS4

In her damsel video she said Zelda was never a playable character in a console game. Zelda was playable in the CDI games Zelda: The Wand of Gamelon & Zelda's Adventure. I am not saying these are good games but they are console games where Zelda was the star of her own adventure.

She says that gaming is all boys club and women have until recently been barred from playing games. This is untrue their has never been anything stopping girls from playing games. Most game genres are not gender excluding. Racing, fighting, beat em up, real time strategy, role playing, puzzle, point and click, action adventure, platformers, MMO, Simulation, rhythm action.

Women have been involved in the making of games for years. Theirs been female programmers, artist, composers, designer, CEO, etc. Women have also been involved in the journalism side of things as well. This false narrative that Anita's trying to push that games have somehow excluded women until recently is a lie that she tells to try to push her gender base agenda.

The other thing that she tries to push is the ideal that man are trying to keep women from playing or criticizing games. Both things are false but she keeps to that script so she can fight against the imagery boogie man that she created and so she can justify the existences of her video series.

Anita omitted the fact that she has connections to the developer of the game sword and sworcery but I am sure that has noting to do with the reason why she chose that game's character as a positive female even though it contradicts her previous videos.

https://www.reddit.com/r/KotakuInAction/comments/315zh3/possible_ethics_issue_with_anitas_latest_video/.

3. Poor Research

In dismals in distress she said that peach was added to Mario 2 to fill a per existing gender role that existed in the original game Doki Doki Panic except for the fact that her own footage clearly shows that two females were playable in Doki Doki Panic. If she did further research like actually playing the game than she would know that it wasn't just one girl in Doki Doki Panic. The core concept that Anita doesn't understand about games is the fact that graphics assist can be replaced with anything. In fan made mods the cast of Super Mario Bros 2 have been replaced by numerous things like Star Wars ships, Pokemon, Transformers, Spider-Man villains, etc.

http://www.romhacking.net/?page=hacks&game=749

https://youtu.be/t8bub0B1-wk?t=6m15s

In Women as Background Decoration Anita says this

"In order to understand how this works lets take a moment to examine how video game operate as playgrounds for player engagement. Games ask us to play with them. Now that may seem obvious but bear with me. game developers set up a series of rules and then within those rules we are invited to test the mechanics to see what we can do and what we can't do. We are encouraged to experiment with how the system will react or respond to our inputs and discover which of our actions are permitted and which are not. The play comes from figuring out the boundaries and possibility within the gamespace. So in many of the titles we've been discussing the game makers have setup a series of possible scenarios involving vulnerable eroticized female characters. Players are than invited to explore and exploit those situations during their play through. The player cannot help but treat these female bodies as things to be acted upon. Because they were designed constructed and placed in the environment for that singular purpose. Players are meant to derive a perverse pleasure from desecrating the bodies of unsuspecting virtual female characters. Its a rush streaming from a carefully concocted mix of sexual arousal connected to the act of controlling and punishing representations of female sexuality."

Theirs two basic concepts that she doesn't understand. The first one is that games are interactive so players can do things that developers never intended players to be able to do. The second is the fact that games have bugs in them which also allows players to do things that the developers never intending for them to do.

For example in Halo 2 players can do button combos. Button combo is a sequence of buttons that, when pressed in order, results in the execution of an exploit. Typical button combos take advantage of unforeseen attributes of certain actions. Some actions, such as meleeing, can disrupt animations for firing and reloading weapons, performing melees, etc. By chaining these and other actions, players can perform special tricks, such as automatic Plasma Grenade sticks and instant close-range kills. However, many players disapprove of such "cheap" exploitations, and Bungie has declared these combos all as cheating and therefore banworthy

http://halo.wikia.com/wiki/Cheating

Another example is in early versions of arcade Mortal Kombat 2. Players figured out how to hit babies after performing Babalitys.

http://bbh.marpirc.net/mk2/

By Anita's logic midway endorses child abuse because players tested the bounders of the game and were able to interact with the objects (babies) in the game that were put their by the developer. So that clearly means that the developer supports any action the players can do in the game including hitting babies. Or it can just mean that games are interactive and filled with glitches and just because a player can do something in a game doesn't automatically mean that the developer endorsed it or even meant for player to be able to do it.

In her Bayonetta video she complains about Bayonetta clothes coming off when she summons demons. she doesn't acknowledge or knows that Bayonetta's hair is also her cloths so that's why her cloths disappears when she summons demons. She also makes the claim that Bayonetta is fighting demons when in fact Bayonetta is actually fighting angles. She also says that Bayonetta has a child except for the fact that Bayonetta doesn't have any children. She claims that Bayonetta is a "choose your own patriarchal adventure porno fantasy." Lets take a second to look at what the word Patriarchy means. Patriarchy is a social system in which males hold primary power, predominate in roles of political leadership, moral authority, social privilege and control of property. So how is Bayonetta a game in which players play as a strong women who is always in control of a situation and is more powerful than any man in the game enforcing ideals of Patriarchy. Bayonetta is not a choose your own adventure type game nor is it a porno.

She says this in a tweet

"Everything about Bayonetta's design, mechanics and characterization is created specifically for the sexual pleasure of straight male gamers"

Bayontta was design by a women

http://platinumgames.com/2009/04/17/designing-bayonetta/

http://soulcalibur.wikia.com/wiki/Mari_Shimazaki

McIntosh said this on twatter about the Witcher.

"Geralt from Witcher 3 is emotionally deficient in the extreme. Never cries or laughs. Never expresses grief, fear, sadness or vulnerability."

Witchers are unable to express emotions on their faces because of the training that is involed to become a Witcher. Taken in as children, Witchers-to-be are subjected to intense alchemical processes, consumption of mutagenic compounds and relentless physical and magical training to make them dangerous and highly versatile against their vast array of opponents.

http://witcher.wikia.com/wiki/Witcher

http://www.forbes.com/sites/erikkain/2015/05/31/why-feminist-frequency-is-dead-wrong-about-the-witcher-3/

"In the beginning of “Women as Background Decoration: Part 2,” Sarkeesian references a scene from Dragon Age’s City Elf Origin story, in which a group of guards make disturbing sexual comments over the player character’s dead female companion. Sarkeesian implies that BioWare’s narrative is built on the “brutalization of women’s bodies,” using dead women “as an indicator of just how harsh, cruel, and unforgiving their game worlds are.”

"However, the female elf’s treatment is better understood as a thematic commentary on systematic misogynistic violence. Both women and elves are confined to strict socioeconomic roles within the origin story, as the brutal city government uses institutional force in order to keep women and elves oppressed. Essentially, the game explores the use of sexual violence as a form of violent oppression within a misogynistic institutional structure. Yet, Sarkeesian and McIntosh misread this moment – ignoring a critical look at misogynistic oppression within Dragon Age’s narrative."

"Sarkeesian has criticized the postmodern video game Hotline Miami for utilizing the “Damsel in Distress” trope. However, Feminist Frequency’s analysis completely erases the game’s subversion of the trope – as the narrative’s “damsel” seems to be held hostage by the player, and avenging her death produces no reward. Indeed, writers such as Maddy Myers have dissented from Sarkeesian and McIntosh’s analysis – praising Hotline Miami as a postmodern exploration of hypermasculinity which subverts the “damsel” trope."

http://gamemoir.com/lgbt-gender/frequency-anita-sarkeesians-strengths-weaknesses/

4. Things taking out of context

She shows footage of Fallout New Vegas where a womens body is being dragged around with psychic powers and says that games often permits women to be knockout, pickup, carried and thrown around. All of these things can be done to male NPCs as well. She also says that assault, mutilating & murder can be done to women in games but all of those same things can be done to male NPCs as well. She tries to use these things as examples of sexism towards women but its not sexism if the same thing can be done to male NPCs.

She claims that the objectification of female NPCs is terrible.

"Unlike other NPCs that exist for purposes outside of their sexuality, Non-Playable Sex Objects have little to no individual personality or identity to speak of. since these women are just objects there's no need or reason for players to have any emotional engagement with them. meaningful relations or interactions are not even possible. Their programming simply does not allow for it."

She tries to say this is unique to female NPCs. The lack of deep personalities, non emotional engagement or meaningful relations is true of all Pedestrian NPCs male or female.

"when assaulted by the player non playable sex objects might scream. but regardless of their canned automated reaction they are will designed to be expendable to be used and then tossed out."

Same thing is true for male NPCs as well.

In background decoration she talks about female character being objectified while showing footage of the main protagonist from Watch Dogs in the process of shutting down a human trafficking ring.

In her background decoration video she said this.

"In the realm of interactive media I use the term "instrumentailty" to refer to the practice of using virtual women as tools or props for the players own purposes. Courtesans in the Assassins Creed series, for instance, are available to be "rented" and used to help you "blend in" to the environment. Once acquired, they can be ordered to flirt with guards to distract them. Allowing the protagonist to slip by undetected. "

The courtesans were one of the four factions allied to the Assassin Order, with the other three being the thieves, mercenaries and Romanies. They usually aided the Order by collecting information from clients, or by acting as distractions and allowing allies to slip into restricted areas.

The player can also hire male thieves & mercenaries to aid them with blending into a environments and killing. So is using man as Tools bad as well or is it only bad when it happens to women in Assassin Creed.

http://assassinscreed.wikia.com/wiki/Courtesans

Anita and mcintosh purposely says controversial things on tweeter to provoke a negative reaction from people so they can use the response to prove Anita's continued harassment. mcintosh even admits to purposely provoking gamers with his comments.

https://youtu.be/Xi5qQ3GIbD0?t=7m50s

Here's an example of Anita provoking a reaction from people and using the response as a example of her continued harassment to coincide with a Kickstarter update.

You only have to watch the first 3 minutes.
https://www.youtube.com/watch?v=PLD8gHkaqLc&index=21&list=PLbGeY5L25KBr_OtPsRJWfKoNslm2UZA6a

Lets take a look at some of these comments.

"A few months ago I started posting deliberately provocative tweets whenever I'd see the angry gamer mod launch a harassment raid on someone"

"I'd only post things I basically agreed with, but I did it in an overtly antagonizing way designed to enrage these specific hateful gamers"

"The goal was to see if I could draw some of their fire & distract them a bit from their usual targets. It worked like a charm. It still is"

"Its shockingly easy to drive these bozos into frothing fits of rage. Simply tweet critically about their beloved Ico, MGS or Bayonetta"

ANITA

"not a coincidence it's always men and boys committing mass shootings. the pattern is connected to ideas of toxic masculinity in our culture"

"manhood, not guns or mental illness should be central in newtown shooting must read 2012 article by @ jacksontkatz huffingtonpost.com"

"mass shootings are one of tragic consequence of a culture that perpetuates toxic ideas of masculinity. this is how patriarchy can harm men too"

"there's no such thing as sexism against men. that's because sexism is prejudice + power. men are the dominant gender with power in society"

"games press: allowing unmoderated comments contributes to the culture of sexism and harassment. you can't be neutral on a moving train"

"Absolutely brilliant article by @janelarejones discussing the amazing levels of sexism in BBC #sherlock's irene adler"

"I finally watched the 1st season of Mad Men & i was HORRIFIED, it is not interesting or subversive to watch uncontested sexism & racism"

"I'll be discussing the reasons Bayonetta is so pernicious in my Fighting Fuck Toy video. Bayonetta is a quintessential example of the trope"

"Everything about Bayonetta's design, mechanics and characterization is created specifically for the sexual pleasure of straight male gamers"

"Disappointed to see most major Bayonetta 2 reviews completely ignore or even praise its shameless sexism and flagrant use of the male gaze"

"I have to say, I really don't like going into comic book stores because everywhere i turn i face misogyny and sexism"

"the US bombed them back to traditional values. feminism does not exist in Japan. while I don't like judging an entire culture, that does not excuse them"

"I've played a ton of awful sexist video games but God of War 3 really is one of the most brazenly misogynist titles ever produced"

"GTA5 is in the news this week because of its horrendous violence against women. Watch our episode on the issue here:"

"A favorite harassment tactic of online abusers is to send me gameplay footage or still images of the degradation of women in video games"

"Rockstar: when gameplay from your product is regularly used to harass women it might be a sign you're contributing to a hostile environment"

"time after new GTA launch before fans started harassing me with gameplay of the use & murder of prostitutes? 86 mins"

Shows a picture of her holden Metroid Other M and comments
"About to replay this monstrosity. The things I do for you people...#cringe

"Anime is the most disgusting, sexist, and misogynistic form of media to ever come out of Japen. Anime defiles women and caters to perverts and losers. those cartoons are corrupting teenagers and promoting rape culture.

"Dying Light has a damsel in distress storyline. Dear game developers, its 2015 aren't you embarrassed by this yet?"

"The Witcher 3 does to Ciri what Arkham City did to Catwoman Thugs yell "bitch" and "whore" and sexually harass both women as you play them"

"Welp, I guess we could just use The Witcher 3 to illustrate the rest of our #tropevswomen series because it includes all the sexist tropes"

"Also the "it's realistic for enemies to sexually harass female characters” excuse is nonsense in fantasy games filled with ghouls & wraiths"

"Dear gaming industry: If you want to appeal to women maybe consider not having your game yell "bitch" and "whore" at us while we're playing"

"Enemies in Witcher 3 yall gendered insults at the playable female character but insults thrown at the make lead are decidedly not gendered"

"Enemies call Geralt "freak" & "mutant" due to fictional prejudice against magic. When they call Ciri "cunt" it's rooted in real life sexism"

"Games like The Witcher 3 use sexism & sexual violence for "gritty world-building, presenting it as regrettable but natural and inevitable"

"In fact, Witcher 3 is a particularly egregious example of this problem. The game repeatedly uses brutal sexual violence as window dressing."

"This level of extreme violence shouldn't be considered normal. Its not an excuse to say it's expected because DOOM. Thats the problem #BE3"

"Its really troubling (and depressing) that the #BE3 audience is enthusiastically cheering for bodies being ripped apart"

"Only a few minutes into the Bethesda press conference and it's wall to wall glorification of grotesque violence. I can barely watch #BE3"

"If the games industry truly wants to mature it's going to have to focus much more on creative and humanizing interactions #E32015"

"The #Fallout4 crafting system is cool imagine how much cooler it could be if it wasn't SO focused on building stuff to kill other stuff"

A bit sad that #Dishonored2 didn't make the leap to an exclusively female lead but really pleased they're using Emily in marketing #BE3

"Saints Row is not a satire of sexism, it's sexist satire. Same goes for the Grand Theft Auto franchise"

"Like the myth of reverse racism, reverse sexism only exists if you happen to have a time machine"

"Portraying women of color as exotic, hypersexual and animalistic like the succbi in the Witcher 3 is part of a very long racist tradition"

"It makes me profoundly sad that mainstream pop culture now interprets feminism to mean "women can drive fast and stoically kill people too!"

MCINTOSH

"San Francisco is full of repugnant white dudes who believe capitalism and their personal technology idea will save the poor brown people"

"probably not super productive to tell random techie dudes that their business model is both evil and racist. but damn it they had it coming"

"dear silicon valley tech startups: there is no such thing as altruistic capitalism. you can't get rich while "helping" impoverished people."

"They are 100% sincere in their belief that their form of "altruistic techie capitailsm" is god's gift to the world"

"capitalism as an economic system and the continuous growth it requires is impossible to sustain. that's not ideology. that's math #ows"

"the games industry has a problem. Tens of thousands of people construct their identity around its products than act like hateful sociopaths"

"#JeNeSuisPasCharlie because I don't use my free speech to mock and deride the most marginalized and vulnerable in society like Charlie Habdo"

"Extremist vigilante shooters kill 3 in Los Vegas. meanwhile game developers at #E3 continue to glorify extreme vigilante violence"

"Gaming could be a perfect medium to help re-learn values of empathy and compassion but sadly it's most often used to permote the opposite"

"I'm not ashamed of being a man. Quite the contrary, I work to change toxic cultural ideas of what "being a man" means"

"so many toxic assumptions about violent masculinity here. You could write a thesis just about this game setting menu"

"Things that are not oppression:3) Pointing out extremely toxic sexism in hobbyist communities. 4) Criticism of video games"

"It's not a few bad apples. Gamer culture itself is absolutely steeped in extremely toxic ideals about masculinity"

"Each day a bunch of helpful gamer dudes helpfully tweet at me to help prove gamer culture is deeply sexist and toxic"

"Dear clueless gamers replying to me: The point of Male protagonist Bingo is not to win, the point is to illustrate limiting toxic patterns"

"Many promote a culture of aggressive toxic masculinity. So you just helped answer your own question there buddy"

"I’ve seen some mention the abundant sexism in The Witcher 3 but I’ve yet to see any real discussion of its toxic depiction of masculinity."

"Geralt of Rivia is the perfect embodiment of hegemonic masculinity. #TheWitcher3"

"@Scottcoeditor Rage and anger are two of the only emotions men are really allowed to express in patriarchy (which is super unhealthy)."

"Anger and rage are the only real emotional expressions male game protagonists are allowed. Needless to say that's a toxic message for men."

"Mass media narratives, especially games, are often constructed in ways that justify and exonerate men for their angry and violent outbursts."

"Reminder that both Bayonetta games include boss attack animations by Rodin which strongly imply Bayonetta has just been raped."

"If anyone needed further proof that Bayonetta is not any kind of feminist icon. RT @SJWIlluminati: hahahahahahahaha "

"We've fallen so far in critical discourse that I now regularly have to start debates with “You do know Bayonetta isn't a real person right?"

"@TheQuinnspiracy It also has a lot to do with control. They can control Bayonetta’s actions but can’t control human women, so they lash out."

"Don’t think Bayonetta is designed & marketed specifically for horny straight dudes? Nintendo partnered with Playboy. "

"Lollipop Chainsaw, BloodRayne, Dead or Alive and Bayonetta are ALL designed in the same way, as hyper-sexualized fantasies for straight men."

"Precisely. RT @mercurypixel: @radicalbytes Welp, they talk about Bayonetta like she's a freaking real human being, so... don't expect much."

"Bayonetta was created by Hideki Kamiya as his “ideal woman”. He also said "all women outside should dress like her" for his viewing pleasure"

"Bayonetta was created by Kamiya as his "ideal woman" RT @Brostalgia In fact Mari was told by her male boss to male a sexy fighting character"

"Amazed to see sexist gamer dudes now adopting feminist terminology to defend jiggle physics. We can thank Bayonetta 2 reviews for that one."

"Media literacy 101: Bayonetta’s creators make their fictional character do poses for the game camera specifically for the player’s benefit."

"No it’s really not. Bayonetta’s game camera is the most transparent use of the male gaze in video games I’ve ever seen."

"Actual comment. Doesn't understand fiction is constructed. "Stop sluts-haming Bayonetta. She fights and does sexy poses for her own benefit”

"I shouldn’t have to point this out but there is no actual sex in Bayonetta or Tomb Raider etc. Objection to the male gaze is not anti-sex."

"@a_man_in_black Bayonetta’s body/sexuality is specifically presented and displayed as a reward for successful actions taken by the player."

"@a_man_in_black Might account for the "i/her" dissonance if straight male players both self-project into & are sexually aroused by Bayonetta"

"@a_man_in_black Partly has to do with gender. Bayonetta is designed for straight male players but we’re not meant to truly identify with her"

"The special “naked” attacks essentially turn Bayonetta into a hypersexualized puppet designed to thrill the puppeteer."

"For male gaze in Bayonetta 2, pay attention to things outside of the character’s control like the cutscene camera & player directed attacks."

"Looks like most Bayonetta 2 reviews fail to mention the hyper-sexualized male gaze of the cutscene camera and player directed strip attacks."

"When Bayonetta 2 reviews come out we’ll very quickly see who actually cares about issues of sexual objectification & exploitation in gaming."

"Endlessy amused at some gamers complete inability to do even the most basic textual analyses of their favorite games. # MaleProtagonistBingo"

"For those who keep bringing up Sonic as a counterexample for Male Protagonist Bingo. I'll just leave this right here"

"The core value of patriarchal masculinity is control. It's not a coincidence that control is central to many video game mechanics & stories"

"Fascination that you somehow don't think there're any messages in Smash Bros. Start with violence solves conflicts"

"Amused to see so many hateful #gobbledygate user list aspiring game developer in their bio. Yeah good luck with that. You're gonna need it"

Dancing girl Moves Like Jagger- At Longitude

artician says...

I think you mean to say:
"Cocaine is a hellava drug!"

Also: Stretch-Armstrong with jiggling-disco action?

Also, also: I didn't know the vertical video phenomenon was alive in 1990!

Where the did this take place?!

ChaosEngine said:

drugs are awesome....

World Cup Anthem Starring Bountiful Brazilian Boobs

The Mystery of Motion Sickness

Payback says...

Why women are more susceptible to motion sickness?

Well, she says motion sickness is tied to puking up bad things we eat, well, women were the ones doing most of the picking up and tasting back in ancient times.

Why is a passenger more susceptible than the driver?

The driver is focused outside. They "become" the car. Every jiggle of the wheel, every push of a pedal, the car becomes an extension of the body.

VideoSift 5.0 bugs go here. (Sift Talk Post)

mxxcon says...

Screenshot won't help since it's a monitor thing, not videocard. I tried to take photo of the monitor but it doesn't show up there. It is a really faint jiggling/fuzziness of sharp contrast page elements that are near such background. Like word "sarcasm" next to the checkbox when writing comments has vertical fuzziness.
It is kinda similar to when you connect some LCD monitors with VGA cable their menus have options like "pixel clock" and "phase"...Except I use DVI and can't adjust those.

dag said:

Quote hidden because you are ignoring dag. (show it anyway)

Font size and contrast has been some pretty consistent feedback from Sifters. We'll definitely be tweaking this in the near future.

WRT the dark freaking out on your monitor. I can't really understand this. Would you possibly be able to post a screen shot? Or is it the kind of thing that only looks weird on your monitor? (maybe you could take a picture of your screen with a camera?)

VideoSift 5.0 bugs go here. (Sift Talk Post)

mxxcon says...

Please provide alternative dark background.
This current pattern for some reason makes my monitor go crazy. Something about it interferes with monitor's controller and makes everything kinda shake and jiggle. Very weird and I've never experienced it before.

Republicans are Pro-Choice!

ReverendTed says...

@hpqp
I am not at all ashamed of my verbose, self-indulgent dross, so here we go!

Something has to be extra-physical, as least based on our current model. I can fully accept that a brain by itself can receive sensory input, process it against memory, and thus act in a completely human way indistinguishable from a conscious human, but on its own can literally be no more "conscious" than a river flowing down a mountain. Our current view of the physical universe does not tolerate any rational physical explanation of consciousness. Any given moment of human experience - the unified sensory experience and stream of consciousness - does not exist in a single place at a single instant. To suggest that the atoms\molecules\proteins\cells of the brain experience themselves in a unified manner based on their proximity to or electrochemical interaction with each other is magical thinking. Atoms don't do that, and that's all that's there, physically.
I disagree that consciousness is subordinate to cognition in terms of value. Cognition is what makes us who we are and behave as we do, but consciousness is what makes us different from the rest of the jiggling matter in the universe.

A couple of posts back, you challenged my statement about abstinence education as demonstrating a lack of pragmatism. I didn't really address it in my reply, but I'd prefaced it with the understanding that it's not a magical incantation. I know people are still going to have sex, but I suggested that has to be a part of education. People have to know that you can still get pregnant even if you're using the contraceptives that are available. They have to at least know the possibility exists. It's one more thing for them to consider. People are still going to drive recklessly even if you tell them they can crash and kill themselves despite their airbags, seatbelts, and crumple zones, but that doesn't mean it's not worth it to educate them about the possibility. I fail to see how that's not pragmatic.

I didn't reply to your comment about adoption vs abortion because I'm not sure there's anything else to add on either side. As I've said, my beliefs on this are such that even a grossly flawed adoption\orphan care system is preferable to the alternative, even if it means that approximately 10 times the number of children would enter the system than have traditionally been adopted each year. (1.4M abortions annually in the US, ~140K adoptions, but there are several assumptions in that math that wouldn't hold up to scrutiny.) Many right and just things have unpleasant consequences that must be managed. (The typical counter here is that Pro-Lifers tend to also be fiscal\social conservatives and won't fund social services to care for these new individuals they've "protected" into existence. That's just another issue of taking responsibility for the consequences of choices. If they get what they want, they need to be held to account, but it's a separate issue. A related issue, but a separate issue.)

Criminalizing\prohibiting almost any activity results in some degree of risky\dangerous\destructive behavior. Acts must be criminalized because there are individuals who would desire to perform those acts which have been determined to be an unnecessary imposition on the rights of another. Criminalization does not eliminate the desire, but it adds a new factor to consideration. Some will decide the criminalization\prohibition of the act is not sufficient deterrent, but in proceeding, are likely to do so in a different manner than otherwise. The broad consideration is whether the benefits of criminalization\prohibition outweigh the risks posed to\by the percentage who will proceed anyway. Prohibition of alcohol failed the test, I expect the prohibition of certain drugs will be shown to have failed the test..eventually. Incest is illegal, and the "unintended" consequence is freaks locking their families in sheds and basements in horrific conditions, but I think most of us would agree the benefits outweigh the detriment there.

Is putting all would-have-been-aborteds up for adoption abhorrent or absurd? The hump we'll never get over is asking "is it more abhorrent than aborting all of them", because we have different viewpoints on the relative values in play. But is it even a valid question? They won't all be put up for adoption. Some percentage (possibly 5-10 percent) will spontaneously miscarry\abort anyway and some percentage would be raised by a birth parent or by the extended family after all. An initially unwanted pregnancy does not necessarily equate to an unwanted child, for a number of reasons. I do not have statistics on what proportion could be expected to be put up for adoption. Would you happen to? It seems like that would be difficult to extrapolate.

The "'potential' shtick" carries weight in my view because of the uniqueness of the situation. There is no consensus on the "best" way to define when elective abortion is "acceptable". Sagan puts weight on cognition as indicative of personhood. As he states, the Supreme Court set its date based on independent "viability". (More specifically, I feel it should be noted, "potential" viability.) These milestones coincide only by coincidence.
Why is it so easy for us, as you say, to retroproject? And why is this any different from assigning personhood to each of a million individual sperm? For me, it's because of those statistics on miscarriage linked above. The retroprojected "potential" is represented by "percentages". At 3-6 weeks, without deliberate intervention 90% of those masses of cells will go on to become a human being. At 6-12 it's 95%. This is more than strictly "potential", it's nearly guaranteed.

I expect your response will be uncomfortable for both of us, but I wish you would expound on why my "It Gets Better" comparison struck you as inappropriate. Crude, certainly - I'll admit to phrasing it indelicately, even insensitively. I do not think it poorly considered, however. The point of "It Gets Better" is to let LGBT youth know that life does not remain oppressive, negative, and confusing, and that happiness and fulfillment lie ahead if they will only persevere.
It's necessary because as humans, we aren't very good at imagining we'll ever be happy again when surrounded by uncertainty and despair, or especially recognizing the good already around us. We can only see torment, and may not see the point in perpetuating a seemingly-unending chain of suffering when release is so close at hand, though violence against self (or others).
This directly parallels the "quality of life" arguments posed from the pro-choice perspective. They take an isolated slice of life from a theoretical unplanned child and their mother and suggest that this is their lot and that we've increased suffering in the universe, as if no abused child will ever know a greater love, or no poor child will ever laugh and play, and that no mother of an unwanted pregnancy will ever enjoy life again, burdened and poverty-stricken as she is.
As you said, we're expecting a woman to reflect "on what would her and the eventual child’s quality of life be like", but we're so bad at that.
And all that quality-of-life discussion is assuming we've even nailed the demographic on who is seeking abortions in the U.S.
Getting statistics from the Guttmacher Institute, we find that 77% were at or above the federal poverty level and 60% already had at least one child.

On a moral level, absolutely, eugenics is very different debate.
On a practical level, the eugenics angle is relevant because it's indistinguishable from any other elective abortion. Someone who is terminating a pregnancy because their child would be a girl, or gay, or developmentally disabled can very easily say "I'm just not ready for motherhood." And who's to say that's not the mother's prerogative as much as any other elective abortion, if she's considering the future quality of life for herself and the child? "It sucks for girls\gays\downs in today's society and I don't think I can personally handle putting them through that," or more likely "My family and I could never love a child like that, so they would be unloved and I would be miserable for it. This is better for both of us."
Can we write that off as hopefully being yet another edge case? (Keep in mind possibly 65% of individuals seeking abortion declare as Protestant or Catholic, though other statistics show how unreliable "reported religious affiliation" is with regard to actual belief and practice.)

"Argumentation"? I have learned a new word today, thanks to hpqp. High five!



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