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newtboy (Member Profile)

siftbot says...

Congratulations! Your video, Rebirth : Photorealism in Unreal Engine 4, has reached the #1 spot in the current Top 15 New Videos listing. This is a very difficult thing to accomplish but you managed to pull it off. For your contribution you have been awarded 2 Power Points.

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newtboy (Member Profile)

Unreal Engine's Human CGI is So Real it's Unreal

ravioli says...

What this company (snapperstech.com) did is put together an upgraded control "rig" to manipulate facial expressions, taking into account muscle limits and interactions, skin elasticity, etc.

A little more info in the video's YT desc :
-Adaptive rig: which allows combining any number of expressions using optimized list of blendshapes.
-Real facial muscles constraints: the advanced rig logic simulates real facial muscles constraints.
-Advanced skin shader (for Maya and Unreal): holds up to 16 wrinkles maps and 16 dynamic diffuse maps with micro details and pores stretching.
-Easy to manipulate using facial controllers and/or GUI.
-Compatible with all game engines and animation packages.
-Smooth transition between all the expressions.
-Adjustment layer: freeform manipulation of multiple regions of the face to create unlimited variations of the same expression.

The real-time rendering part is achieved by the Unreal engine itself. The final rendering performance still relies mainly on the hardware used.

ChaosEngine said:

Yeah, the real-time aspect of it is insanely good, although I'd still like to know how much of the rendering budget it takes up, i.e. is this usable in a game or just a research project at the moment?

What do you mean by "only one modifier is being applied"? Which is my other criticism of the video; a voiceover explaining the tech would have been more interesting than the music.

I don't believe that "multiple modifiers" would make this look better, for the simple reason that if you're demoing a technology like this, you end with ALL the bells and whistles to make it look as good as possible.

lucky760 (Member Profile)

lucky760 (Member Profile)

FIRST LOOK! - Hell Let Loose (New Realistic WW2 FPS)

bobknight33 says...

A platoon-based realistic multiplayer first-person shooter for PC set during the Second World War.
HUGE BATTLES - 100 players per game, 50 per team

COORDINATE - Win through teamwork, tactics, and communication

A NEW METAGAME - Capture sectors and resources to beat your enemy into submission

COMBINED ARMS - Over 20 different player-controlled vehicles and deployed weapons

EPIC THEATER OF WAR - Do battle across a 1:1 scale 4 kilometer-squared map

MORE THAN THE TWITCH - Supply, capture and building systems ​

EXPERIENCE HISTORY - Historically accurate arsenal with realistic weapon behavior

A MODERN ENGINE - Developed for Unreal Engine 4

Unity Adam Demo - real time

Digitalfiend says...

Empire Strikes Back - Vader to Luke in the carbonite chamber

Followed Unity 3D for a while and was quite happy to see them release version 5 for free due to the pressure Epic put on them by releasing Unreal Engine 4 for free as well. This short is definitely pretty impressive but I still think UE is the more capable engine for sure. Unity also has a very slow release cycle with a lot of promised features either being pushed to future versions or forcing users to rely on the Unity marketplace.

kingmob said:

most impressive...what movie quote?

Goat Simulator

watch a train getting blown off a bridge

krazyety (Member Profile)

blackfox42 (Member Profile)

Deus Ex Human Revolution: Unreal 4 demo



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