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ant (Member Profile)

siftbot says...

Congratulations! Your video, Slinky Treadmill Stayin' Alive, has reached the #1 spot in the current Top 15 New Videos listing. This is a very difficult thing to accomplish but you managed to pull it off. For your contribution you have been awarded 2 Power Points.

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ant (Member Profile)

Kids perform OK Go on Treadmills for Talent Show

Here It Goes Again - Granbury High School Talent Show

Here It Goes Again - Granbury High School Talent Show

Hidden Tool in an Outlet Few Know

luxintenebris says...

"Just when I thought I knew everything."

personally, anytime a new discovery is made, if it's unused for a bit, it can fade. be forgotten. if rediscovered...the old espial becomes new again. waiting to be lost again.

a neverending treadmill of education.

anyway, she never said anything about not using the strip feature on a live wire. but maybe that's something no one ever forgets?

BSR said:

Very cool channel. Just when I thought I knew everything.

Tim Minchin | Leaving LA

eric3579 says...

Love the use of Zoetropes for the video. Well done.


Lyrics..

Check the locks and leave the keys
Mouldy bath masked with Febreeze
Something's dead behind the refrigerator
Some poor fuck will deal with it later

I’ve spent the last ten weeks
Squeezing out the sponge of friendships, plugging leaks
I've talked until there's no more to say
I’m going away
I'm leaving LA
I'm leaving LA

And the tourists say
"Please give me the directions to the Hollywood sign
I always dreamt of coming here to see the Hollywood sign"
But on their way back down we'll ask
"Did you have a good time?"
They'll say "it's just some fuckin' letters on a hill"

I wander through the Bronson Caves
One more OK coffee at the Oaks Gourmet
I'll watch the players at the UCB
Trying to improvise their way out of ennui

Walking trails in the creeping dark
Up to the observatory in Griffith Park
There’s too much light for stars anyway
I’m getting out of this place
I'm leaving LA
I’m leaving LA

And the studio executives who never made a thing
Blaming other for their failures, taking credit for their wins
Wiping the blood of dumb artists from their chins
Singing, "kid you oughtn't take it personally"

On Hollywood and Vine a dime-store Spider-Man
Shouting at a stoned Emma Stone, dressed à la La La Land
And in the distance, in both its glorious dimensions
The sign projects its shadow on the hill

Rushing by machine-gunned cops at LAX
Malfunctioning departure board says we're boarding next
Belt off, shoes off, jacket off, hat
Don't need the attitude, but I quite enjoy the subsequent pat-down
And I’m sat down
As the A380 engine roars
Pushed backwards as this tube of monkeys rumbles forwards

I'm looking forward to another twenty hours on a plane
Nothing but shit films and my brain
I've been going slowly insane
I've seen your sport and I don't wanna play
I'm getting out of this place
I'm getting out of this place
I'm leaving LA

And the actors at Gratitude drinking undrinkable juice
And the agents taking ten percent in their sneakers and suits
And the writers in their Teslas trying to punch up Act One
Driving home on the 101 in the relentless fucking sun
And the needy and the greedy and the hopeless and horny
And the deals done on treadmills at ten to six in the morning
And the Captain's on the PA saying "look for the sign!"
But I find it's just some fuckin' letters on a hill
Just some really ugly letters
On a pretty ugly hill

I'm leaving LA
I'm leaving 'ell

100 Days of Dance 2 "Electric Boogaloo"

Facing the final boss after doing every single side-quest

MilkmanDan says...

I got interested in that question based on the Elder Scrolls series. Morrowind had a basically static world, Oblivion was basically entirely scaled to the player, and Skyrim is scaled to the player but within a min/max range.

To me, Morrowind was great because it could put appropriately powerful rewards in difficult (or just plain obscure) areas. Oblivion in particular was bad at making leveling feel like a treadmill because every time you leveled up as the player, pretty much every enemy would be that much more powerful also. Skyrim was better about that since an area would generally set its difficulty scale based on the first time you visited it, so you could leave and come back later if it was too tough, but it still felt a little off.

Another associated problem is how loot gets influenced by those leveled lists. In Skyrim, loot in containers and in the inventory of leveled enemies generally scales, but loot sitting out in the open in the game world generally doesn't. Which is really annoying, because all generic loot pretty much everywhere ends up being crappy low-level iron. God forbid there's some steel, elven, or dwarven gear in places where it would totally make sense to be (say, dwarven gear in dwarven ruins) that you might venture into before that gear becomes "level appropriate".


In a related issue, one beef that I have with general RPG mechanics is how they all feel the need to make you drastically more powerful at level 5 compared to level 1, and again at level 10 compared to level 5, and so on. By the time you're near the level cap, you're probably 100-1000 times as powerful as you were at level 1, which gives a good sense of accomplishment but just doesn't seem realistic, and leads to this problem with fixed difficulty or level scaling. Western RPGs (boiling back to pen and paper DnD rules) certainly aren't great about this, but JRPGs are completely ridiculous about it, which is pretty much why Final Fantasy 3(6) was the last one that I enjoyed. In my adulthood, I just can't handle them -- even going back and trying to play FF3 that I *loved* way back when.

I'd like to see more games where you get more skills, polish, and versatility as you progress, but overall you aren't more than 3-5 times as powerful at max level as you were at the beginning. Mount and Blade is one of the few games I can think of that comes close to that.

ChaosEngine said:

<knowingly geeky response to comedy bit>
It's actually a really interesting game design question.

There are basically two approaches here: enemies are either fixed level or scale with the player.

{snip}

The Infinadeck Omnidirectional Treadmill - Smarter Every Day

entr0py says...

There are a handful of companies working on omnidirectional treadmills, it's interesting that they have totally different approaches.

More common than the treadmill made of treadmills approach is to have a super low friction platform, combined with a rigid harness around the waist to keep you from actually making progress in any direction. Sort of like trying to run on ice and failing hilariously.

https://www.youtube.com/watch?v=WBEfOcNTaVA

Mordhaus (Member Profile)

The Infinadeck Omnidirectional Treadmill - Smarter Every Day

MilkmanDan says...

Very cool.

I sure would have thought that it would be a platform with hundreds of partially inset mouse/trackballs, rather than treadmills on axes 90 degrees apart. I mean ... sure, any 2D vector can be split into a sum of two orthogonal components. But with redundant inset trackballs you could get stuff like spot pivots that are much finer scale than the scale of the 2-3 inch wide secondary axis treads...

On the other hand, these guys actually have a working prototype, so they clearly thought things through and decided that the orthogonal treadmill solution was better. Rubber meats road trumps off-the-cuff theoretical any day!

Teacher Caught On Tape Bullying Special Needs Students

newtboy says...

I actually don't have a problem with the treadmill, I had a teacher that would have us drop and give him 20 for every wrong answer, but the abusive way they used it is pretty disgusting.
These women should never have gotten into teaching special needs children (or children at all), they clearly don't have the tools or temperament for it.

Dachshund Treadmill Trio = Zen

Payback says...

Of the few, few people I've met who "treadmill" their dogs, 100% of them only do it for the dog's health and ONLY when they literally, for whatever reason, cannot go out for a "real" walk. They all feel guilty as Hell when they do, as well.

With these dogs, I'm just imagining a -40 degree snow storm outside.

newtboy said:

Cute, but I'm always worried that people who put their dogs on treadmills never take them out on real walks. Dogs like the outside, and too many don't get to play outside.

Devo - Satisfaction (live on SNL in 1978)



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