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Everybody Dance Now - Deepfakes for Dancing

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RFlagg says...

I think there's a great potential starting to develop. Perhaps a stereo camera in the headset would have helped. The Lighthouses probably would help if they had a more Kinect style thing going on, though perhaps they were trying to minimize how much data is going to the system at this point as they controllers and headset are doing enough on their own. It does seem to be thought out better than the Oculus or Sony plans.

The main advantage I see for this is moving to a Ready Player One sort of world, especially for education.

The weird virtual reality of Google's Project Tango

shatterdrose (Member Profile)

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Pixel

ChaosEngine says...

I see no reason it couldn't be done right now.

Once you have the dancers position the rendering is pretty trivial.

Getting the dancers position with a Kinect is certainly doable... I'm not sure how well the Kinect would cope with multiple people in that lighting environment, but you could certainly rig the dancers with invisible IR emitters and track that.

It's simply a matter of cost.

edit: technical info on how it was actually done
http://vezerapp.hu/blog/project-showcase-pixel/

newtboy said:

When will this tech progress enough that they can render the effects in real time, using something like Xbox motion tracking to keep track of the dancers/props and have them actually effect the projections in real time, rather than projecting a pre-rendered 'movie' that they try to keep pace with and their place in? It would erase all the lag created when the dancers are 1/4 second off, or 3 inches out of place. That would go a long way towards creating suspension of disbelief for many, and sharpen up the performance immensely. Then we can have things like the bioluminescent forest done on stage with moving objects...like Avatar in theater form.
I love what they do with it, I just want to see it progress...and fast!

Xbox One Trolling

Orz says...

Actually what I mean is, they made a console that responds to voice commands but didn't think that there should be words or names to be blacklisted. I realize that the voice command capabilities have to do with Kinect, but considering nearly every vocal command starts with "Xbox", any usernames starting with the same word or letters (it is voice recognition software after all) should have been unable to be registered as a valid profile name. It is a major over site by either the programmers of the software or by the people who tested the product to 'work the bugs out'.

Xbox One Kinect Calls Foul on Bad Language

entr0py says...

Yeah, it is a bit goofy to blame the microphone for working properly. Rather than blame 2k for thinking up that feature.

Still, I've yet to see anything that the kinect can do that would make games more fun to play. Overly sensitive referees are creative at least.

TheFreak said:

Some people in this discussion are expressing pretty negative reactions towards XBox One and Kinect 2.0 over this feature.

Guess what. It's the game developer who added this feature, not XBox or Kinect. Go complain to 2K Games.

But then, that would have occurred to you if you didn't have such a hardon for bashing XBox. Still want to bash Microsoft over this? Oh, wait...PS4 has the same feature in these games! If you're the type of person to go into a rage spin over something like this then turn the feature off.

Xbox One Kinect Calls Foul on Bad Language

Shepppard says...

It does? Since when does PS4 require an always-listening device to play any of its games?

It doesn't? And navigating most of the U.I. is damn near impossible without that piece of equipment on Xb1? well, shit. Guess it's a good thing people are defending a useless trinket that should never have been the focus of a console then.

Seriously, go ahead and back up whatever console you prefer, but Xbox One was supposed to be online-only, and always have a kinect, and a lot of the aspects of the console show it. In a battle where graphics are now essentially moot (Both consoles are beefy enough that they really don't matter anymore)
the comparisons fall to the features they can provide.

Is walking into a room and saying "Xbox on" and having it turn on your stuff cool? Yeah. it is. Is that worth an extra 100 bucks? not to me, it's not.

TheFreak said:

Some people in this discussion are expressing pretty negative reactions towards XBox One and Kinect 2.0 over this feature.

Guess what. It's the game developer who added this feature, not XBox or Kinect. Go complain to 2K Games.

But then, that would have occurred to you if you didn't have such a hardon for bashing XBox. Still want to bash Microsoft over this? Oh, wait...PS4 has the same feature in these games! If you're the type of person to go into a rage spin over something like this then turn the feature off.

Mordhaus (Member Profile)

Xbox One Kinect Calls Foul on Bad Language

TheFreak says...

Some people in this discussion are expressing pretty negative reactions towards XBox One and Kinect 2.0 over this feature.

Guess what. It's the game developer who added this feature, not XBox or Kinect. Go complain to 2K Games.

But then, that would have occurred to you if you didn't have such a hardon for bashing XBox. Still want to bash Microsoft over this? Oh, wait...PS4 has the same feature in these games! If you're the type of person to go into a rage spin over something like this then turn the feature off.

Xbox One Kinect Calls Foul on Bad Language

rychan says...

I think this is hilarious. There is an immersion factor to it -- a coach or player could be given a technical foul for this. As already stated, it's VERY relevant for multiplayer.

I would hope this type of thing could be turned off in single player (maybe by simply unplugging the Kinect?).

Xbox One Kinect Calls Foul on Bad Language



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