The Evolution of MechWarrior: 1989 - 2012

I seem to recall having played 3 or 4 and perhaps 2. I am into MechWarrior Online in a big way.

From YT: A short showcase of all the major iterations in the MechWarrior series, alongside their respective soundtracks. I would have included expansion packs but I don't own the ones for MechWarrior
00Scud00says...

Ah, memories.
It's a shame that the two most recent incarnations of Mechwarrior have been multiplayer only affairs, give me some decent singleplayer campaigns and I'll tell you to shut up and take my money.

RFlaggsays...

Mechwarrior Online is free, so there is that as a small plus. I haven't spent a cent on it yet. They do want to add single player, or at least some PVE at some point. (http://www.pcgamer.com/2012/10/16/piranha-single-player-mechwarrior-online/)

00Scud00said:

Ah, memories.
It's a shame that the two most recent incarnations of Mechwarrior have been multiplayer only affairs, give me some decent singleplayer campaigns and I'll tell you to shut up and take my money.

probiesays...

Dabbled with Mechwarrior 2 back in the day but it lost favor to Duke Nukem 3D and TIE Fighter. What I most remember from the games was the music, which is currently nestled away in my mp3 folder and Video Game playlist.

NicoleBeesays...

Loved mechwarrior 2, remember it being cool, and that music.. I will have to pick the soundtrack up.

My memories of 4 are limited mostly to standing in water so my mech stuffed full of ER laser's wouldn't simply explode when I tried firing them.

00Scud00says...

Free or not, it still doesn't offer what I want, which is a singleplayer campaign, I can't help it, I'm just an antisocial gamer. (actually, if I was really antisocial I'd log on to servers and shoot my teammates in the back with an AC20.)
The article was interesting but I like some of the other commentators I have to wonder if making a singleplayer campaign would really require the kind of investment he's talking about. Now if you're shooting to be the next Halo, Call of Duty, of Assassins Creed then I suppose you might be looking at those kinds of numbers but games have been made on less and were still successful.

RFlaggsaid:

Mechwarrior Online is free, so there is that as a small plus. I haven't spent a cent on it yet. They do want to add single player, or at least some PVE at some point. (http://www.pcgamer.com/2012/10/16/piranha-single-player-mechwarrior-online/)

Repomancersays...

It warms the cockles of my black heart to see that people still remember Mech 2 fondly. The tale of its creation is long and bizarre; I may finish writing it down (if I get off my butt someday); it got weird beyond belief before it was all done.

It was accused in the press of feeling like a flight simulator, which is funny because that's what it was. I re-used the overall software design from a (real) flight simulator I wrote for my previous aerospace-type job.

Activision was huge fun when it was tiny. My license plate still reads MECH2.

Thanks, all.

NicoleBeesays...

Whoa, uh..

Pardon me if I starstruck the heck out. Welcome, and thank YOU! Please do stay and enjoy the site a while. <3

Repomancersaid:

It warms the cockles of my black heart to see that people still remember Mech 2 fondly. The tale of its creation is long and bizarre; I may finish writing it down (if I get off my butt someday); it got weird beyond belief before it was all done.

It was accused in the press of feeling like a flight simulator, which is funny because that's what it was. I re-used the overall software design from a (real) flight simulator I wrote for my previous aerospace-type job.

Activision was huge fun when it was tiny. My license plate still reads MECH2.

Thanks, all.

00Scud00says...

Well, actually, put enough jump jets on a Nova and it pretty much was a flight sim (still flew like a brick of course). I think the sim aspect of it went a long way towards making feel like you were really piloting a 30 plus ton war machine, yep, good times.

Repomancersaid:

It was accused in the press of feeling like a flight simulator, which is funny because that's what it was. I re-used the overall software design from a (real) flight simulator I wrote for my previous aerospace-type job.

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