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25 Comments
9547bissays...Mmm, maybe some sort of advanced raycasting?
If it is, it's probably quite limited in terms of resolution.
9547bissays...Ha, it's actually Voxel-based:
http://www.wired.com/gadgetlab/2010/04/unlimited-detail-3-d-graphics/
redyellowbluesays...Where are the companies that specialize in 1000x better designed gameplay, stories, and things that matter to the core of the gaming experience besides GRAFFIPHX and polygons. lol
vaire2ubesays...ask notch!
vaire2ubesays...ps, i came .. matrixstyle-coma-nutrient-bulb-HID, here i come again baby
EvilDeathBeesays...lol, what a load of crap
braindonutsays...I sincerely hope it's not a load of crap.>> ^EvilDeathBee:
lol, what a load of crap
EvilDeathBeesays...>> ^braindonut:
I sincerely hope it's not a load of crap.>> ^EvilDeathBee:
lol, what a load of crap
Apparently all the guy behind it is willing to let on as to the tech is "millions of atoms" and various other lines which we know to mean simply Voxels. He simply isn't willing to explain any further. I dunno if it's just a bit suss or that he's paranoid someone will rip it off.
The first thing I personally notice is the fact the world generated is completely static. How the fuck do you rig and animate a voxel character that complex? How do you get dynamic world motion in there like wind blowing grasses, trees, leaves, etc. The computation require to animate the world dynamically would be staggering. And then what about materials? How are materials created that isn't just colour if they're not just textures applied to polys but each individual voxel? What about collision?
Then the $50 million dollar question, is that how much it'll cost to simply develop a game for something like this? Game development costs are utterly absurd at the moment, with so many companies going under and only the big publishers left. The industry is ready to collapse and the last thing we need is something requiring that much more effort, time and money into creating. Which is why I desperately hope MS and Sony hold off releasing their new consoles for a while.
/end rant
Gallowflaksays...Wow. What an infuriating voice.
John Carmack says: "Re Euclideon, no chance of a game on current gen systems, but maybe several years from now. Production issues will be challenging."
My_designsays...Man, I didn't know that Alex Winter from Bill & Ted's Excellent adventure was into tech this much.
>> ^Gallowflak:
Wow. What an infuriating voice.
John Carmack says: "Re Euclideon, no chance of a game on current gen systems, but maybe several years from now. Production issues will be challenging."
Crosswordssays...I smell a remake of Myst
skinnydaddy1says...Why does this sound so familiar? Oh, right. Its the bitboys claim all over again. (200 fps in quake III arena in 1999) Huge over the top claims. Then nothing. VaperWare. They will hype it up. Get one of the large video card makers to buy them up and after sinking time and money in to "finishing" the research find its not viable for gaming.
Mekanikalsays...Have you checked out REALMyst? It's available on Steam. I'm waiting for REALRiven
>> ^Crosswords:
I smell a remake of Myst
mxxconsays...http://en.wikipedia.org/wiki/Voxel explains what this is and a list of (most) games that use voxel technology.
Asmosays...ps. *downunder
siftbotsays...Invocations (downunder) cannot be called by Asmo because Asmo is not privileged - sorry.
jmdsays...Creating detail is not the problem here. The video is incredibly flawed by not measuring the hardware requirements and development work needed. Yes your procedural created voxel world looks great..ish, but is unable to run in real time on available hardware cause all of our current hardware is polygon based. Also realtime scenes in games are considered low resolution. Step up to cinema quality scene and effects production and you cant tell the difference between polygons and voxels.
spoco2says...As alluded to above, Mr Minecraft, Notch says It's a scam
Ahh voxels, how I remember you from Comanche... you know... last century.
Voxels have been around for a very long time, they have their benefits and their weaknesses just like polygons. There's nothing 'revolutionary' about them.
So, yeah. Nice little demo they have there, but that's about it.
spoco2says...So, *controversy and possible *lies
siftbotsays...Adding video to channels (Controversy, Lies) - requested by spoco2.
Fantomassays...Yeah this guys ebullience is unwarranted. Voxels are fine for something like fixed geometry, but are gimped for anything involving animation or physiscs (hence the lack of it in these videos).
This tech might be fine for middleware but I don't see it revolutionising graphics engines any time soon.
Edit: I'm actually far more impressed visually by Hardware tessellation, which is tech we have now.
vaire2ubesays...I only meant ask Notch where "the companies that specialize in 1000x better designed gameplay, stories, and things that matter to the core of the gaming experience besides GRAFFIPHX and polygons [are]."
because he seems to have figured it out (everything besides GFX that is).
wow didnt know he ripped into the tech so much.. i guess i said something relevant to two interpretations... and i feel good about it!
>> ^spoco2:
As alluded to above, Mr Minecraft, Notch says It's a scam
Ahh voxels, how I remember you from Comanche... you know... last century.
Voxels have been around for a very long time, they have their benefits and their weaknesses just like polygons. There's nothing 'revolutionary' about them.
So, yeah. Nice little demo they have there, but that's about it.
siftbotsays...Tags for this video have been changed from 'Euclideon, Island, Demo, 2011' to 'Euclideon, Island Demo, 2011, point cloud, voxel, engine, polygons, atoms' - edited by xxovercastxx
xxovercastxxsays...*downunder
siftbotsays...Adding video to channels (Downunder) - requested by xxovercastxx.
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