Cellular forms grow wildly in software simulation

Vimeo: Seething / Cellular Forms by Max Cooper / Andy Lomas

Music: Seething by Max Cooper - from the album, "Human" out now:
Vinyl/CD bit.ly/FIELDSshop / iTunes: smarturl.it/MCHuman / Beatport: btprt.dj/TC7WHJ

Video: Cellular Forms by Andy Lomas

Max Cooper's 'Seething' is a musical version of human intensity, complemented visually in this video by Andy Lomas's presentation of the seething, unstoppable and unrelenting propagation of life.

The simulation work originates from Andy Lomas' study titled 'cellular forms', which uses digital simulation of a simplified biological model of morphogenesis, with three-dimensional structures generated out of interconnected particles to represent cells.

Each form starts with a initial spherical cluster of cells which is incrementally developed over time by adding iterative layers of complexity to the structure. The aim is to create forms emergently: exploring generic similarities between many different shapes in nature rather than emulating any particular organism, revealing universal archetypal forms that can come from growth-like processes rather than top-down externally engineered design.

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