BeamNG progress update! New cars, intervehicle collision,...

"We're back with a new video! Two new cars, intervehicle collision, breaking glass, deformable objects, and various tweaks and improvements. Our physics are now running multicore which means we can simulate multiple vehicles (including collision) at over 60 frames per second..."

From http://www.reddit.com/r/videos/comments/w7rv9/update_revolutionary_softbody_physics_in/ ...

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